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GAME TACTICA

Fate of Iberia

Dynasty selection and First Session: 25 September (Sunday)
Sundays 15:00 - 18:00 Eastern US Time  
21:00 - 24:00 Central European Time  

Discord: ​https://discordapp.com/invite/mvD8vAR
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Campaign Rules
Dynasty Selection
Selection Order - Dynasty selection in this campaign will draw from the final rankings of each player's most recent Gametactica campaign (using the previous rewards description). Excluding recent title-winners (who will be selecting last), all players returning from previous campaigns will be able to to select nations in order of their final ranking descending from top score to lowest score, followed by any new players in a randomly determined order, followed by recent title-winners in order of final ranking. A player who has played in earlier campaigns but did not participate in the most recent campaign will be allowed to use the final ranking of their latest campaign to determine their selection placement, and will be placed directly behind the player of equivalent ranking from the most recent campaign. Any players who missed more than 50% of sessions in their last campaign will not pick according to score and will be placed in the random pool with new players.  

Hidden Dynasties - Once any group has had all available Dynasties claimed, any Hidden options in that tier will become available for selection. This means that these secret Dynasties will be impossible to pick by those with the earliest picks and that some unfortunate players may be be forced to select a lone available Dynasty before more hidden options become available. These new Dynasties could be of major or insignificant power, may not appear at all if a group is left unfinished, and will likely be great sources of hope and disappointment for those stuck with the last picks. The campaign designer(s) is not permitted to select one of these secret Dynasties if any other choice is available.

Dynasty Profile - Each player Dynasty will be displayed on the webpage, with the Dynasty's Culture and Faith displayed and updated as needed. The Dynasty's Culture or Faith is not simply determined by the Dynasty Head, but is the majority Culture or Faith among all living members of the Dynasty. Players must submit notice of changes to the Dynasty Culture or Faith in the scoring submission channel (by either statement or screenshot).

Prestige Awards - Accumulated by participating in Gametactica campaigns, Prestige can be "spent" during Dynasty Selection to allow for certain alternative options or gain a certain bonus. A player can never purchase any of the below benefits more than once during a nation selection session, but may purchase multiple benefits. Prestige can be used in the following ways:

Cadet Branch - 30 Prestige - Declared while selecting a Dynasty (can declare after selecting a Dynasty and before 1st session with host permission). Cadet Branches are designed for players who are introducing another player to the game or Gametactica and wish to play on a team with them for some or all of campaign. A player that has already selected a Dynasty cannot switch to playing a Cadet Branch, so please ensure that the intended Cadet Branch player is not a Confirmed Player included in the nation selection list.
Playing as a Cadet Branch - A player joining as a Cadet Branch may join the game as any vassal of the founding player's character that is a member of the founding player's Dynasty or a member of their Dynasty that the founding player has granted a title to (even if no longer their vassal). The Cadet Branch player plays as a member of the founding player's dynasty until he is able to create a Cadet Branch. The Cadet Branch Dynasty will be added to the same group as the Dynasty/player that founded it. The Cadet Branch will always give 25% of any score gained to the Dynasty/player that founded it. 

Espionage - 30 Prestige - Declared while selecting a Dynasty. The player using Espionage selects one Dynasty group that still has Hidden options. The host will then reveal to that player what the Hidden Dynasties in that group will be. This does not allow the choosing player to actually select any of the Hidden options.

Usurper - 50 Prestige - Declared before Dynasty selection officially begins.  The player using Usurper will advance in the selection order by 1. This can be effectively nullified by the passed-over player also using Usurper.

​
​Mandate - 60 Prestige - Declared before Dynasty selection officially begins. The player using Mandate selects one Dynasty group. If at any point only one Dynasty remains available for selection in that group, it will be automatically assigned to the purchasing player. Only up to two players may purchase Mandate before Dynasty selection begins and may not choose the same Dynasty group. If more than two players wish to purchase Mandate or two players want to specify the same group, players will be prioritized based on earliest position in the starting selection order. This will be triggered before Hidden nations are revealed, if that catagory has them.

Enlightenment - 100 Prestige - Declared while selecting a Dynasty. The player using Enlightenment selects one Dynasty group that still has Hidden options. The Hidden options of that group will be immediately revealed and become available for selection by any player. If any other player has used Enlightenment during this campaign's nation selection, Enlightenment cannot be purchased (only one use by one player per selection). The campaign designer may not use this Award.
Scoring rules
In all Rules explanations, Iberia is defined by its borders in the Iberian Struggle map modes, but an Iberian Kingdom must be part of de jure Hispania.

