GAME TACTICA
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GAME TACTICA
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Nation Selection - Friday, Jul 10, 20:00 EST
First Session - Sunday, Jul 12, 19:00-22:00 EST
Discord: ​https://discordapp.com/invite/mvD8vAR
Twitch: https://www.twitch.tv/officialmrscruff/

FINAL RANKINGS - PRESTIGE

MissingNo/Weston - Archbishopric of Cologne ​ - 25 "Keeper of the Keys"
​ Lookatall/Blake - ​Archbishopric of Verden - 20
Jack - ​​Order of Riga - 19
MoneyMaker/Braxton - ​Imperial Duchy of Prussia - 18 "Charlemagne's Heir"
Erik - ​United Provinces of Wurttemberg - 17
​ Shoober - ​​Kingdom of Hanover - 16
Pixel - ​Monastic Federation of Jerusalem - 15
CaptainDickers/Josh - ​​Archbishopric of Trent - 14
Alex - ​Archbishopric of Trier - 13
DarthJello/RJ - ​​Archbishopric of Mainz - 12
Blyatt/Wyatt - Princedom of Croatia - 11
Cycoboy/Jorge - ​​​​Kingdom of Bavaria - 10
pianoplayer - ​Principality of Romania - 9
Alec - Empire of the Ottomans - 8 "The Conqueror"
​Mr. Scruff/Brad - ​Duchy of Lorraine - 7
Requiem - ​Great Republic of Italy - 6
William - ​​​​Empire of Spain - 5
Iron/Brian - ​Empire of Denmark ​- 4
​Aqulan - ​Archbishopric of Bohemia ​​- 3
​Stavis/Logan - ​​Most Serene Rep. of the Commonwealth - 2
​DrDecoy - Kingdom of France - 1

Emperor - Starting Conditions

Scoring Rules
Scoring - Victory Cards and Tier Objectives

In-game points will be ignored for this campaign. Instead, players may accumulate points as described below.

Ages and Scoring - This campaign will count score at the election (or inheritance) of each new Holy Roman Emperor
Most scoring is counted at the end of each Age, giving four opportunities for players to gain most of their score. Achieving these objectives is only counted at the end of the age, and will not count for any score if lost the day before the Age ends. Unless otherwise stated, such as with Victory Cards, these scores are multiplied by the number of the Age, meaning objectives become much more valuable over time. Score can also be gained in some ways that are immediate and any immediate score will generally be multiplied by the number of the Age it takes place during (Discovery - x1, Reformation - x2, Absolutism - x3, Revolution - x4). 
Advice: Treachery works best when executed close to the end of an Age, giving others little chance to retaliate before score is counted, but it can also be difficult to quickly pry away an objective from another player. Generally it is more reliable to obtain objectives as early as possible and defend them, rather than steal them. On the other hand, securing objectives early and aggressively can set the field against you in the campaign's early diplomacy. Waiting until the late game to make decisive moves can pay off, as the Age multiplier can quickly catapult a player into the lead as long as previous leaders are deprived of their own sources of score.

Tiers - This campaign will have only 1 Tier, but players are in groups with some unique scoring rules.
In order to allow players some choice in competitiveness and difficulty, the nations are placed in tiers that share most of their scoring objectives. A player cannot gain score from objectives from other tiers than their own. Players in Tier 1 will always place before players in Tier 2 in final rankings for the purpose of prestige and future nation selection, no matter the score. In other words, the highest score in Tier 2 will rank directly behind the lowest score in Tier 1 as long as the player finishes the game. This is to ensure that players who wish to challenge themselves with difficult starts and competitive opponents are not unduly punished for a tough campaign. The winner (highest score) from each tier, however, will win +5 to their Gametactica prestige and a Paradox DLC of their choice.
Advice: Allies from other tiers will likely be more reliable than allies from your own tier, since you should not need to directly compete over objectives or ranking. However, allies from other tiers are also less likely to be focused on similar goals.

Victory Cards - Victory Cards will not be used for this campaign.

