GAME TACTICA
  • Welcome
  • Grand Strategy Campaigns
    • Emperor IV
    • Fate of Iberia
    • Overlord
    • Cradle of Civilization II
    • Mandate of Heaven III
    • Conquest of Paradise II
    • La Resistance
    • Emperor II
    • Together for Victory
    • The Holy Land
    • Emperor
    • The Great Powers
    • Federations
    • The Mandate of Heaven II
    • Distant Stars
    • The Last Crusade
    • The Old Gods
    • Holy Fury
    • Rule Britannia
    • Cradle of Civilization
    • The Electors
    • Third Rome
    • Europa Novum
    • The Conquest of Paradise
    • The Mandate of Heaven
    • The Outside Bet
    • Kings of Europe II
    • A New Order
    • Kings of Europe
  • Scenario Sessions
  • Warhammer
    • War for Scelus
    • Tournament 3
    • Tournament 2
    • Tournament 1
  • Campaign Player List
  • About
GAME TACTICA
Picture

Overlord

​Faction Creation and First Session: 19 Jun 2022, 3:00-6:00 PM EST
Discord: ​https://discordapp.com/invite/mvD8vAR

FINAl Ranking - Prestige

​​Neborite Unified Clans ​- 13 "Stellar Sovereign" 
​Holy Dragonic Order ​- 7
Foundation of Seyta ​- 6
Misharian Order ​- 5
​Black Pearl of Salorim Cove ​- 4
Holy Yaanari League ​- 3
Prince-Electorate of the Bhiiri ​- 2

Parikarnassus ​- 1
FAction Selection Rules
All Empire options are determined by the steps below during a selection session before the game begins. All cosmetic options, species options, and homeworld options are freely chosen and may be chosen before or after the selection session.
​
​1. Origins
Origins selection in this campaign will draw from the final rankings of each player's most recent Gametactica campaign. These rules are detailed at the bottom of this section*.
Players may select any Origin not already selected by a preceding player. Origin choices are imbalanced in strength or options, so earlier selection positions may be valuable for grabbing the "best" choices.
​
Overlord Origins
​Imperial Fiefdom
Necrophage
Clone Army
Here Be Dragons
Ocean Paradise
Progenitor Hive
Subterranean
Slingshot to the Stars
Teachers of the Shroud

2. Traits
Two species traits will be assigned randomly for each player.
- First Trait will be randomly assigned - roll a visible d42 and apply the according Trait from the list counting from top to bottom.

- Second Trait will be randomly assigned - roll a visible d41 and apply the according Trait from the list counting from top to bottom and re-roll if the result is an invalid option.
- Other traits are by choice - After the first two traits, each player may then choose as many additional traits as they want

3. Ethics
Government ethics will be randomly assigned
- First Ethic - roll a d9 and apply the according Ethic with Militarist corresponding to a result of 1 and continuing clockwise around the ethics selection. A roll of 9 corresponds to Gestalt Consciousness and the player will not choose further ethics. This is the only point where a player can gain the Gestalt Consciousness ethic since it requires all ethic points. This roll may be rerolled once, and the new roll must be accepted.
- Second Ethic - roll a further d8 and apply the according Ethic, upgrading the trait to Fanatical if the same result from step 1 is rolled.
- Third Ethic - roll a further d8 and apply the according Ethic, upgrading the trait to Fanatical if the same result from step 1 is rolled. Reroll this die if the trait is already Fanatical


4. Government and Civics
- Government is by choice - each player may choose any government from his available types
- Civics are by choice - each player may choose any civics from his available choices
- Homeworld - each player may choose any homeworld type from his available choices


5. Other 
Any cosmetic and species options may be chosen as long as they fit within the prerequisites of options already determined above.



Prestige Awards - Accumulated by participating in Gametactica campaigns, Prestige can be "spent" during Nation Selection to allow for certain alternative options or gain a certain bonus. A player can never purchase any of the below benefits more than once during a nation selection session, but may purchase multiple benefits. Prestige can be used in the following ways:

Fiefdoms - 30 Prestige - Declared before empire selection officially begins. Fiefdoms are designed for players who are introducing another player to the game or to Gametactica and wish to start on a "team" with them in a nearby location. The player spending the prestige and any other player of his choice (with their permission) will automatically be assigned the Imperial Fiefdom Origin and will therefore both start near each other as vassals of the same advanced AI empire. This can be purchases multiple times.

