GameTactica Scenario Sessions
Single session multiplayer grand strategy matches
Single session multiplayer grand strategy matches
Game time: 19:00-22:00 Eastern US time
Game date: see below for individual dates for each scenario
How to participate:
1 - Join the GameTactica Discord
2 - Look for news in the Discord and join the Scenario Sessions channel at game time
3 - Use the d100 bot by typing "/roll 1d100" in the channel to determine your placement in the pick order
4 - Play
Rewards:
Top scorer of each session can request any Paradox DLC on Steam with a value of $10 or less.
House Rules:
The 30% Rule - At any point in a war that the primary aggressor/defender has 30% or more war-score, they may send a peace treaty demanding a white peace or the annexation of one province that they occupy, that is owned by the primary defender/aggressor, and that they share a border with by land or sea, and this peace treaty cannot be refused. To be unrefusable, the treaty must contain no other conditions except a white peace or the annexation of the single province and the province must not be a nation's capital or part of their capital Area. The sending player may pause the game for this treaty, so that the war-score will not change and the rule can be enforced. For this rule, provinces owned or occupied by non-tributary subjects count as being owned or occupied by their overlord.
Capital Protection - Each player's starting capital province may not be annexed, or taken in any way by another player. (If a player starts as or becomes a migrating tribe, they will not have a protected province, but may not be fully annexed by another player. When they settle, their capital province becomes their new protected province.)
Game date: see below for individual dates for each scenario
How to participate:
1 - Join the GameTactica Discord
2 - Look for news in the Discord and join the Scenario Sessions channel at game time
3 - Use the d100 bot by typing "/roll 1d100" in the channel to determine your placement in the pick order
4 - Play
Rewards:
Top scorer of each session can request any Paradox DLC on Steam with a value of $10 or less.
House Rules:
The 30% Rule - At any point in a war that the primary aggressor/defender has 30% or more war-score, they may send a peace treaty demanding a white peace or the annexation of one province that they occupy, that is owned by the primary defender/aggressor, and that they share a border with by land or sea, and this peace treaty cannot be refused. To be unrefusable, the treaty must contain no other conditions except a white peace or the annexation of the single province and the province must not be a nation's capital or part of their capital Area. The sending player may pause the game for this treaty, so that the war-score will not change and the rule can be enforced. For this rule, provinces owned or occupied by non-tributary subjects count as being owned or occupied by their overlord.
Capital Protection - Each player's starting capital province may not be annexed, or taken in any way by another player. (If a player starts as or becomes a migrating tribe, they will not have a protected province, but may not be fully annexed by another player. When they settle, their capital province becomes their new protected province.)
DOOOOM!!!
SEP 24 19:00-22:00 EST
Flower Wars scenario
The city-states of Mexico and the Yucatan exist in a dynamic state of shifting alliances and subjugation. Those who would rule them must forever show they are favored by the gods, and an inept or unlucky ruler will be held accountable by the commoners and nobility alike if their fortune shows otherwise. However, the arrival of strange empires from across the sea seems destined to upend this society and doom all of the region's existing political structures. If the ambitious natives would wish to compete with the empires of Europe, they will need to reform, and change can only come rapidly with a zealous popular support or an iron grip on society. Will any city-state by able to lead the way to greatness?
The city-states of Mexico and the Yucatan exist in a dynamic state of shifting alliances and subjugation. Those who would rule them must forever show they are favored by the gods, and an inept or unlucky ruler will be held accountable by the commoners and nobility alike if their fortune shows otherwise. However, the arrival of strange empires from across the sea seems destined to upend this society and doom all of the region's existing political structures. If the ambitious natives would wish to compete with the empires of Europe, they will need to reform, and change can only come rapidly with a zealous popular support or an iron grip on society. Will any city-state by able to lead the way to greatness?
Game Europa Universalis IV Mods GameTactica multiplayer mod Nations Available Any Nahuatl nation except the Aztec Selection Order Random (d100 roll) Prestige Awards Skeptic - Cost: 10 Prestige - Declared on player's selection turn Player may choose a Mayan or Animist nation. Scoring at end of the session: 10 points for each Nahuatl or Mayan reform passed 1 point for every subjugated tribe with a capital in the Mexico trade node. Rewards Top score - Paradox DLC up to $15 |
SENGOKU JIDAI - Complete
Japanese Warring States Period Scenario
The complacent Ashikaga Shogunate has allowed the daimyo of Japan great autonomy and ambitious clans are left free to consolidate great power through wealth or violence. As disorder engulfs the Ashikaga clan, the daimyo challenge each other to reshape the land as they will. For the good of all a new shogun is needed to restore peace, but the path to Kyoto will not be found without war.