Objectives - Scoring objectives differ depending on the nation's group (scoring will occur at the coronation of each new Holy Roman Emperor). Objectives count as owned by a nation if that nation owns it or if one of their AI subjects own it (the AI subject does not count as owning the objective unless otherwise specified). Any player that is a subject (including a tributary) must give half the value of any objectives owned to his overlord. If the overlord is an AI, then these points are simply lost. If an objective happens to be in a player's protected area, the objective province does not count as protected.
 
Exalted Despots

- 1000 points for owning at least one of the objectives from a Conqueror Objective pair. Owning both objectives in a pair will still only be worth 1000 points total, but if any other Despot owns the other Conqueror Objective from that pair, both objectives are worth 0 pts.
- 1000 points for owning at least one Imperial Objective. Owning further Imperial Objectives will not yield any further points, but if two or more different Despots own any Imperial Objectives, all Imperial Objectives are worth 0 points for Despots.

Noble Counts
- For each Imperial Objective owned, Points equal to 10 times the Imperial Authority after the new election for each Imperial Objective owned.
- 1000 points for each Conqueror Objective owned or for each alliance with the owner of a Conqueror Objective if the owner is a member of the Holy Roman Empire
- 500 points for every other Conqueror Objective that is owned by any non-allied member of the Holy Roman Empire (even AI or a member of another group) as long as the player is a member of the Empire (cooperative objective).
- If a Count is ever Kingdom rank or higher and not a member of the Holy Roman Empire, they will be considered a Despot for the remainder of the campaign and be subject to their scoring rules. Previous score accumulated is not affected.
​
Righteous Bishops
- 200 points for each province owned with a Cardinal
- 500 points for each Papal Bull issued (scored immediately, not upon Imperial succession)
- 500 points for each Conqueror or Imperial Objective that is held by a Catholic Theocracy or the Catholic Defender of the Faith (cooperative objective).
- 100 points for each Conqueror Objective or Imperial Objective province that is Catholic (cooperative objective)
- If a Bishop is ever Kingdom rank or higher and not a Theocracy, they will be considered a Despot for the remainder of the campaign and be subject to their scoring rules. Previous score accumulated is not affected.

​Rewards

- $20 worth of Paradox DLC

- Prestige - Earn 1 Prestige for your name on the Campaign Player List for participating in the campaign plus 1 Prestige for each player that you place higher than. The highest scoring player will earn an additional 5 Prestige.

-Titles - In addition, the highest scoring player within each starting group will earn a title for their name on the Campaign Player List.
​!Clarification for this campaign: A player's starting group does not change!
Top scoring Noble Count - "Charlemagne's Heir"
Top scoring Righteous Bishop - "Keeper of the Keys"
​Top scoring Exalted Despot - "The Conqueror"

- Nation selection in a future campaign will go in order of prestige earned in this campaign, except players who received prizes will pick last (in order of final score).
Other Campaign Rules
​1. Diplomacy Campaign Rules - Rules to frustrate our most successful players

- The Gametactica campaign mod will make it maintaining alliances difficult for Great Powers, forcing them to use other diplomatic options such as Guarantees and Enforce Peace in order to shepherd their sphere of influence.

2. The 30% Treaty Rule - To encourage riskier and shorter wars

In order to encourage more frequent, shorter wars that do not devolve into world-spanning conflicts, we will be using the 30% Rule in this campaign. At any point in a war that the primary aggressor/defender has 30% or more war-score, they may send a peace treaty demanding a white peace or the annexation of one province that they occupy, that is owned by the primary defender/aggressor, and that they share a border with by land or sea, and this peace treaty cannot be refused. To be unrefusable, the treaty must contain no other conditions except a white peace or the annexation of the single province and the province must not be a nation's capital. The sending player may pause the game for this treaty, so that the war-score will not change and the rule can be enforced. For this rule, provinces owned or occupied by non-tributary subjects count as being owned or occupied by their overlord.

3. Home Area Protection - Protection rules to maintain a minimal power base of every player.

Any player who loses their capital Area holdings to another nation will be able to pay a nominal fee to immediately seize the territory back. In this way, each player's starting Area is safe from annexation and players are not allowed to eliminate other players.

