WArhammer league Campaigns
Warhammer league campaigns will be divided into three separate rounds, each a campaign of its own, and players will build points from one round to the next.
ROund 1
Round 1 Setup
- Players each choose a Warhammer race (The Empire, Wood Elves, Vampire Counts, Daemons of Chaos, Warriors of Chaos, etc.) to represent for the season. If two players wish to play the same race, roll to randomly determine which player must make an alternative selection. Due to the current number of lords available to certain groups the below races will be considered as a single combined selection option.
Daemons of Chaos - (Daemons of Chaos, Khorne, Nurgle, Tzeentch, Slaanesh)
The Lost and the Damned - (Norsca and Chaos Dwarfs)
The Far East - (Grand Cathay and Ogre Kingdoms)
- Each player is randomly paired against another player for a head-to-head campaign. If there is an odd number of players, one 3-player campaign may exist.
- If both/all player races are playable options on the Realms of Chaos or Eye of the Vortex campaigns, the players should play on this campaign map unless both players prefer to play on the Immortal Empires campaign map. Otherwise, players must use the Immortal Empires campaign map.
- For each pairing/group, the player with the fewest faction options must choose their Legendary Lord for Round 1 first, and then the next player may choose from between the two options among his Lords that start closest to the previous player's choice (determined visually on the campaign preview map). If players have the same number of faction options then they may agree on or randomly determine who picks first.
Daemons of Chaos - (Daemons of Chaos, Khorne, Nurgle, Tzeentch, Slaanesh)
The Lost and the Damned - (Norsca and Chaos Dwarfs)
The Far East - (Grand Cathay and Ogre Kingdoms)
- Each player is randomly paired against another player for a head-to-head campaign. If there is an odd number of players, one 3-player campaign may exist.
- If both/all player races are playable options on the Realms of Chaos or Eye of the Vortex campaigns, the players should play on this campaign map unless both players prefer to play on the Immortal Empires campaign map. Otherwise, players must use the Immortal Empires campaign map.
- For each pairing/group, the player with the fewest faction options must choose their Legendary Lord for Round 1 first, and then the next player may choose from between the two options among his Lords that start closest to the previous player's choice (determined visually on the campaign preview map). If players have the same number of faction options then they may agree on or randomly determine who picks first.
Round 1 Scoring
- The game ends as soon as one of the following occurs:
The end date for the round passes or the game reaches turn 150.
Any player captures another player's starting capital.
Any player completes their short campaign objectives (Immortal Empires only)
Any player holds more daemon prince souls than the other(s) while the rifts are closed (Realms of Chaos only)
Any player has completed more rituals than the other(s) while no other players have a ritual underway of the same level (Eye of the Vortex only).
- If the game does not end due to the end date or turn limit, the player who fulfils one of the above objectives gains (300 - T) points where T is equal to the Turn number. All other players gain points equal to T. If the game ends due to the end date or turn limit all players gain points equal to T.
The end date for the round passes or the game reaches turn 150.
Any player captures another player's starting capital.
Any player completes their short campaign objectives (Immortal Empires only)
Any player holds more daemon prince souls than the other(s) while the rifts are closed (Realms of Chaos only)
Any player has completed more rituals than the other(s) while no other players have a ritual underway of the same level (Eye of the Vortex only).
- If the game does not end due to the end date or turn limit, the player who fulfils one of the above objectives gains (300 - T) points where T is equal to the Turn number. All other players gain points equal to T. If the game ends due to the end date or turn limit all players gain points equal to T.
Round 2
Round 2 Setup
- Players continue to represent the race(s) they selected in Round 1
- Each player is randomly grouped into two separate games.
- If all player races are playable on the Realms of Chaos or Eye of the Vortex campaigns, the players should play on this campaign map. Otherwise, players must use the Immortal Empires campaign map.
- For each group, the player with the fewest faction options must choose their Legendary Lord for Round 1 first, and then the next player may choose from between the two options among his Lords that start closest to the previous player's choice (determined visually on the campaign preview map). If players have the same number of faction options then they may agree or randomly determine who picks first.
- Each player is randomly grouped into two separate games.
- If all player races are playable on the Realms of Chaos or Eye of the Vortex campaigns, the players should play on this campaign map. Otherwise, players must use the Immortal Empires campaign map.
- For each group, the player with the fewest faction options must choose their Legendary Lord for Round 1 first, and then the next player may choose from between the two options among his Lords that start closest to the previous player's choice (determined visually on the campaign preview map). If players have the same number of faction options then they may agree or randomly determine who picks first.
