Final Ranking1 - Chaching812 (Eric) - Great Republic of the Netherlands - Great Stadtholder Maurits von Wittelsbach
2 - Captain Dickers Salty-Carpet (Josh) - Empire of Lubeck - Emperor Phillip von Hardenberg 3 - JesusSaurusRex (Quinton) - Republic of Saxony - Protector Friedrich von Wettin 4 - Iron (Brian) - Kingdom of Georgia - King Simon II Chkhenkeli 5 - Official Mr. Scruff (Brad) - Archbishopric of Jerusalem - Archbishop Baldwin XI d'Anjou 6 - Alec LaGrega (Alec) - Kingdom of Genoa - Queen Milena de Sanseverino 7 - The Great Gibblet Mystery Band (Jake) - Kingdom of Serbia - Kralj Aleksander II Obrenovic 8 - Deadsky (Cup) - Kingdom of Tuscany - King Luigi di Castello 9 - Z3NF1N1TY (Mike) - Serene Republic of Venice - Serene Doge Mario Contarini 10 - talietan (Robby) - Archbishopric of Cologne - Archbishop-Elector Gebhard III von Heimbach 11 - Blake (lookatall26) - Republic of the Palatinate - Syndic Alexsander Elmpt 12 - GooseOfGlory (Ryan) - Empire of Persia - Shahanshah Pari Sabet 13 - Boricua98 (Rey) - Kingdom of Savoy - King Bernardo Gonzaga 14 - gamesdude109 (Andrew) - Republic of Wallachia - Consul Flaviu Dracul 15 - MoneyMaker3389 (Braxton) - Kingdom of Prussia - King-Elector Friedrich III von Habsburg 16 - Runaway Sparrow (Chris) - Empire of Byzantium - Basileus Markos II Palaiologos 17 - Wescom28 (Weston) - Duchy of Bavaria - Prince-Elector Karl von Wittelsbach 18 - A Dirty Mordred (Bryan) - Sultanate of Tunis - Sultan Ahmed Tassid |
Prestige23
17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 |
The outside bet - Starting Conditions
This campaign will focus on many of the smaller and diminished powers of Europe, those most unexpected to succeed. The nations available focus on two theaters that were historically connected by the ambitions of the Italian merchant republics: the Holy Roman Empire and the Eastern Mediterranean. Most of these nations have significant risk and immediate challenges in 1444 that will require cooperation in the early eras, but their close proximity will promote conflict once their mutual threats have been neutralized. Players will be able to choose their nation in order based on their rankings in the previous campaign, excepting the last campaign's winner who must choose last.
House rules:
- Victory cards are active in order to encourage realistic "shifting alliances" and other Machiavellian backstabbery, and to penalize being inordinately friendly with those you share a border with. Victory cards will only appear for a player if they reach at least 300 total development and they will never gain more than two if they do not capture one of these objectives. Cards gained later in the game are worth more points.
- Players may not annex any of the provinces owned by another player in the area of that player's capital. Players may vassalize the player, but may not diplomatically annex. Players may not move their capital to a new area except by a National Decision or to move their capital back to the original location if lost in war, and only if it would not cause an overlap with another player's capital area.
- During their first missed session, other players may not attack the absent player's nation, and may not demand any peace terms from their nation if they find themselves at war by other means. Absent players' nations are not protected in further missed sessions and players cannot take advantage of protection after the year 1750 regardless.
- If a player is eliminated by the AI, he may take over any unclaimed nation from the selection pool, any sub-Saharan African nation, eternal and glorious Leinster, or any nation in the new world excluding another player's colonial nations.
- A player may use the vassal release mechanic to switch to playing a released vassal. Similarly, a player may switch to playing one of their subject colonial nations or a vassal at the start of a session. This decision will likely change the player's capital area, and cannot be taken if it would cause any overlap with another player's capital area. This decision cannot be reversed.
Rewards:
- 1st place score will earn a (likely alcohol-containing) prize, and the top score from each of the three sets will also receive a (likely alcohol-containing) lesser prize.
- Nation selection in a future campaign will go in order of final score ranking in this campaign except that the top scorer must choose last.
House rules:
- Victory cards are active in order to encourage realistic "shifting alliances" and other Machiavellian backstabbery, and to penalize being inordinately friendly with those you share a border with. Victory cards will only appear for a player if they reach at least 300 total development and they will never gain more than two if they do not capture one of these objectives. Cards gained later in the game are worth more points.