4. Endless Player Restart - Protection rules to maintain a minimal power base of every player.

If a player is eliminated by the AI, his starting capital, and all provinces in his capital's area that still have cores of his nation, will be released at the start of the next session as a vassal of the nation that now owns his starting capital province.

5. One-Time Absence Protection - Protection rules to maintain a minimal power base of every player.

During a missed session, a player may invoke protection for their nation one time. Other players may not attack a protected nation, and may not demand any peace terms from their nation if they find themselves at war by other means. Otherwise absent players' nations are not protected in missed sessions and players cannot take advantage of protection after the year 1750 regardless. If a war continues into a player's protected session, his enemies may not demand the ceding/release of land they did not occupy at the start of the protected session, or release nations that do not entirely exist within land they occupied at the start of the protected session, but other treaty terms that have no direct effect on province ownership are allowed in this situation. This protection is ignored in any wars initiated by the protected nation that target another player, so players are responsible for ensuring their nation is passive during their absence in their AI settings. Please inform one of the game hosts anytime before the start of a session if you will be absent and would like to use your protection. Protection may be used if arriving late but not for departing early.

6. Switching to a new Nation

A player may use the vassal release mechanic or colonial nation release mechanic to switch to playing another nation. Protected Areas in the campaign will not be changed. Players may switch nations via any in-game decision available, but their Protected Area will never change.

7. Nation Selection

Selection Order - Nation selection in this campaign will draw from the final rankings of the Mandate of Heaven II campaign (using the previous rewards description). Excluding the winners of each tier (who will be selecting last), all players returning from the Third Rome campaign will be able to to select nations in order of their final ranking descending from top score to lowest score, followed by any new players in a randomly determined order, followed by the winners of each tier in order of final ranking. A player who has played in earlier campaigns but did not participate in Third Rome will be allowed to use the final ranking of their latest campaign to determine their selection placement, and will be placed directly behind the player of equivalent ranking from Third Rome. Any players who missed more than 50% of sessions in their last campaign will not pick according to score and will be placed at the end of the selection order in a random ranking determined by d100. A roll of 80 or higher will also place them before the 'winners' group', just to make things a bit less predictable. 

​Tiers - Tiers are not being used in this campaign. Please remember to choose a tier that reflects the challenge and intensity that you wish to experience. While you will interact and compete for the same resources with all other players, your score will only be compared to players from within your own tier. Tier 1 is rewarded with first choice from the (undisclosed) prize pool (winner only) and earliest choices in nation selection in the next campaign (according to the latest "rewards" update seen below), and is intended for players seeking difficult starts, intense diplomacy and intrigue, and experienced competition. Tier 4 is intended for players seeking more secure starts, more room to learn, more leniency for absences, and a fair amount of cooperation alongside their competition, but will have later placement for the next nation selection and its winner gets last selection from the prize pool. With four tiers, it is hoped that each player will be given some chance to customize their game experience.

Imbalance - Obviously, even within tiers, the nation choices are imbalanced in strength, making earlier selection positions very valuable for grabbing the "best" nations in any one tier. The choices available have been selected to allow each player good opportunities to use diplomacy and intrigue to compensate for any lacking in raw military or economic might. Any viewing of the previous campaign final rankings should be sufficient evidence to support the fact that starting nation strength does not predict final ranking.

Secret Nations - Once any tier has had all nations claimed, one or more additional secret nations will become available for that tier, with possibly drastic changes to that tier's balance of power. Yes, this means that these secret nations will be impossible to pick by those with the earliest picks. These new nations could be of major or insignificant power, may not appear at all if a tier is left unfinished, and will likely be great sources of hope and disappointment for those stuck with the last picks. The campaign designer(s) is not permitted to select one of these secret nations if any other choice is available.

8. Discord War Camps - Public channels for private coordination

Please do not enter occupied War Camp channels unless invited by an occupant. These channels are available for both plotting in peacetime and coordination during wartime. Refusing to respect War Camp privacy will lead to being kicked from the Discord.