Round 2 Scoring
- The game ends as soon as one of the following occurs:
The end date for the round passes or the game reaches turn 150.
Any player holds another player's starting capital and has completed their short campaign objectives (Immortal Empires only)
Any player holds another player's starting capital and no opposing player holds more daemon prince souls than the player (Realms of Chaos only)
Any player holds another player's starting capital and no opposing player has completed more rituals than the player (Eye of the Vortex only).
- If the game does not end due to the end date or turn limit, the player who fulfils one of the above objectives gains 2 x (300 - T) points where T is equal to the Turn number. All other players gain points equal to 2 x T. If the game ends due to the end date or turn limit, all players gain points equal to 2 x T.
- The player with the most points from each Round 2 game will become a Paragon for Round 3, leading a team consisting of all the other players from that Round 2 game.
The end date for the round passes or the game reaches turn 150.
Any player holds another player's starting capital and has completed their short campaign objectives (Immortal Empires only)
Any player holds another player's starting capital and no opposing player holds more daemon prince souls than the player (Realms of Chaos only)
Any player holds another player's starting capital and no opposing player has completed more rituals than the player (Eye of the Vortex only).
- If the game does not end due to the end date or turn limit, the player who fulfils one of the above objectives gains 2 x (300 - T) points where T is equal to the Turn number. All other players gain points equal to 2 x T. If the game ends due to the end date or turn limit, all players gain points equal to 2 x T.
- The player with the most points from each Round 2 game will become a Paragon for Round 3, leading a team consisting of all the other players from that Round 2 game.
Round 3
Round 3 Setup
- Paragons continue to represent the race(s) they selected in Round 1. Other players will now join the race of the Paragon from their Round 2 campaign.
- If both Paragon races are playable on the Realms of Chaos or Eye of the Vortex campaigns, the players should play on this campaign map. Otherwise, players must use the Immortal Empires campaign map.
- Each Paragon may choose any Legendary Lord of his race, and then the other players on his team may choose any remaining Legendary Lord of the Paragon's race in order of current total points.
- If both Paragon races are playable on the Realms of Chaos or Eye of the Vortex campaigns, the players should play on this campaign map. Otherwise, players must use the Immortal Empires campaign map.
- Each Paragon may choose any Legendary Lord of his race, and then the other players on his team may choose any remaining Legendary Lord of the Paragon's race in order of current total points.
Round 3 Scoring
- The game ends as soon as one of the following occurs:
The game reaches turn 150
Any team holds two player's starting capitals from the other team
Any team holds all their player's starting capitals and has completed all their short campaign objectives and holds at least on player's capital from the opposing team (Immortal Empires only)
Any team holds all their player's starting capitals and two more daemon prince souls than any player on other team or completes the final objective (Realms of Chaos only)
Any team holds all their player's starting capitals and has completed two more rituals than any player on the other team or completes the final objective. (Eye of the Vortex only)
- Each player on the team who fulfils one of the above objectives gains 2 x (300 - T) points where T is equal to the Turn number. Players on the other team, or both teams in the case of reaching the turn limit, gain points equal to (2 x T) / X, where X equals the number of missing souls (Realms of Chaos), Rituals (Eye of the Vortex), or unfulfilled short campaign objectives (Immortal Empires) on their team and cannot go below 1.
- Players are ranked
The game reaches turn 150
Any team holds two player's starting capitals from the other team
Any team holds all their player's starting capitals and has completed all their short campaign objectives and holds at least on player's capital from the opposing team (Immortal Empires only)
Any team holds all their player's starting capitals and two more daemon prince souls than any player on other team or completes the final objective (Realms of Chaos only)
Any team holds all their player's starting capitals and has completed two more rituals than any player on the other team or completes the final objective. (Eye of the Vortex only)
- Each player on the team who fulfils one of the above objectives gains 2 x (300 - T) points where T is equal to the Turn number. Players on the other team, or both teams in the case of reaching the turn limit, gain points equal to (2 x T) / X, where X equals the number of missing souls (Realms of Chaos), Rituals (Eye of the Vortex), or unfulfilled short campaign objectives (Immortal Empires) on their team and cannot go below 1.
- Players are ranked
Other Rules
Absences - A player may use a protected absence once during a campaign, in which none of their settlements may be besieged or attacked by another player. In Round 1 or 2, if there is a second absence, the player will no longer count as a player for victory conditions and will forfeit that Round, though they can still be awarded points as described for players that do not accomplish their victory conditions.
Current Campaign Players
Round 1 Wars
TBD
Campaign Scores