- Players may not annex any of the provinces owned by another player in the area of that player's capital. Players may vassalize the player, but may not diplomatically annex. Players may not move their capital to a new area except by a National Decision or to move their capital back to the original location if lost in war, and only if it would not cause an overlap with another player's capital area.
- During their first missed session, other players may not attack the absent player's nation, and may not demand any peace terms from their nation if they find themselves at war by other means. Absent players' nations are not protected in further missed sessions and players cannot take advantage of protection after the year 1750 regardless.
- If a player is eliminated by the AI, he may take over any unclaimed nation from the selection pool, any sub-Saharan African nation, eternal and glorious Leinster, or any nation in the new world excluding another player's colonial nations.
- A player may use the vassal release mechanic to switch to playing a released vassal. Similarly, a player may switch to playing one of their subject colonial nations or a vassal at the start of a session. This decision will likely change the player's capital area, and cannot be taken if it would cause any overlap with another player's capital area. This decision cannot be reversed.
Rewards:
- 1st place score will earn a (likely alcohol-containing) prize, and the top score from each of the three sets will also receive a (likely alcohol-containing) lesser prize.
- Nation selection in a future campaign will go in order of final score ranking in this campaign except that the top scorer must choose last.
The nations available are listed below, in order of most desirable starting conditions within each grouping.
Merchants and Pirates
Venice - Z3NF1N1TY (Mike) Genoa - Alec LaGrega (Alec) Tunis - A Dirty Mordred (Bryan) Florence - Deadsky (Cup) Lubeck - Captain Dickers Salty-Carpet (Josh) Pomerania - MoneyMaker3389 (Braxton) Holland - Chaching812 (Eric) |
Princes of the Empire
Saxony - JesusSaurusRex (Quinton) Palatinate - lookatall26 (Blake) Cologne - talietan (Robby) Savoy - Boricua98 (Rey) Bavaria - Wescom28 (Weston) Silesia - Open |
The Fallen Kingdoms
Serbia - The Great Gibblet Mystery Band (Jake) Georgia - Iron (Brian) Byzantines - Runaway Sparrow (Chris) Wallachia - gamesdude109 (Andrew) Tabarestan - GooseOfGlory (Ryan) Candar - Open Cyprus - Official Mr. Scruff (Brad) |
Merchants and Pirates - Low initial risk, requires knowledge of trade mechanics
The Serene Republic of Venice and the Republic of Genoa are the most secure and established start positions in this campaign. With holdings spread between Italy, Greece and the Black Sea, the republics connect the eastern Mediterranean with the cities of central Europe. Using their merchant fleets and trading posts, these republics aim to pull as much of the gold out of the eastern trade nodes into their own home nodes in northern Italy. In order to expand their control over this trade, the republics should be interested in any opportunity to seize land in the Constantinople, Azov, Aleppo, and Alexandria regions, but should focus on building up powerful trade centers. By inviting small (one province) nations into their trade leagues, the republics can also offer to defend theses nation in exchange for their trade power and can create trading cities from conquered land if no eligible trading partners can be found. However, the republics will be competing for the same partners and control over the same nodes making coexistence difficult. A merchant republic that has been forced out of power may find piracy as a useful alternative to trade income.
The sultanate of Tunis, already home to notorious pirate fleets, has similar opportunities to manipulate trade to their own capital, but do not have the many tools available to merchant republics. The sultanate may find allies in the Italian republics, as they likely have shared interests against the larger realms of the Mamluks and Aragon, or they might find they profit more by raiding the trade ships and wealthy coastlines of these Italian neighbors. With the correct ideas, they could even transition into a merchant republic themselves and compete on the same level.
In northern Germany, the merchant cities have only recently begun to form into the complex networks and institutions found in Italy with the burghers of Lubeck leading the way and the Dutch nobility beginning to understand the lucrative potential of the Low Countries. On the other hand, here too does successful trade breed piracy, and the nobles of Pomerania are infamous for their aptitude towards this violent craft. While on a much smaller scale, the fight for gold in the northern seas is no less dramatic, and the German peoples may need to band together if they wish to topple foreign dominance over their coastline.
