GAME TACTICA
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GAME TACTICA
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Faction Creation on Friday Apr 3, 8:00-10:00 pm EST
First Session on Sunday Apr 5, 7:00-10:00 pm EST
Discord: ​https://discordapp.com/invite/mvD8vAR
Twitch: https://www.twitch.tv/officialmrscruff/

Final Rankings - Prestige

Jack - Donner Party - 16​ "Galactic Ascendant"
Eric - Free City of Ulm - 11
Alec - Asuran Star Realm - 10
Brian - Bhiir-Karaz Protectorate - 9
Josh - Cool Fish Boys Enterprises - 8
Grant - ​Interstellar Pacifist Union - 7
​Pixel - Romanoi Imperium - 6
Quinton - ​Glebsig Foundation - 5
Blake - ​Nook Inc. - 4
Weston - ​Directorate of Alaria - 3
​Wyatt - ​Divine Goxian Empire - 2
​Brad - Blessed Ma'Kar Foundation - 1
Campaign ended in 2375 due to late-game speed and latency problems.

Federations - Starting Conditions

FAction Selection Rules
All factions Traits, Origins, and Ethics are created in parallel and will be determined during a selection session before the game begins. Each player must choose two of these three options to be randomized. All cosmetic options, species options, and homeworld options are freely chosen and may be chosen before or after the selection session.


Traits
If random:
1. First Trait will be randomly assigned - roll a visible d38 and apply the according Trait from the list counting from top to bottom.

2. Second Trait will be randomly assigned - roll a visible d37 and apply the according Trait from the list counting from top to bottom and re-roll if the result is an invalid option.
2. Other traits are by choice - After the first two traits, each player may then choose as many additional traits as they want.

If not random:

No restrictions


Origins
If random:
1. Origin will be chosen randomly - roll a visible d100 and apply the Origin corresponding to the chart below. If the Origin has prerequisites, the corresponding selections must be changed to fit the Origin even if those selections were previously chosen or randomly selected.
0 - 25  Prosperous Unification
26 - 30 Lost Colony
31 - 35 Mechanist
36 - 40 Syncretic Evolution
41 - 45 Life-Seeded
46 - 50 Post-Apocalyptic
51 - 55 Remnants
56 - 60 Void Dwellers
61 - 65 Galactic Doorstep
66 - 70 Tree of Life
71 - 75 On the Shoulders of Giants
76 - 80 Calamitous Birth
81 - 85 Resource Consolidation
86 - 88 Scion
89 - 92 Common Ground
93 - 96 Hegemon
97 - 98 Shattered Ring
99 - 100 Doomsday

If not random:
Players may not choose the Shattered Ring, Hegemon, Common Ground, or Scion Origin, or any Origin whose prerequisites they are unable to meet.

Ethics
1. First Ethic will be randomly assigned - roll a d9 and apply the according Ethic with Militarist corresponding to a result of 1 and continuing clockwise around the ethics selection. A roll of 9 corresponds to Gestalt Consciousness and the player will not choose further ethics. This is the only point where a player can gain the Gestalt Consciousness ethic since it requires all ethic points.
2. Second Ethic will be randomly assigned - roll a further d9 and apply the according Ethic, upgrading the trait to Fanatical if the same result from step 1 is rolled.
3. Third Ethic is by choice - the player may choose to upgrade any of his current Ethics to Fanatical or choose a new Ethic
4. Government is by choice - each player may choose any government from his available types
5. Civics are by choice - each player may choose any civics from his available choices

If not random:
No restrictions
Scoring and House Rules
Game Length
The game will end in 2450. 

Base Score
Each players score will be equal to their number of Empire Systems plus the number of Empire Systems held by all AI subjects. Player subjects give half of their Empire Systems score to their overlord.

Scoring 
Each players score will be recorded every 25 years beginning in 2225 until the game ends in 2450. Starting with scoring in 2325, the score multiplier will increase to x2 for all players. Starting with scoring in 2425, base score will increase to x3 for all players. The final score for each player will be the cumulative value of the player's recorded scores.

AI Alliances
Players will gain score equal to half of the Empire Systems held by any AI empires they have as Defensive Allies or as Federation members. If an AI empire has multiple players as Allies or Federation members their Empire System score value will be split between them (rounding down).