9. Shared Bloodlines - Mentoring

In order to mitigate the steep learning curve of EU4 for new players and to prevent the worst forms of manipulation, it is helpful to have at least one player that any newer player can know is a trustworthy source of advice. Towards that end, two players may agree to play in a Shared Bloodlines format in this campaign, conferring the below unique mechanics:

- Both players will choose their nation together, at the earliest selection position of the two players.
- The players must choose two nations in different Tiers. The player in the higher tier will be considered the "Mentor".
- The Mentor's nation selection must own 10 provinces or less and the Mentor may never exceed ownership of more than 10 provinces throughout the course of the campaign. Ownership for this purpose will include all Personal Unions, due to their inheritance mechanics, but excludes Vassals, Colonial Nations, and provinces assigned to a Trade Company. Willful violation of this rule will cause the independent release of all foreign cores within the Mentor's nation and all subjects at the end of the session. Violation of this rule outside of the Mentor's control must be immediately rectified by province release in-game.
- All score from Victory Cards and the specific provinces designated as Age Objectives will be combined from both players and split evenly between them. Other objectives will not be split due to possible improportionalities between Tier scoring systems.
- Any victory cards from either nation that fall on land that would penalize their partner will be rerolled.
MoDs
Gametactica Campaign Mod
Increased Diplomat Reliance:
- Alliances require a mutual 75+ opinion to create and maintain. This means your diplomats will be more vital to alliances, and actions such as guaranteeing independence and enforcing peace will be more useful as unilateral actions.
Decreased ability to rapidly expand:
- Higher war-score costs for annexations. This means discounts from casus belli will be important to your goals.
- Higher Aggressive Expansion, Over-Expansion, and Increased rebellion strength. This means expanding quickly is far more risky and supporting rebels is far more effective.
Idea Group changes:
- Increased significance of non-military Idea Groups
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The nations available are listed below, in order of most desirable starting conditions within each grouping.
The Hidden nations for each group will be revealed when all other nations in the group have been selected or if any player only has a single nation to choose from during his turn.
Groups
(No tiers)
Noble Counts
Brunswick - Shoober
Landshut - Jorge
Stettin - Braxton
Wurttemburg - Erik
​Lorraine - Brad
Cilli - Wyatt L
Mantua - Requiem
​Wallachia - pianoplayer
Righteous Bishops
Cologne - Weston
Trier - Alex
Mainz - RJ
Trent - Josh
Verden - Blake
Riga - Jack
Knights - Pixel
Exalted Despots
​Ottomans - Alec
France - Wyatt T
Poland - Logan
Denmark - Brian
Castile - William
Bohemia - Aqulan
Conqueror Objectives
(8 objectives, 4 Pairs)
London - Amsterdam
Naples - Tunis
Danzig - Novgorod
​Pest - Cafa
Imperial Objectives
Wien
​Berlin
​Ulm
​Nurnberg
Aachen
Hamburg
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the Noble Counts
The County of Brunswick - Count Heinrich IV von Welf
- Starting Development: 32
- Provinces: 4
- Fort Level: 3

The County of Landshut - Count Heinrich XVI von Wittelsbach
- Starting Development: 30
- Provinces: 3
- Fort Level: 3

The County of Stettin - Count Joachim Gryf
- Starting Development: 21
- Provinces: 2
- Fort Level: 3

The County of Wurttemberg - Count Ulrich V von Wurttemberg
- Starting Development: 19
- Provinces: 2
- Fort Level: 1

​
​The County of Lorraine - Duke Rene de Valois
- Starting Development: 32
- Provinces: 2
- Fort Level: 1
​- Begins under Personal Union with Provence


The County of Cilli - Count Friderik II von Cilli
- Starting Development: 9
- Provinces: 1
- Fort Level: 1

The County of Mantua - Count Lodovico III il Turco
- Starting Development: 19
- Provinces: 1
- Fort Level: 3
the Righteous Bishops
The Archbishopric of Cologne - Archbishop-Elector Dietrich II von Mors
​- Starting Development: 27
- Provinces: 3
- Fort Level: 3

The Archbishopric of Trier - Archbishop-Elector Jakob von Sirk
​- Starting Development: 22
- Provinces: 2
- Fort Level: 3