Serene Republic of Venice - Serene Doge Francesco Foscarini
- Starting development: 147
- May form trade leagues, designate trading cities, and create trade posts
- Immediately threatened by Austria
- Penalties to Republican Tradition if owning over ~20 provinces
Republic of Genoa - Doge Rafaelle Adorno
- Starting development: 75
- May form trade leagues, designate trading cities, and create trade posts
- Holy Roman Empire member (Ineligible for election unless reformed to a monarchy)
- Prestige penalty to remain in HRE
- Penalties to Republican Tradition if owning over ~20 provinces
Sultanate of Tunis - Sultan Uthman Hafsid
- Starting development: 101
- May raid coastlines for income in addition to standard piracy
Republic of Florence - Gonfaloniere Cosimo de Medici
- Starting development: 57
- Holy Roman Empire member
Republic of Lubeck - Stadtrat (Syndic to be elected)
- Starting development: 17
- May form trade leagues, designate trading cities, and create trade posts
- Holy Roman Empire member (Ineligible for election unless reformed to a monarchy)
- Penalties to Republican Tradition if owning over ~20 provinces
Duchy of Pomerania - Duke Wartislaw IX Gryf
- Starting development: 38
- Holy Roman Empire member
- Immediately threatened by Brandenburg
Duchy of Holland - Duke Philippe III de Bourgogne (personal union under Burgundy)
- Starting development: 40
- Good colonizer
- Holy Roman Empire member
- Personal union under Burgundy
- Immediately threatened by diplomatic annexation
Princes of the Empire - Medium initial risk, requires knowledge of HRE mechanics
The archduke of Austria is the reigning emperor, and the Habsburgs are poised to retain the title unless the electors work together to place the crown upon another. Currently the rulers in Vienna, Prague, and Berlin dominate imperial politics, but the empire's many German and Italian princes are in constant conflict and the balance of power can shift quickly. It can be difficult, however, for any prince to expand his realm within the empire as the emperor can use his authority and force of arms to prevent his subjects from consolidating power. Each autonomous nation within the empire bolsters the strength of the elected emperor, providing incentive for his enforcement of the status quo. Furthermore, if any member becomes infamous for hostility and expansion, coalitions of the princes commonly form to remove such threats.
The nations available for selection include many of the current electors and the more powerful dukes of the realm, but all are under threat by more powerful neighbors. Working together, these nations might become the major players of the empire, and could likely control the imperial elections, but they must remember that the security of the empire and its members from the foreign armies of France, Poland, and Denmark relies upon the strength, capability, and good will of the elected emperor. Strengthening the imperial title and reforming the laws can benefit all its members, but if allowed to progress too far these advantages can come at the cost of independence. On the other hand, members of the empire should be wary to assist those from without because the only nations that desire a weak emperor more than the imperial princes are the foreign powers that desire the princes to be divided and vulnerable.
Duchy of Saxony - Prince-Elector Friedrich II von Wettin
- Starting development: 48
- Holy Roman Empire member
- Elector
- Immediately threatened by Brandenburg and Bohemia
Duchy of the Palatinate - Prince-Elector Ludwig IV von Wittelsbach
- Starting development: 37
- Holy Roman Empire member
- Elector
Archbishopric of Cologne - Archbishop Dietrich II von Mors
- Starting development: 27
- Holy Roman Empire member (Ineligible for election unless reformed to a monarchy)
- Elector
Duchy of Savoy - Duke Ludovico di Savoia
- Starting development: 83
- Montferrat is vassal
- Holy Roman Empire member
- Prestige penalty to remain in HRE
Duchy of Bavaria - Duke Albrecht III von Wittelsbach
- Starting development: 58
- Holy Roman Empire member
- Immediately threatened by Austria and Bohemia
Duchy of Silesia - Duke Jan Piast
- Starting development: 33
- Holy Roman Empire member
- Vassal of Bohemia
- Immediately threatened by diplomatic annexation
The Fallen Kingdoms - High initial risk
The Turkish expansion at the expense of the failing empire of the Greeks has allowed the sultan of the Ottomans to become the premier leader among the Muslim world. While they have not yet enforced their dominance over all the Turkish dynasties, the Ottomans will soon control a vast realm that straddles Europe and Asia unless the failing kingdoms around them lay aside their conflicts to unite in an unprecedented manner. The last crusade against the Turks, led by the Catholic nations of eastern Europe was defeated at the Battle of Varna, but the shrinking, mostly Orthodox, nations under immediate threat from the Ottomans have so far failed to mount an admirable defense since the Battle of Manzikert, and the prestigious Byzantine Empire has proven to be incapable and toothless, struggling to even control the straits outside their capital, Constantinople.