Federations
If any Federation contains at least three players, then all players in the Federation will count as having a Base Score equal to the average Base Score of all players while ignoring the player in the Federation with the lowest Base Score. For example, if a Federation has 4 players in it, and their Base Scores from the number of Empire Systems controlled are 50, 42, 40, and 22, all four players will be considered to have a Base Score of  44 before applying any multipliers. For the last 25 years of the game (2425-2450) Federations will be considered to be locked and player scores will be shared even if a member leaves a Federation or a Federation disbands (this provides at least one scoring session to respond to any defections).

Bonus Scoring 
Any scoring session in which a player achieves one of the following goals, his score multiplayer will get +1 for each goal completed in that session. Each goal can only be achieved once, so only the first player to achieve the goal gets the bonus and can only claim it once. The player must inform the host of the achievement.
- Uncover, steal, or otherwise acquire an Ancient Relic - completed
- Complete the first level of a multi-level Megastructure - completed
​​- Defeat a Leviathan/Guardian creature - completed
- Visit an L-Cluster - completed
- Lead a Federation with at least 4 other members (AI or players) - completed
- Capture or subjugate the Homeworld of an AI faction - completed
- Host the seat of the Galactic Market - completed
- Construct a Juggernaut class ship - completed

Protected Area/Sector
Players may not annex another player's homeworld system or any system they own within 2 systems from their homeworld system. If a player violates this rule and is unable to immediately restore the system to its previous owner undamaged, compensation will be determined by the host at the end of the session (generally the transfer of additional systems/pops). All protection ends in 2375.

Absence Protection
Once each campaign, players may notify the host that they wish to be protected during a session that they will be absent. Other players may not declare war on players that are protected and may not enter the protected player's systems if they find themselves at war due to other reasons (such as by declaring war on the protected player's allies). If the protected player's AI declares a war, it does not count as protected in that war. All protection ends in 2375.

Rewards
​

Prestige - Earn 1 Prestige for your name on the Campaign Player List for participating in the campaign plus 1 Prestige for each player that you place higher than. The highest scoring player will earn an additional 5 Prestige.

Titles -The highest scoring player will earn a title for their name on the Campaign Player List.
Top score - "Galactic Ascendant" 
FACTIONS
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Romanoi Imperium
Pixel
​Total Score: 366
Origin
Syncretic Evolution

Traits
Decadent
Agrarian
Intelligent
Natural Engineers
Nonadaptive 
Habitat Preference
Continental ​World

Gov. Ethics
​Fanatic Militarist
Authoritarian

Gov. Civics
Warrior Culture
Byzantine Bureaucracy
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Cool Fish Boys Enterprises
Josh
​Total Score: 477
Origin
Hegemon​

Traits
Sedentary
Resilient
​Intelligent
Habitat Preference
Ocean World

​Gov. Ethics

​Xenophile
Militarist
Materialist


Gov. Civics
Franchising
Naval Contractors
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Nook Inc.
Blake
​Total Score: 327
Origin
Prosperous Unification

Traits

Conservationist
​Nonadaptive
Nomadic​
Docile
Habitat Preference
Ocean​ ​World

​Gov. Ethics
Fanatic Pacifist​
Xenophile
​
Gov. Civics
Free Haven
​Efficient Bureaucracy​​
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Free City of Ulm
Eric
​Total Score: 982
Origin
Mechanist

Traits
Slow Learners
​Industrious
Solitary
Nomadic
Conservationist
Habitat Preference
Savanna ​World

Gov. Ethics
Fanatic Materialist
Egalitarian

Gov. Civics
Efficient Bureaucracy
Idealistic Foundation​
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Donner Party
Jack
​Total Score: 1218
Origin
Prosperous Unification

Traits
Hive-Minded
​Solitary
Ingenious
​Natural Sociologists
Habitat Preference
Tropical ​World

Gov. Ethics
Gestalt Consciousness

Gov. Civics
Devouring Swarm
Natural Neural Network
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Divine Goxian Empire
Wyatt
​Total Score: 301
Origin
Post Apocalyptic

Traits
Survivor
Quarrelsome
Weak
​Communal
Conservationist
​Intelligent
Habitat Preference
Tomb World

Gov. Ethics
Militarist
​Xenophobe
​Spiritualist

Gov. Civics
Environmentalist
​Functional Architecture
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Interstellar Pacifist Union
Grant
​Total Score: 438
Origin
Prosperous Unification

Traits
Quick Learners
Talented
Intelligent
Quarrelsome
​Weak
Habitat Preference
Continental ​World

Gov. Ethics
Pacifist
Fanatic Xenophobe

Gov. Civics
Inward Perfection
​Meritocracy
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Bhiir-Karaz Protectorate
Brian
​Total Score: 623
Origin
Calamitous Origin