Usurper - 50 Prestige - Declared before empire selection officially begins.  The player using Usurper will advance in the selection order by 1. This can be effectively nullified by the passed-over player also using Usurper. This can be purchases multiple times.

Scrying - 10 Prestige - Declared during empire selection, after a dice roll. The player using Scrying can reroll a dice rolled during Empire Selection. This can be purchased multiple times.



​*Excluding recent title-winners (who will be selecting last), all players returning from previous campaigns will be able to to select nations in order of their final ranking descending from top score to lowest score, followed by any new players in a randomly determined order, followed by recent title-winners in order of final ranking. A player who has played in earlier campaigns but did not participate in the most recent campaign will be allowed to use the final ranking of their latest campaign to determine their selection placement, and will be placed directly behind the player of equivalent ranking from the most recent campaign. Any players who missed more than 50% of sessions in their last campaign will not pick according to score and will be placed in the random pool with new players.  
Scoring and House Rules
Game Length
The game will end in 2500. 

Score
At each score interval, players will gain score equal to the sum of a players Empire Size, Subject Size, and AI Alliances, multiplied by year-based multiplier as described below:

Empire Score - The Empire Size value of the player's empire before any reduction modifiers. Empire Size with breakdown is visible in the top banner of the Stellaris UI.

Subject Score - Each Subject of the player will give 20% of their own points from Empire Size to their Overlord. Vassals with a positive Loyalty score will give 50% of their points to their Overlord. For player's that are Subjects, this score will be negative to represent the points given to their Overlord.

Diplomatic Score  - Players will gain score equal to 20% of the Empire Systems held by any AI empires they have as Defensive Allies or as Federation members (not subjects of members). If an AI empire has multiple players as Allies or Federation members, the Empire System score value will be split between them.

Multiplier - The multiplier will begin as x1 for all players and increase based on the game year (see Scoring Intervals) and one-time accomplishments (see Bonus Objectives).

Scoring Intervals
Each players score will be recorded every 50 years beginning in 2250 until the game ends in 2500. Starting with scoring in 2350, the score multiplier will increase to x2 for all players. Starting with scoring in 2450, base score will increase to x3 for all players. The final score for each player will be the cumulative value of the player's recorded scores.

Multi-Player Federations
If any Federation contains at least three players as members, then all players in the Federation will count as having an Empire Size equal to the average Empire Size of all players while ignoring the player in the Federation with the lowest Empire Size. For example, if a Federation has 4 players in it, and their Empire Sizes from the number of Empire Systems controlled are 50, 42, 40, and 22, all four players will be considered to have a Base Score of  44 before applying any multipliers. For the last 50 years of the game (2450-2500) Federations will be considered to be locked and player scores will be shared even if a member leaves a Federation or a Federation disbands (this provides at least one scoring session to respond to any defections).

Bonus Objectives
Any scoring session in which a player achieves one of the following goals, his score multiplayer will get +1 for each goal completed in that session. Each goal can only be achieved once, so only the first player to achieve the goal gets the bonus and can only claim it once. The player must inform the host of the achievement by sending a screenshot with the date.
​

- Uncover, steal, or otherwise acquire an Ancient Relic
- Complete the first level of a multi-level Megastructure
​​- Defeat a Leviathan/Guardian creature
- Visit an L-Cluster 
- Lead a Federation with at least 4 other members (AI or players)
- Have 2 Specialist Vassal empire.
- Host the seat of the Galactic Market 
- Construct a Juggernaut class ship 
- Become a level 5 Crisis


Protected Area/Sector
Players may not annex another player's homeworld system or any system they own within 1 system from their homeworld system. If a player violates this rule and is unable to immediately restore the system to its previous owner undamaged, compensation will be determined by the host at the end of the session (generally the transfer of additional systems/pops). All protection ends in 2400.