The Archbishopric of Mainz - Archbishop-Elector Dietrich von Erbach
​- Starting Development: 17
- Provinces: 2
- Fort Level: 1

The Bishopric of Trent - Bishop Benedikt von Trent
​- Starting Development: 8
- Provinces: 1
- Fort Level: 1

​
The Bishopric of Verden - Bishop Gerhard III von Verden
​- Starting Development: 13
- Provinces: 2
- Fort Level: 1

The Archbishopric of Riga - Archbishop Hennig Scharffenberg
​- Starting Development: 11
- Provinces: 1
- Fort Level: 3

The Order of the Knights Hospitaller - Grandmaster Jean de Lastic
​- Starting Development: 11
- Provinces: 1
- Fort Level: 3
the exalted despots
The Sultanate of the Ottomans - Sultan Mehmed II Osmanoglu
​- Starting Development: 325
- Provinces: 42
- Fort Level: 11

The Kingdom of France - King Charles VII de Valois
​- Starting Development: 252
- Provinces: 20
- Fort Level: 9
- Begins with Vassals: Orleans, Bourbonnnais, Auvergne, Armagnac, and Foix (126 Development)


The Kingdom of Poland - Interregnum 
​- Starting Development: 183
- Provinces: 22
- Fort Level: 7
- Begins with Vassals: Mazovia (37 Development)


The Kingdom of Denmark - Arch-King Christopher III von Wittelsbach
​- Starting Development: 128
- Provinces: 13
- Fort Level: 9
- Begins with Personal Unions: Sweden and Norway (203 Development)
- Begins with Vassals: Holstein (21 Development)

​
The Kingdom of Castile - King Juan II de Trastamara
​- Starting Development: 276
- Provinces: 32
- Fort Level: 5

The Kingdom of Bohemia - Interregnum
​- Starting Development: 119
- Provinces: 14
- Fort Level: 5
- Begins with Vassals: Opole, Glogow (48 Development)
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Session 1
​1444-1478


Archbishopric of Cologne 
Archbishopric of Trier
Archbishopric of Mainz
Bishopric of Trent
​Bishopric of Verden
Archbishopric of Riga
Order of the Knights Hospitaller ​
Kingdom of Denmark ​​
Duchy of Stettin
County of Wurttemberg
​Empire of the Ottomans
Kingdom of France 
Kingdom of Poland
Kingdom of Castile
Kingdom of Bohemia ​
Duchy of Brunswick 
Duchy of Bavaria
Duchy of Lorraine
County of Cilli 
Duchy of Mantua
Total Score
​​1300
1100
1100
1100
1100
1100
550
1000
500
​500
0
0
0
0
0
0
0
0
0
0
Conqueror Objectives
500
500
500
500
500
500
500
​1000











Imperial Objectives
600
600
600
600
600
600
600

​500
​500

The Holy See
200







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Session 2
​1478-1513


Kingdom of Denmark ​​
Order of Riga
​Bishopric of Trent

Archbishopric of Cologne 
Archbishopric of Trier
​
Imperial Duchy of Wurttemberg
Duchy of Pomerania
Archbishopric of Mainz
​Bishopric of Verden
Order of the Knights Hospitaller ​
Duchy of Brunswick 
Duchy of Bavaria
Duchy of Lorraine
Duchy of Cilli 
Duchy of Mantua
Principality of Wallachia
Empire of the Ottomans
Kingdom of France 
Kingdom of Poland
Kingdom of Castile
Kingdom of Bohemia ​
Campaign Total
Total Score
​
7000
​4900
​4900