Traits
Lithoid
​Traditional
​Natural Engineers
​Slow Learners
Resilient
Habitat Preference
Alpine ​World
​
Gov. Ethics
Xenophile
Pacifist
​Egalitarian

Gov. Civics
Mining Guilds
​Functional Architecture
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Glebsig Foundation
Quinton
​Total Score: 351
Origin
Syncretic Evolution

Traits
Repugnant
​Quick Learners​
Extremely Adaptive
Solitary
Habitat Preference
Alpine World
​
Gov. Ethics
Fanatic Xenophile
Authoritarian

Gov. Civics
Free Traders
Trading Posts
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Directorate of Alaria
Weston
​Total Score: 326
Origin
Prosperous Unification

Traits
Very Strong
​Quarrelsome
Sedentary
Deviants
​Intelligent
Habitat Preference
Savanna World
​
Gov. Ethics
Fanatic Materialist
Authoritarian

Gov. Civics
Technocracy
Meritocracy
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Blessed Ma'Kar Foundation
Brad
​Total Score: 136
Origin
Post Apocalyptic

Traits
Lithoid
Survivor
Unruly
Venerable
Quarrelsome
Sedentary
​Scintillating Skin
Habitat Preference
Tomb World
​
Gov. Ethics
Fanatic Spiritualist
​Militarist

Gov. Civics
Exalted Priesthood
​Philosopher King
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Asuran Star Realm
Alec
​Total Score: 802
Origin
Prosperous Unification

Traits
Lithoid
​Wasteful
Slow Learners
Scintillating Skin
​Industrious
Habitat Preference
Tropical World
​
Gov. Ethics
Spiritualist
Fanatic Xenophobe

Gov. Civics
Mining Guilds
Philosopher King
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session 1
2200-2225


Asuran Star Realm
​
Divine Goxian Empire

​Donner Party
​Free City of Ulm 
​
Cool Fish Boys Enterprises
​Interstellar Pacifist Union
​Glebsig Foundation
​Romanoi Imperium
​Bhiir-Karaz Protectorate
​Nook Inc. 
​Directorate of Alaria
​Blessed Ma'Kar Foundation
Emprie Systems
29
​19
23
21
5
20
19
17
​10
15
10
9
Subjects/Allies

8


16



​​7



Multiplier









​
Session Total
29
27
23

21
​21

20
19
​17

17
15
10
9

Federation




​Great Cool Fish Boys Pact







Bonus Objective
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session 2
2225-2250


​Donner Party
​Asuran Star Realm

​Free City of Ulm ​
​​Bhiir-Karaz Protectorate
​Cool Fish Boys Enterprises
Interstellar Pacifist Union
​Glebsig Foundation
​Divine Goxian Empire

​Romanoi Imperium
​​Directorate of Alaria
​Nook Inc. 
​Blessed Ma'Kar Foundation
Emprie Systems
40
​54
​44
​​
14
​​10
​21
​31
24
27
24
20
9
Subjects/Allies

​13
14
​31
​33

​5




Multiplier
x2
​

​​
​
​x2
​





Session Total
80
​67
58
​​45
​43
​42
​31
29
​27
24
20
9
Federation

​

​
​Great Cool Fish Boys Pact
​
​

​
Fed. of Love and Friendship
Fed. of Love and Friendship
Bonus Objective
Subjugation of a Homeworld
​


​
​​Acquisition of a Relic
​

​

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session 3
2250-2275


​Donner Party
​Asuran Star Realm

​Free City of Ulm ​
​​Bhiir-Karaz Protectorate
​
​Romanoi Imperium
​Cool Fish Boys Enterprises
​Glebsig Foundation

​​Directorate of Alaria
​Nook Inc. 
​
​Divine Goxian Empire
​Interstellar Pacifist Union
​Blessed Ma'Kar Foundation
Emprie Systems
78
​70
55
​​18
​30 (30)

​​10
​35
30 (30)
30 (18)
26
​22
11
Subjects/Allies

​8
17
43
​
43






Multiplier

​

​​
​x2

​
​


​

​​
Session Total
78
78
72
61
​60
53
35
30
30
​26
22
11
Federation

​

​
​​Fed. of Love and Friendship
​Great Cool Fish Boys Pact

Fed. of Love and Friendship
Fed. of Love and Friendship
Bonus Objective

​


​​​Seat of the Galactic Market
​​
​


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session 4.1
2275-2300


​​Asuran Star Realm
​Donner Party
​​​Bhiir-Karaz Protectorate
​Free City of Ulm ​
​​Cool Fish Boys Enterprises
​
​Int. Union of Pacifiers
​
​Glebsig Foundation