Even working in unison, the Orthodox remnants of vanishing Roman power will likely need to seek assistance from traditional foes in order to defeat the Ottoman armies. The Italian merchant republics have had their lucrative trade disrupted by the Turkish invasions and could be convinced to assist in return for land or favors. Other Muslim rulers are unlikely to look favorably on their future as Ottoman subjects and might see profit in ensuring this growing power's demise.
If the Ottomans can be defeated, the region can comfortably support the many diverse nations that will be fighting to secure their existance, but border disputes will be inevitable. Without the Ottomans to threaten them, the Mamluk, Polish, or Hungarian kingdoms will seek to expand into the vaccuum. Some may find common interest against these opponents but others may profit from siding with them. These divergent concerns and the conflicts they will bring, however, should be considered luxuries given that these nations' continued existence is highly in doubt in 1444.
Despotate of Serbia - Despot Durad Brankovic
- Starting development: 44
- Immediately threatened by Ottomans and Hungary
Kingdom of Georgia - King Vakhtang IV Bagrationi
- Starting development: 50
- Immediately threatened by Qara Qoyunlu
Empire of the Byzantines - Basileus Ioannes VIII Palaiologos
- Starting development: 41
- Athens is vassal
- Immediately threatened by Ottomans
Principality of Wallachia - Voivode Vlad II Draculesti
- Starting development: 39
- Immediately threatened by Ottomans and Hungary
Shahdom of Tabarestan - Shah Kayumarth Paduspanid
- Starting development: 29
- Immediately threatened by Qara Qoyunlu and Timurids
Beylik of Candar - Bey Ismail II Candaroglu
- Starting development: 17
- Immediately threatened by Ottomans
Kingdom of Cyprus - King Jean II de Lusignan
- Starting development: 15
The Serene Republic of Venice and the Republic of Genoa are the most secure and established start positions in this campaign. With holdings spread between Italy, Greece and the Black Sea, the republics connect the eastern Mediterranean with the cities of central Europe. Using their merchant fleets and trading posts, these republics aim to pull as much of the gold out of the eastern trade nodes into their own home nodes in northern Italy. In order to expand their control over this trade, the republics should be interested in any opportunity to seize land in the Constantinople, Azov, Aleppo, and Alexandria regions, but should focus on building up powerful trade centers. By inviting small (one province) nations into their trade leagues, the republics can also offer to defend theses nation in exchange for their trade power and can create trading cities from conquered land if no eligible trading partners can be found. However, the republics will be competing for the same partners and control over the same nodes making coexistence difficult. A merchant republic that has been forced out of power may find piracy as a useful alternative to trade income.
The sultanate of Tunis, already home to notorious pirate fleets, has similar opportunities to manipulate trade to their own capital, but do not have the many tools available to merchant republics. The sultanate may find allies in the Italian republics, as they likely have shared interests against the larger realms of the Mamluks and Aragon, or they might find they profit more by raiding the trade ships and wealthy coastlines of these Italian neighbors. With the correct ideas, they could even transition into a merchant republic themselves and compete on the same level.
In northern Germany, the merchant cities have only recently begun to form into the complex networks and institutions found in Italy with the burghers of Lubeck leading the way and the Dutch nobility beginning to understand the lucrative potential of the Low Countries. On the other hand, here too does successful trade breed piracy, and the nobles of Pomerania are infamous for their aptitude towards this violent craft. While on a much smaller scale, the fight for gold in the northern seas is no less dramatic, and the German peoples may need to band together if they wish to topple foreign dominance over their coastline.