4700
4700
​4530
​4530

4500
4300
4300
​3000
3000
3000
3000
3000
3000

0
0
0
0
0
Session Scores
Conqueror Objectives
​
3000
​1500
​1500

1500
1500
​3000
​3000

1500
1500
1500
3000
3000
3000
3000
3000
3000




Imperial Objectives
​3000
​1700
​1700

1700
1700
​1030
​​1030

1700
1700
1700



The Holy See

​
600​
​
600
200
400
200





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Session 3
​1513-1545

Campaign Total
Session Scores

Kingdom of Denmark ​
Imperial Duchy of Wurttemberg
Order of Riga
Duchy of Pomerania
​Bishopric of Trent
Archbishopric of Cologne 
Archbishopric of Trier
Archbishopric of Mainz
​Bishopric of Verden
Order of the Knights Hospitaller ​
Duchy of Mantua
Duchy of Hanover
Electorate of Bavaria
​​Duchy of Lorraine
Princedom of Croatia 
Principality of Wallachia
Empire of the Ottomans
Kingdom of France 
Kingdom of Poland
​Kingdom of  Castile
Kingdom of Bohemia ​
Total Score
​11000
​​9570
​9300
​​8570
​8300

8100
7700
7500
7300
7300
​7000

​6000
6000
6000
6000
6000

0
0
0
0
0
Conqueror Objectives
2000
​4000

2000
3000
2000
2000
2000
2000
2000
2000
4000
3000
3000
3000
3000
​3000
Imperial Objectives
2000
​10​40
1000
​10​40
​1000
​1000
​1000
​1000
​1000
​1000
The Holy See


1400
​
400
400



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Session 4
​1545-1576

Campaign Total
Session Scores

​​Imperial Duchy of Wurttemberg
​
Order of Riga
​Bishopric of Trent

Kingdom of Denmark ​
Archbishopric of Cologne ​
​Duchy of Pomerania
​​Duchy of Mantua
Archbishopric of Trier
​
Archbishopric of Verden
Archbishopric of Mainz
Order of the Knights Hospitaller ​
Electorate of Bavaria
Duchy of Hanover
​​Duchy of Lorraine
Princedom of Croatia 
Principality of Wallachia
Kingdom of Bohemia ​​
Empire of the Ottomans
Kingdom of France 
Kingdom of Poland
​Kingdom of Spain
Total Score
​​13930
​​13500
​​13300

​13000
12300
​​11930

​11000
10500
10500

10300
10100
10000
​9360
9000
9000
9000
​2000

0
0
0
0
Conqueror Objectives
4000
​1600
1600
​2000

​1600
3000
​4000
1600
​1600

1600
1600
4000
3000
3000
3000
3000




​​
Imperial Objectives
​360
1200
​1200


1200​
360

1200
1200
1200
​

360



​​2000




The Holy See

​1400
2200​

​1400



​​400

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Session 5
1576-1606

Campaign Total
Session Scores

​​Imperial Duchy of Wurttemberg
​​
Duchy of Pomerania
​Order of Riga
​Bishopric of Trent

Archbishopric of Cologne ​
​​
​Kingdom of Italy
​
Electorate of Bavaria
​
Duchy of Hanover
​
​Archbishopric of Verden
​
Archbishopric of Trier
​
Archbishopric of Mainz
Kingdom of Denmark ​
​​​Duchy of Lorraine
Order of Jerusalem
Princedom of Croatia 
Principality of Wallachia
Kingdom of Bohemia ​​
​​
Kingdom of Spain
Empire of the Ottomans
Kingdom of France 
Kingdom of Poland

Total Score
​​19230
​​​19230
​​19100
​​18900
​17900
​​17000
17000
​​16660
​16300
15700​
​15500

​15000
​15000
14500
14000
14000
​4000
​2000

0
0
0

Conqueror Objectives​​​
5000
​7000
2400
2400
​2400
​6000
​7000
7000​
​2400
​2400
​2400

2000
6000
2400
5000
5000

2000​

​
Imperial Objectives
300
​300
2000
2000
​2000
​

300​​
​2000
​2000

​2000


2000


​2000
The Holy See

​
1200
1200
​1200



​1400​
​800​​
​800





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Session 6
1606-1644

Campaign Total
Session Scores

Archbishopric of Cologne ​
​
​Order of Riga
​
Duchy of Pomerania
Archbishopric of Trier
​Duchy of Hanover
​Archbishopric of Trent
Duchy of Wurttemberg
Archbishopric of Verden
​​
​Imperial Duchy of Bavaria
​​Archbishopric of Mainz
Princedom of Croatia 
​
Order of Jerusalem
​
Duchy of Lorraine
​
Principality of Wallachia
​
Kingdom of Denmark ​
​​​Kingdom of Italy
​Kingdom of Bohemia ​​
​Kingdom of Poland
​​​Kingdom of Spain
Empire of the Ottomans
Kingdom of France 
Total Score
39200
​36500
​35940
​34600
​33370
​33300
​32940
​32500
32000
29300
29000
27100
​27000
​​26000
​21000
​​17000