​Nook Inc. ​
​​​Directorate of Alaria
​​Romanoi Imperium
​​Divine Goxian Empire
​Blessed Ma'Kar Foundation
Emprie Systems
82
83
​​​18
69
​​10
​​46
​​36
​32 (33)
​32 (31)
​32 (30)

27
11
Subjects/Allies
​10
​
​58
​
​42
​







Multiplier

​

​​
​
​
​


​

​​
Session Total
92
​83
76
69
52
​46
​36
​32

32
32
27
11
Federation

​

​
​​Great Cool Fish Boys Pact
​
​
​Fed. of Love and Friendship

​​Fed. of Love and Friendship
Fed. of Love and Friendship

Bonus Objective

​



​​
​


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session 4.2
2300-2325


​​Free City of Ulm ​
Donner Party
​Cool Fish Boys Enterprises
​Asuran Star Realm

​​​​Int. Union of Pacifiers
​​Bhiir-Karaz Protectorate
​
​Glebsig Foundation
​
​Romanoi Imperium
​Nook Inc. ​
​​Directorate of Alaria
​​Divine Goxian Empire
​Blessed Ma'Kar Foundation
Emprie Systems
72
124
​​10
48 (96)
​48
​​20
​33 (43)
​33 (30)

33 (27)
33 (20)
28
16
Subjects/Allies
53
​​
​41


22
​





Multiplier
x2
​x2
x2
​​x2
​x2
​x2
​x2
x2

x2
x2
x2
​​​x2
Session Total
250
​248
102
96
96
84
66
66
66
66
56
​32
Federation

​
​Great Cool Fish Boys Pact
​
​
​Kaz-Var Compact
​​Fed. of Love and Friendship
​Fed. of Love and Friendship
Fed. of Love and Friendship
Fed. of Love and Friendship
Charnel House Directorate
Charnel House Directorate
Bonus Objective

​



​​
​


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session 5
2325-2350


​​​Donner Party
​
​Asuran Star Realm

Free City of Ulm ​
​​​Bhiir-Karaz Protectorate
​Cool Fish Boys Enterprises
​​​​Int. Union of Pacifiers
​​Glebsig Foundation
​
​Romanoi Imperium
​
​​Directorate of Alaria
​Nook Inc. ​
​​Divine Goxian Empire
​Blessed Ma'Kar Foundation
Emprie Systems
152
​107
​83

​​​20
​​10
​48
​32 (47)
​32 (30)
​32 (19)

32 (13)
34
16
Subjects/Allies

​
​3
​​43
40

​5
5
5
5
​
Multiplier
x2
​x2
x2
​​x2
​x2
​x2
​x2
x2

x2
x2
x2
​​​x2
Session Total
304
​214

172
126
100
96
74
74
74
74
68
​32
Federation

​
​​
​​Kaz-Var Compact
​Great Cool Fish Boys Pact

​​Fed. of Love and Friendship
​Fed. of Love and Friendship
Fed. of Love and Friendship
Fed. of Love and Friendship
Charnel House Directorate
Charnel House Directorate
Bonus Objective

​



​​
​


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session 6
2350-2375

Campaign ended in 2375 due to late-game speed and latency problems.

​​​Donner Party
Free City of Ulm
 ​​
​​Asuran Star Realm
​​​Bhiir-Karaz Protectorate
​​​​Int. Union of Pacifiers
​Cool Fish Boys Enterprises
​​Glebsig Foundation
​
​Romanoi Imperium
​
​​Directorate of Alaria
​Nook Inc. ​
​​Divine Goxian Empire
​Blessed Ma'Kar Foundation
Emprie Systems
134
​​85
​113

​​​21
​5
8
​​10
​40 (54)
​40 (31)
​40 (21)

40 (35)
34
16
Allies

​
​
​​50

43
5
5
​5
5
Multiplier
x3
​x4

​x2
​​x3
​x2
​x2
​x2
x2

x2
x2
x2
​​​x2
Session Total
402
​340
226
213
​116
106
90
90
90
90
68
​32
Federation

​
​​
​​Kaz-Var Compact

​Great Cool Fish Boys Pact
​​Fed. of Love and Friendship
​Fed. of Love and Friendship
Fed. of Love and Friendship
Fed. of Love and Friendship
Poland
Poland
Bonus Objective
Multi-level Megastructure
​Visit L-Cluster, Slay Leviathan

Lead a Federation

​​
​


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