The complacent Ashikaga Shogunate has allowed the daimyo of Japan great autonomy and ambitious clans are left free to consolidate great power through wealth or violence. As disorder engulfs the Ashikaga clan, the daimyo challenge each other to reshape the land as they will. For the good of all a new shogun is needed to restore peace, but the path to Kyoto will not be found without war.
Game Europa Universalis IV Mods GameTactica multiplayer mod Nations Available Any Daimyo that owns no more than 1 province. Selection Order Random (d100 roll) Prestige Awards Favored of Amaterasu - Cost: 20 Prestige - Declared on player's selection turn Player may choose a Daimyo that owns more than 1 province. Scoring 1 point for every subjugated Daimyo with a capital in Japan. Rewards Top score - Paradox DLC |
DOOOOM!!! - Complete
Flower Wars scenario
The city-states of Mexico and the Yucatan exist in a dynamic state of shifting alliances and subjugation. Those who would rule them must forever show they are favored by the gods, and an inept or unlucky ruler will be held accountable by the commoners and nobility alike if their fortune shows otherwise. However, the arrival of strange empires from across the sea seems destined to upend this society and doom all of the region's existing political structures. If the ambitious natives would wish to compete with the empires of Europe, they will need to reform
The city-states of Mexico and the Yucatan exist in a dynamic state of shifting alliances and subjugation. Those who would rule them must forever show they are favored by the gods, and an inept or unlucky ruler will be held accountable by the commoners and nobility alike if their fortune shows otherwise. However, the arrival of strange empires from across the sea seems destined to upend this society and doom all of the region's existing political structures. If the ambitious natives would wish to compete with the empires of Europe, they will need to reform
Game Europa Universalis IV Mods GameTactica multiplayer mod Nations Available Any Nahuatl nation except the Aztec Selection Order Random (d100 roll) Prestige Awards Skeptic - Cost: 10 Prestige - Declared on player's selection turn Player may choose a Mayan or Animist nation. Scoring at end of the session: 10 points for each Nahuatl reform passed 1 point for every subjugated tribe with a capital in the Mexico trade node. Rewards Top score - Paradox DLC up to $10 |
Wrath of the Northmen - TBD
Native Nations of Mexico Scenario
The complacent Ashikaga Shogunate has allowed the daimyo of Japan great autonomy and ambitious clans are left free to consolidate great power through wealth or violence. As disorder engulfs the Ashikaga clan, the daimyo challenge each other to reshape the land as they will. For the good of all a new shogun is needed to restore peace, but the path to Kyoto will not be found without war.
The complacent Ashikaga Shogunate has allowed the daimyo of Japan great autonomy and ambitious clans are left free to consolidate great power through wealth or violence. As disorder engulfs the Ashikaga clan, the daimyo challenge each other to reshape the land as they will. For the good of all a new shogun is needed to restore peace, but the path to Kyoto will not be found without war.
Game
Crusader Kings III Mods None Rulers Available Any member of the Sigurdr dynasty (sons of Ragnarr Lothbruk) or any ruler of Wessex or Mercia. Selection Order Random (d100 roll) Prestige Awards The Britons - Cost: 10 Prestige - Declared on player's selection turn Player may choose any Welsh or Cornish ruler. Scoring 1 point for every duchy title held in the kingdom of England. Rewards Top score - Paradox DLC |
The Carolingians - TBD
Game Crusader Kings III Mods None Rulers Available Any member of the Karling dynasty Selection Order Random (d100 roll) Prestige Awards Who are you? - Cost: 10 Prestige - Declared on player's selection turn Player may choose any ruler in the de jure empires of Francia, Germania, and Italia. Scoring 1 point for every kingdom or empire title held within the de jure empires of Francia, Germania, and Italia. Rewards Top score - Paradox DLC |
MORE TBD