​​10000
​6000
​​2000
0
0
Conqueror Objectives​​​
​8400
​8400
​​15000
​8400
​15000
​8400

12000
​8400
​15000
​8400
​15000
​8400
12000
​​12000
​6000



​6000


Imperial Objectives
​4200
​4200

1710
4200
​1710
​4200

1710
​4200​

​4200

​​4200


​

​6000

​
The Holy See
8700
​​4800


6300
​
​
1800
​

​3600​​

​1200







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Session 7
1644-1674

Campaign Total
Session Scores

Archbishopric of Cologne ​
​
​Order of Riga
​
Duchy of Pomerania
Archbishopric of Trier
​
Archbishopric of Verden
​Duchy of Hanover
​
Duchy of Wurttemberg
​Archbishopric of Trent
​​​​Kingdom of Bavaria
​​Archbishopric of Mainz
Imperial Princedom of Croatia 
​
Order of Jerusalem
​
Duchy of Lorraine
​
Principality of Wallachia
​
Kingdom of Denmark ​
​​​Empire of Italy
​Kingdom of Bohemia ​​
​Kingdom of Poland
​​​​Empire of Spain
Empire of the Ottomans
Kingdom of France 
Total Score
46700
43400
42810
41500
​40600
40240
​39810
39000
38870
35000
35000
33400
31500
30500
​24000
​​17000

​​13000
​9000
​​5000
0
0
Conqueror Objectives​​​
2700
2700
6000
2700
​2700
6000
​6000
2700
6000
2700
6000
​2700
4500
​4500
3000

3000
3000
​3000
Imperial Objectives
2400
2400
​870
2400
​2400
870
​870
2400
870
2400

​2400
​
The Holy See
2400
1800

1800
​3000

​
600

600

1200
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Session 8
1674-1709

Campaign Total
Session Scores

Archbishopric of Cologne ​
​
​Order of Riga
​
Duchy of Pomerania
Archbishopric of Trier
​
Archbishopric of Verden
​Archbishopric of Trent
​Duchy of Hanover
​
Duchy of Wurttemberg
​​​​Kingdom of Bavaria
​​Archbishopric of Mainz
Imperial Princedom of Croatia 
​
Order of Jerusalem
​
Duchy of Lorraine
​
Principality of Wallachia
​
Kingdom of Denmark ​
​​​Empire of Italy
​Kingdom of Bohemia ​​
​Kingdom of Poland
​​​​Empire of Spain
Empire of the Ottomans
Kingdom of France 
Total Score
48200
43400
42810
41500
​40600
​40500
40240
​39810
38870
35000
35000
33400
31500
30500
​24000
​​17000

​​13000
​9000
​​5000
0
0
Conqueror Objectives​​​

Imperial Objectives

The Holy See
1500

​

​
1500
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Session 9
1709-1739

Campaign Total
Session Scores

Archbishopric of Cologne ​
​Archbishopric of Verden
​​Order of Riga
​​Archbishopric of Trent
​
Archbishopric of Trier
​​Archbishopric of Mainz
​Imperial Duchy of Prussia
​Duchy of Hanover
​
Duchy of Wurttemberg
Princedom of Croatia 
​​​​Kingdom of Bavaria
Monastic State of Jerusalem
​
Duchy of Lorraine
​
Principality of Wallachia
Empire of the Ottomans
​Kingdom of Denmark ​
​​​Empire of Italy
​Kingdom of Bohemia ​​
​
​​​Empire of Spain
​Kingdom of Poland
Kingdom of France 
Total Score
112600
​112600
99400
​88500
​87100
​85400
84850
82280
81290
​75000
68870
68500
65500
60500
​58900
​44000
​​37000