Serene Republic of Venice - Serene Doge Francesco Foscarini
- Starting development: 147
- May form trade leagues, designate trading cities, and create trade posts
- Immediately threatened by Austria
- Penalties to Republican Tradition if owning over ~20 provinces
Republic of Genoa - Doge Rafaelle Adorno
- Starting development: 75
- May form trade leagues, designate trading cities, and create trade posts
- Holy Roman Empire member (Ineligible for election unless reformed to a monarchy)
- Prestige penalty to remain in HRE
- Penalties to Republican Tradition if owning over ~20 provinces
Sultanate of Tunis - Sultan Uthman Hafsid
- Starting development: 101
- May raid coastlines for income in addition to standard piracy
Republic of Florence - Gonfaloniere Cosimo de Medici
- Starting development: 57
- Holy Roman Empire member
Republic of Lubeck - Stadtrat (Syndic to be elected)
- Starting development: 17
- May form trade leagues, designate trading cities, and create trade posts
- Holy Roman Empire member (Ineligible for election unless reformed to a monarchy)
- Penalties to Republican Tradition if owning over ~20 provinces
Duchy of Pomerania - Duke Wartislaw IX Gryf
- Starting development: 38
- Holy Roman Empire member
- Immediately threatened by Brandenburg
Duchy of Holland - Duke Philippe III de Bourgogne (personal union under Burgundy)
- Starting development: 40
- Good colonizer
- Holy Roman Empire member
- Personal union under Burgundy
- Immediately threatened by diplomatic annexation
Princes of the Empire - Medium initial risk, requires knowledge of HRE mechanics
The archduke of Austria is the reigning emperor, and the Habsburgs are poised to retain the title unless the electors work together to place the crown upon another. Currently the rulers in Vienna, Prague, and Berlin dominate imperial politics, but the empire's many German and Italian princes are in constant conflict and the balance of power can shift quickly. It can be difficult, however, for any prince to expand his realm within the empire as the emperor can use his authority and force of arms to prevent his subjects from consolidating power. Each autonomous nation within the empire bolsters the strength of the elected emperor, providing incentive for his enforcement of the status quo. Furthermore, if any member becomes infamous for hostility and expansion, coalitions of the princes commonly form to remove such threats.
The nations available for selection include many of the current electors and the more powerful dukes of the realm, but all are under threat by more powerful neighbors. Working together, these nations might become the major players of the empire, and could likely control the imperial elections, but they must remember that the security of the empire and its members from the foreign armies of France, Poland, and Denmark relies upon the strength, capability, and good will of the elected emperor. Strengthening the imperial title and reforming the laws can benefit all its members, but if allowed to progress too far these advantages can come at the cost of independence. On the other hand, members of the empire should be wary to assist those from without because the only nations that desire a weak emperor more than the imperial princes are the foreign powers that desire the princes to be divided and vulnerable.
Duchy of Saxony - Prince-Elector Friedrich II von Wettin
- Starting development: 48
- Holy Roman Empire member
- Elector
- Immediately threatened by Brandenburg and Bohemia
Duchy of the Palatinate - Prince-Elector Ludwig IV von Wittelsbach
- Starting development: 37
- Holy Roman Empire member
- Elector
Archbishopric of Cologne - Archbishop Dietrich II von Mors
- Starting development: 27
- Holy Roman Empire member (Ineligible for election unless reformed to a monarchy)
- Elector
Duchy of Savoy - Duke Ludovico di Savoia
- Starting development: 83
- Montferrat is vassal
- Holy Roman Empire member
- Prestige penalty to remain in HRE
Duchy of Bavaria - Duke Albrecht III von Wittelsbach
- Starting development: 58
- Holy Roman Empire member
- Immediately threatened by Austria and Bohemia
Duchy of Silesia - Duke Jan Piast
- Starting development: 33
- Holy Roman Empire member
- Vassal of Bohemia
- Immediately threatened by diplomatic annexation
The Fallen Kingdoms - High initial risk
The Turkish expansion at the expense of the failing empire of the Greeks has allowed the sultan of the Ottomans to become the premier leader among the Muslim world. While they have not yet enforced their dominance over all the Turkish dynasties, the Ottomans will soon control a vast realm that straddles Europe and Asia unless the failing kingdoms around them lay aside their conflicts to unite in an unprecedented manner. The last crusade against the Turks, led by the Catholic nations of eastern Europe was defeated at the Battle of Varna, but the shrinking, mostly Orthodox, nations under immediate threat from the Ottomans have so far failed to mount an admirable defense since the Battle of Manzikert, and the prestigious Byzantine Empire has proven to be incapable and toothless, struggling to even control the straits outside their capital, Constantinople.
Even working in unison, the Orthodox remnants of vanishing Roman power will likely need to seek assistance from traditional foes in order to defeat the Ottoman armies. The Italian merchant republics have had their lucrative trade disrupted by the Turkish invasions and could be convinced to assist in return for land or favors. Other Muslim rulers are unlikely to look favorably on their future as Ottoman subjects and might see profit in ensuring this growing power's demise.
If the Ottomans can be defeated, the region can comfortably support the many diverse nations that will be fighting to secure their existance, but border disputes will be inevitable. Without the Ottomans to threaten them, the Mamluk, Polish, or Hungarian kingdoms will seek to expand into the vaccuum. Some may find common interest against these opponents but others may profit from siding with them. These divergent concerns and the conflicts they will bring, however, should be considered luxuries given that these nations' continued existence is highly in doubt in 1444.