Absence Protection
Once each campaign, players may notify the host that they wish to be protected during a session that they will be absent. Other players may not declare war on players that are protected and may not enter the protected player's systems if they find themselves at war due to other reasons (such as by declaring war on the protected player's allies). If the protected player's AI declares a war, it does not count as protected in that war. All protection ends in 2400.

Rewards
​

Prestige - Earn 1 Prestige for your name on the Campaign Player List for participating in the campaign plus 1 Prestige for each player that you place higher than. The highest scoring player will earn an additional 5 Prestige.
​
Titles -The highest scoring player will earn a title for their name on the Campaign Player List.
Top score - "Stellar Sovereign" 
Empires
Picture
Holy Yaanari League
Weldo
​
Origin: Teachers of the Shroud
Species: Yaanari
Habitat Preference: Tropics
Traits
Ingenious (Rerolled)
Fleeting
Weak
​Intelligent
Gov. Ethics
Xenophobe
Egalitarian
Spirtualist
​
Gov. Civics
Masterful Crafters
Anglers
Picture
​Black Pearl of Salorim Cove
Alec
​
​Origin: Ocean Paradise

Species: Sathweer
Habitat Preference: Ocean
Traits
Aquatic
Wasteful
Docile
Intelligent
Non-Adaptive
​
Gov. Ethics
Xenophile
Authoritarion
Pacifist

Gov. Civics
Philosopher King
​Anglers
Picture
Holy Dragonic Order
Dr Decoy

​Origin: Here Be Dragons​
Species: Drakonid
Habitat Preference: Desert
Traits
Sedentary
Fleeting
Intelligent
Quick Learners
Talented
Gov. Ethics
Xenophobe
Spiritualist
​Militant

Gov. Civics
Diplomatic Corps
Distinguished Admiralty
Picture
Misharian Order
Blyatt
​
​Origin: Clone Army

Species: Mishar
Habitat Preference: Continental
Traits
Decadent
Quick Learners
Natural Engineers
Communal
Gov. Ethics
Spiritualist
​Xenophile
Authoritarian

Gov. Civics
Efficient Bureaucracy
​Slaver Guilds
Picture
Parikarnassus
Official M. Scruff
​
​Origin: Slingshot to the Stars

Species: Shitake
Habitat Preference: Tundra
Traits
Budding
Ingenious
Quarrelsome
Nomadic
​Repugnant
Gov. Ethics
Fanatic Xenophobe (Rerolled x2)
Militarist (Rerolled x2)

Gov. Civics
Warrior Culture
Idyllic Bloom
Picture
Prince-Electorate of the Bhiiri
Demiwar

​Origin: ​Imperial Fiefdom
Species: Bhiir
Habitat Preference: Continental
Traits
Lithoid
Ingenious
Docile
Quick Learners
Quarrelsome
​Repugnant
Gov. Ethics
Fanatic Militarist
Spiritualist

Gov. Civics
Warrior Culture
Distinguished Admiralty
Picture
Neborite Unified Clans
SpicyLunchBox
​
​Origin: Subterranean​

Species: Neborite
Habitat Preference: Arctic
Traits
 Cave Dweller
Enduring
Agrarian
Sedentary
Industrious
​Repugnant
Gov. Ethics
Xenophobe
Militarist
​Spiritualist

Gov. Civics
Masterful Crafters
Mining Guilds
Bonus Objectives
(Details in rules)


​Ancient Relic - 2259 by Neborite Unified Clans
 Megastructure - 2287 by Parikarnassus
Leviathan - 2393 by Foundation of Seyta
L-Cluster - 2316 by Misharian Order
Federation - Open
Specialist Vassals - Open
Host the Galactic Market - Open
Construct a Juggernaut - 2366 by Neborite Unified Clans
Crisis - 2444 by Foundation of Seyta
Picture
Foundation of Seyta
Iron
​
​Origin: ​Necrophage

Species: Rihi'Nar
Habitat Preference: Arid
​Traits
Necrophage
​Sedentary (Rerolled x3)
Decadent
Strong
Charismatic
​Enduring
​Gov. Ethics
Fanatic Spiritualist
Authoritarian