​​33000
2​
​5000
​9000
0
Conqueror Objectives​​​
28000
28000
28000
​28000
​28000
​28000

40000
40000
38000
​40000

30000
19600
34000
30000
​28400

20000
20000
20000
20000

​Imperial Objectives
16000
16000
16000
​16000
​16000
​16000

2040
2040
3480
​​

11200


4800
​





The Holy See
20400​
​28000
12000
​4000
​1600
6400
​

​

​
21000


​​9000





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Session 10
1739-1765

Campaign Total
Session Scores

​Archbishopric of Verden
Archbishopric of Cologne ​
​​Order of Riga
​​Archbishopric of Trent
​
Archbishopric of Trier
​​Archbishopric of Mainz
​Imperial Duchy of Prussia
​Duchy of Hanover
​
Duchy of Wurttemberg
​
Monastic State of Jerusalem
Princedom of Croatia 
​​​​Kingdom of Bavaria
​
Kingdom of Romania
Empire of the Ottomans
​Kingdom of Lorraine
​Kingdom of Denmark ​
​​​Great Republic of Italy
​Grand Republic of Bohemia ​​
​
​​​Empire of Spain
​​Empire of the Commonwealth
Kingdom of France 
Total Score
135000
134200
117000
104500
103100
101400
97450
94880
92490
​90100
83000
80870
60500
​58900
57250
​44000
​​41000

​​41000
37250
​9000
0
Conqueror Objectives​​​
10400
10400
10400
10400
10400
10400​
12000​
12000
10000
10400
8000
12000




4000
8000
4000

​Imperial Objectives
5600
5600​
5600
5600
5600
5600
600
600
1200
​5600

​

The Holy See
​6400
​5600
1600






​5600


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Session 11
1765-1796

Campaign Total
Session Scores

​Archbishopric of Verden
Archbishopric of Cologne ​
​​Order of Riga
​​Archbishopric of Trent
​
Archbishopric of Trier
​​Archbishopric of Mainz
​Imperial Duchy of Prussia
Kingdom of Hanover
​
Duchy of Wurttemberg
​
Monastic State of Jerusalem
Princedom of Croatia 
​​​​Kingdom of Bavaria
​Principality of Romania
Empire of the Ottomans
​Duchy of Lorraine
​Empire of Denmark ​
​​​Great Republic of Italy
​Grand Republic of Bohemia ​​
​
​​​Empire of Spain
​​Empire of the Commonwealth
Kingdom of France 
Total Score
137000
136200
117000
104500
103100
101400
97450
94880
92490
​92100
83000
80870
60500
​58900
57250
​44000
​​41000

​​41000
37250
​9000
0
Conqueror Objectives​​​


​Imperial Objectives


​


The Holy See
2000
2000







​2000


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Session 12
1796-1821

Campaign Total
Session Scores

Archbishopric of Cologne ​
​Archbishopric of Verden
​​Order of Riga
​
Imperial Duchy of Prussia
​United Provinces of Wurttemberg
​​Kingdom of Hanover
​Monastic Federation of Jerusalem
​​Archbishopric of Trent
​
Archbishopric of Trier
​​Archbishopric of Mainz
Princedom of Croatia 
​​​​Kingdom of Bavaria
​Principality of Romania
Empire of the Ottomans
​Duchy of Lorraine
​
Great Republic of Italy
​​​​Empire of Spain
​Empire of Denmark ​
​Archbishopric of Bohemia ​​
​​Most Serene Rep. of the Commonwealth
Kingdom of France 
Total Score
196200
​183800

144200
​137730
​137050
​135160
​134500
134100
133500
128600
115000
100780
60500
​58900
57250
​53000
​49250
​44000

41000
​9000
​0
Conqueror Objectives​​​
​13600
​13600
​13600
​32000
​28000
​32000
​​13600

​13600
​13600
​13600
32000
32000
​


​12000
​​12000


​Imperial Objectives
12000
12000
12000
​8280
​16560
​8280
​12000

12000
12000
12000

8280
The Holy See
​34400
21200
1600
​
​
​
​16800
4000
4800
1600




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