Despotate of Serbia - Despot Durad Brankovic
- Starting development: 44
- Immediately threatened by Ottomans and Hungary
Kingdom of Georgia - King Vakhtang IV Bagrationi
- Starting development: 50
- Immediately threatened by Qara Qoyunlu
Empire of the Byzantines - Basileus Ioannes VIII Palaiologos
- Starting development: 41
- Athens is vassal
- Immediately threatened by Ottomans
Principality of Wallachia - Voivode Vlad II Draculesti
- Starting development: 39
- Immediately threatened by Ottomans and Hungary
Shahdom of Tabarestan - Shah Kayumarth Paduspanid
- Starting development: 29
- Immediately threatened by Qara Qoyunlu and Timurids
Beylik of Candar - Bey Ismail II Candaroglu
- Starting development: 17
- Immediately threatened by Ottomans
Kingdom of Cyprus - King Jean II de Lusignan
- Starting development: 15
Session 1
|
Political - 1462
Religion - 1462
|
Session 2
|
Players - 1479
Political - 1482
|
Session 3
|
Political - 1503
Religion -1503
|
Session 4
|
Players - 1517
Political - 1532
|
Session 5
|
Political - 1554
Religion - 1554
|
Session 6
|
Victory Points
United Provinces of the Netherlands - 921 Republic of Lubeck - 314 Serene Republic of Venice - 270 Republic of Genoa - 206 Duchy of Savoy - 105 Kingdom of Prussia - 69 Empire of Byzantium - 60 Kingdom of Cyprus - 54 Kingdom of Georgia - 23 Despotate of Serbia - 9 Duchy of Saxony - 7 Principality of Wallachia - 6 Shahdom of Tabarestan - 3 Republic of Florence - 1 Duchy of the Palatinate - 0 Sultanate of Tunis - 0 Archbishopric of Cologne - 0 Duchy of Bavaria - 0 |
Victory Cards
Flanders, Picardy (Fra) Loire (Fra), Emilia-Romagna (Gen, Flo, Pap) Holy Roman Empire - 1573
|
Political - 1573
Institutions - Printing Press - 1573
Session 7
|
Victory Points
United Provinces of the Netherlands - 4053 Republic of Lubeck - 454 Serene Republic of Venice - 363 Duchy of Savoy - 294 Republic of Genoa - 261 Empire of Byzantium - 256 Duchy of Prussia - 92 Kingdom of Jerusalem - 54 Principality of Wallachia - 54 Duchy of Bavaria - 37 Kingdom of Georgia - 23 Despotate of Serbia - 16 Duchy of Saxony - 7 Shahdom of Tabarestan - 5 Grand Duchy of Tuscany - 1 Duchy of the Palatinate - 0 Sultanate of Tunis - 0 Archbishopric of Cologne - 0 |
Victory Cards
Flanders, Picardy (Fra) Piedmont (Sav), Lazio-Campania (Spa, Pap) Loire (Fra), Emilia-Romagna (Gen, Tus, Pap) Dulkadir (Mam), Aydin (Jur) Central Egypt (Mam), Shirvan (Geo) |
Political - 1606
Session 8
|
Victory Points
United Provinces of the Netherlands - 5355 Republic of Lubeck - 723 Empire of Byzantium - 539 Serene Republic of Venice - 453 Republic of Genoa - 339 Duchy of Savoy - 294 Duchy of Prussia - 106 Archbishopric of Jerusalem - 60 Principality of Wallachia - 54 Duchy of Bavaria - 37 Kingdom of Georgia - 23 Kingdom of Serbia - 16 Grand Duchy of Tuscany - 7 Duchy of Saxony - 7 Shahdom of Tabarestan - 5 Duchy of the Palatinate - 0 Sultanate of Tunis - 0 Archbishopric of Cologne - 0 |
Victory Cards
Flanders, Picardy (Fra) Dulkadir (Mam), Aydin (Jur) Piedmont (Sav), Lazio-Campania (Tus) Loire (Fra), Emilia-Romagna (Gen, Tus, Ven) Central Egypt (Mam), Shirvan (Geo) |