Gov. Civics
Aristocratic Elite
​Reanimators
Picture

Score 1 - Galactic Year 2250

Empire
Neborite Unified Clans
Misharian Order
Holy Dragonic Order

Foundation of Seyta
​Black Pearl of Salorim Cove
Holy Yaanari League
Parikarnassus
Prince-Electorate of the Bhiiri
Total
179​
​173
​159
​147
​141

​135
130
​32
Empire
179​
​173
​159
​147
​141

135
130
​64
Subject







​-32
Diplomatic
Multiplier
​​x1
​x1
​x1
​x1
​x1
​x1
​x1
​x1
Picture
Picture

Score 2 - Galactic Year 2300

Empire
Neborite Unified Clans
​Black Pearl of Salorim Cove
Holy Yaanari League
Misharian Order

Foundation of Seyta
Parikarnassus
Holy Dragonic Order

Prince-Electorate of the Bhiiri
Total
837
​514
​484
480
434

434
​391
106
Empire
411​
271
​349

307
249
190
290
92
Subject
-82
​
​

38
-38
-58
​-18
Diplomatic

102



Multiplier
​​x2
​x1
​x1
​x1
​x1
x2

​x1
​x1
Picture
Picture

Score 3 - Galactic Year 2350

Empire
Misharian Order
Neborite Unified Clans
Foundation of Seyta
Holy Yaanari League
Holy Dragonic Order
​Black Pearl of Salorim Cove

Parikarnassus
Prince-Electorate of the Bhiiri
Total
1950
1837
​1380
​1360
​1159
1074

660
260
Empire
490
​625
360
​547
​479

​350
226
96
Subject
​

-125
113
​​-109
-95​

​-70
-113
​-19
Diplomatic

​



Multiplier
​
x3
​​x2
x2
x2
x2
x2

x2
x2
Picture
Picture

Score 4 - Galactic Year 2400

Empire
Neborite Unified Clans
Foundation of Seyta
Misharian Order
​
Holy Dragonic Order
Holy Yaanari League
​Black Pearl of Salorim Cove
Prince-Electorate of the Bhiiri

Parikarnassus
Total
3706
3399
​3362
​2597
2420
1858
​1488

956
Empire
778 
526
706
​711

​662
489
​767
295
Subject
-155
147
​
-142
​-132
-97
​-153
-147
Diplomatic

​



Multiplier
​​x3
x3
​x2

x2
x2
x2

x2
x2
Picture
Picture

Score 5 - Galactic Year 2450

Empire
Foundation of Seyta
Misharian Order
​
Neborite Unified Clans
​Holy Dragonic Order
Holy Yaanari League
​Black Pearl of Salorim Cove
Prince-Electorate of the Bhiiri

Parikarnassus
Total
8119
6089
​6076
4859
3551
3037
2868

956
Empire
1180
909
987
942
471
786
574
​​0
Subject
​

-197
​-188
-94
-393
-114
​
Diplomatic

​



Multiplier
x4
x3

x3
x3
x3

x3
x3
​
​x3
Picture
Picture

Score 6 - Galactic Year 2500

Empire
​Neborite Unified Clans
​Holy Dragonic Order

Foundation of Seyta
Misharian Order
​
Black Pearl of Salorim Cove
Holy Yaanari League
Prince-Electorate of the Bhiiri

Parikarnassus
Total
9757
8657
8119
6089
5257
3920

2868
956
Empire
1227
1582
0
0
458
245
0
​​0
Subject
​
-316


​
-122

​​
Diplomatic

​


282
Multiplier
x3
x3
x3
x3
x3
x3
x3
​​x3
Picture
Picture
Picture
Picture
Confirmed Players - Origin Selection order
Legacy Placement:
1- Weldo - Placement from "Emperor II"
2 - Alec - Placement from "Cradle of Civilization II"
3 - Dr. Decoy -  Placement from "Cradle of Civilization II"
4 - Blyatt/Wyatt - Placement from "Cradle of Civilization II"
5 - Official Mr. Scruff/Brad - Placement from "Cradle of Civilization II"
6 - Demiwar - Placement from "Mandate of Heaven III"
7 - SpicyLunchBox/Weston - Placement from "Mandate of Heaven III"
8 - Iron/Brian -  Placement from "Cradle of Civilization II"
Proudly powered by Weebly