Political - 1632
Institutions - Global Trade - 1632
Session 9
|
Victory Points
United Provinces of the Netherlands - 7788 Republic of Lubeck - 988 Empire of Byzantium - 649 Serene Republic of Venice - 453 Republic of Genoa - 394 Duchy of Savoy - 294 Duchy of Prussia - 114 Archbishopric of Jerusalem - 73 Republic of Wallachia - 54 Duchy of Bavaria - 37 Kingdom of Georgia - 24 Kingdom of Serbia - 16 Grand Duchy of Tuscany - 7 Duchy of Saxony - 7 Shahdom of Tabarestan - 5 Duchy of the Palatinate - 0 Archbishopric of Cologne - 0 Sultanate of Tunis - 0 |
Victory Cards
Loire (Fra), Flanders, Picardy Albania (Ven, Ser), Dulkadir (Mam), Aydin (Jur) Inner Austria (Aus), Piedmont (Sav), Lazio-Campania (Tus) Lombardy (Ven), Loire (Fra), Emilia-Romagna (Gen, Tus, Ven) Nogai (Nog), Yedisan (Lit), Hudavindigar (Byz) Khorasan (Per), Central Egypt (Mam), Shirvan (Geo) |
Political - 1656
Session 10
|
Victory Points
Great Republic of the Netherlands - 9792 Republic of Lubeck - 1527 Kingdom of Georgia - 1307 Empire of Byzantium - 796 Serene Republic of Venice - 521 Republic of Genoa - 441 Kingdom of Savoy - 294 Kingdom of Prussia - 238 Grand Duchy of Tuscany - 185 Archbishopric of Cologne - 90 Republic of Wallachia - 81 Archbishopric of Jerusalem - 73 Duchy of Bavaria - 37 Kingdom of Serbia - 23 Duchy of Saxony - 7 Shahdom of Tabarestan - 5 Duchy of the Palatinate - 0 Sultanate of Tunis - 0 |
Victory Cards
Loire (Fra), Flanders, Picardy Nogai (Nog), Yedisan, Hudavindigar (Byz) Albania (Ven, Ser), Dulkadir (Mam), Aydin (Jur) Inner Austria (Aus), Piedmont (Sav), Lazio-Campania (Tus) Lombardy (Ven), Algiers (And), Piedmont (Sav) Lombardy (Ven), Loire (Fra), Emilia-Romagna (Gen, Tus, Ven) Wielkopolska (Pol), Lower Saxony (Lub), Pskov (Rus) Sicily (Gen, Spa), Lombardy (Ven), Emilia-Romagna (Gen, Ven) Central Egypt (Mam), Aydin (Byz), Hudavindigar (Byz) Khorasan (Per), Central Egypt (Mam), Shirvan (Geo) |
Political - 1680
Session 11
|
Victory Points
Great Republic of the Netherlands - 12430 Republic of Lubeck - 2596 Kingdom of Savoy - 2386 Kingdom of Georgia - 2300 Kingdom of Prussia - 1105 Empire of Byzantium - 1046 Kingdom of Tuscany - 837 Serene Republic of Genoa - 755 Serene Republic of Venice - 553 Archbishopric of Cologne - 90 Republic of Wallachia - 81 Archbishopric of Jerusalem - 73 Duchy of Bavaria - 37 Kingdom of Serbia - 31 Duchy of Saxony - 7 Shahdom of Tabarestan - 5 Duchy of the Palatinate - 1 Sultanate of Tunis - 0 |
Victory Cards
Loire (Sav), Flanders, Picardy Vorpommern (Pru), Braunschweig (Col), Lower Saxony (Pru) Lombardy (Ven), Loire, Emilia-Romagna (Gen, Tus) Nogai (Nog), Yedisan, Hudavindigar (Byz) Wielkopolska (Pol), Lower Saxony (Lub), Pskov (Rus) Albania (Cor, Ser), Dulkadir (Mam), Aydin (Jur) Sicily (Gen, Spa), Lombardy (Ven), Emilia-Romagna (Gen) Lombardy (Ven), Algiers (And), Piedmont (Sav) Inner Austria (Aus), Piedmont (Sav), Lazio-Campania (Tus) Central Egypt (Mam), Aydin (Byz), Hudavindigar (Byz) Khorasan (Per), Central Egypt (Mam), Shirvan (Geo) |
Session 12-13
1707-1772
Victory Points
Great Republic of the Netherlands - 20264 Empire of Lubeck - 7919 Kingdom of Georgia - 6248 Archbishopric of Jerusalem - 3469 Kingdom of Savoy - 3180 Kingdom of Tuscany - 2708 Kingdom of Prussia - 2313 Empire of Byzantium - 1978 Kingdom of Genoa - 1551 Serene Republic of Venice - 555 Archbishopric of Cologne - 544 Republic of Wallachia - 110 Duchy of Bavaria - 97 Kingdom of Serbia - 52 Duchy of Saxony - 47 Shahdom of Persia - 5 Duchy of the Palatinate - 1 Sultanate of Tunis - 0 |
Victory Cards
Loire (Sav), Flanders, Picardy N. Jutland (Pru), Vorpommern (Pru), Braunschweig (Col), L. Saxony (Pru) Shirvan (Per), Nogai, Yedisan, Hudavindigar (Byz) Karaman (Byz, Geo), C. Egypt, Aydin (Byz), Hudavindigar (Byz) Seine (Net, Pal), Lombardy (Ven), Loire (Pal), Emilia-Romagna (Gen, Tus) Tunisia, (Gen, And), Sicily (Mal), Lombardy (Ven), Emilia-Romagna (Gen) Schleswig-Holstein, (Lub), Wielkopolska (Lub), L. Saxony (Lub), Pskov (Rus) Bulgaria (Wal, Ser, Geo), Albania (Jer, Ser), Dulkadir (Mam, Geo), Aydin (Jur) Tunisia (Tus, And), Lombardy (Ven), Algiers (And), Piedmont (Sav) Inner Austria (Aus), Piedmont (Sav), Lazio-Campania (Tus) Lorraine (Pal), Weser (Lub, Bre), Thuringia (Sax), L. Saxony (Lub, Pru) Transdanubia (Ser), Austria Proper (Pol), U. Swabia (Pal, Mem), Bohemia (Pru, Pol) Macedonia (Byz), C. Italy (Tus), Slovakia (Sax, Pol), Austria Proper (Bav, Pol) N. Saxony (Pru), Bohemia (Pol, Bav), Erzgebirge (Pal, Bav), Braunschweig (Col) Nogai (Geo), Khorasan (Mal), C. Egypt (Jer), Shirvan (Geo) L. Rhineland (Col), Thuringia (Sax), Liege (Col, Net), Loire (Sav) |
Session 14
1772-1821
Victory Points
Great Republic of the Netherlands - 27883 Empire of Lubeck - 20014 Republic of Saxony - 6729 Kingdom of Georgia - 6238 Archbishopric of Jerusalem - 5801 Kingdom of Genoa - 5470 Kingdom of Serbia - 5073 Kingdom of Tuscany - 4962 Serene Republic of Venice - 3545 Archbishopric of Cologne - 1147 Republic of the Palatinate - 1076 Empire of Persia - 925 Kingdom of Savoy - 253 Republic of Wallachia - 110 Kingdom of Prussia - 0 Empire of Byzantium - 0 Duchy of Bavaria - 0 Sultanate of Tunis - 0 |
Victory Cards
Hunan (Min), Loire (Pal), Flanders, Picardy N. Jutland, Vorpommern, Braunschweig (Col), L. Saxony N. Saxony, Bohemia, Erzgebirge, Braunschweig (Col) Shirvan (Per), Nogai, Yedisan, Hudavindigar (Byz) Karaman (Byz, Geo), C. Egypt, Aydin, Hudavindigar (Byz, Geo) Tunisia (Tus, And), Lombardy (Ven), Algiers, Piedmont Macedonia, C. Italy (Tus), Slovakia (Sax), Austria Proper Tunisia, (Gen, And), Sicily (Mal), Lombardy (Ven), Emilia-Romagna (Gen) Central Italy (Tus), Inner Austria, Piedmont (Gen), Lazio-Campania (Tus) Lorraine (Pal), Weser (Lub, Bre), Thuringia (Sax), L. Saxony (Lub) L. Rhineland (Col), Thuringia (Sax), Liege (Col, Net), Loire Nogai (Geo), Khorasan (Mal), C. Egypt (Jer), Shirvan (Geo) Seine (Net, Pal), Lombardy (Ven), Loire (Pal), Emilia-Romagna (Gen, Tus) Bulgaria (Wal, Ser, Geo), Albania (Jer, Ser), Dulkadir (Mam, Geo), Aydin (Jur) Schleswig-Holstein, (Lub), Wielkopolska (Lub), L. Saxony (Lub), Pskov (Rus) Transdanubia (Ser), Austria Proper (Ser), U. Swabia (Pal, Mem), Bohemia (Sax) |