At the completion of each phase of the Iberian Struggle, all Dynasties will score based on a series of categories. The game will continue until the completion of the fourth Opportunity Phase or until Iberian Struggle has ended. A final scoring round will take place at the end of the game whether it ends at the end of a phase or due to the end of the Iberian Struggle. The phase-end scoring means that last minute upsets are possible and expected in each phase. While you may have negotiated numerous alliances and helped your king maintain Iberia's grandest Royal Court as his Chancellor, an unfortunate death or faux pas at court right before the end of the phase might drop your Kingdom in the rankings. At the start of each Opportunity Phase, the game points multiplier will be increase by 1, and all points earned by all Dynasties are multiplied by this number in order to increase the stakes of late game moves, and make sure no Dynasty can ever rest on its laurels. 
​
Many scoring categories use a ranking within the category that will follow the same award scheme below, and in the event of ties, both Dynasties are awarded the lower contested ranking (i.e. two Dynasties tied for 2nd place will both be awarded 600 pts, as if they are 3rd place, and the next ranked Dynasty will be in 4th place).
1st - 1000 pts
2nd - 800 pts
3rd - 600 pts
4th - 400 pts
5th - 200 pts
Basic Points are consistent methods of scoring that are available to all Dynasties, however Council Points will be required in order for a Dynasty to break ahead in score and focus on earning a place in the Royal Court of an Iberian Kingdom, whether by joining from within an existing Kingdom, or helping to create a new Kingdom. At the end of each phase of the Iberian Struggle, it is possible for a Dynasty to gain points from all Basic Points categories, but can only gain Council Points based on claims to the respective positions within an Iberian Kingdom. A Dynasty can only claim one Council Points position at a time, but may score from multiple categories in a phase if they switched roles during the phase.
​​​Basic Points
- Renown -
​- Prestige and Piety -

- Culture - 
​- Faith -
Council Points
- Ruler Leadership -
​- Diplomacy -

- Stewardship -
- Martial -
- Intrigue -
- Learning -
​​
Because Council positions as well as ruling Dynasties may change, Dynasties must claim Council/Ruler Positions as needed.  Council Positions can be claimed simply by occupying a ruler or council position of a Kingdom with a capital in Iberia. Once a member of a player's Dynasty occupies the position of either the ruler of a Kingdom, or as a council member of a kingdom, they can claim that position for their Dynasty (e.g. Navarra-Ruler, Valencia-Spymaster, etc).

The positions claimed for each Kingdom will be displayed and updated on this website. The claim must be submitted immediately by screenshot to document the date. The Dynasty will be removed from that position if the player Dynasty claims a different position (a Dynasty can only have one claimed-council position at a time), if another player Dynasty claims the position (the Councilor is replaced), or if the position's realm no longer has any landed members of the Dynasty (the Councilor has been released or vassalized by another realm, without leaving behind other landed Dynasty members). This means that a Council position can be retained by a Dynasty, even if occupied by members of AI Dynasties (in order to allow for some consistency for Councilors while player characters may be minors or visiting prison). However a Ruler position cannot be retained, and a Dynasty will lose its claim as a Ruler of a Kingdom immediately if any another Dynasty takes the throne. In the event of great success (or failure), one Dynasty may not be the Ruler of multiple Kingdoms even if the Dynasty holds the throne of each Kingdom, and may only claim one Kingdom as their primary. If a Dynasty has not held a position for the entirety of the phase, then the score earned for any Council Rankings will be reduced proportionally, rounded down to the closest multiple of 25% (e.g. a Dynasty that has been the Marshal of Valencia for 95% of the phase will qualify for 75% of Martial Council Ranking awards. A Dynasty that has been the Ruler of Navarra for 10% of the phase will qualify for none of the Council Ranking awards). This means that the success of a Kingdom may be split between different Dynasties that occupied a position at different times in the phase.

Basic Points
​​The Basic Points do not require a Dynasty to hold any council positions.
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- Renown -
At the end of each phase, each House whose House Head is an Involved or Interloper character, gains score based on their Level of Splendor with +100 for each level above Base Origins up to 1000 for Legendary.

​- Prestige and Piety -
When a player's character dies, a screenshot should be taken of the Succession pop-up in order to record their final Levels of Fame and Devotion. At the end of the phase, all players may submit the screenshot of their character with the highest combination of Prestige and Piety rank. Each Dynasty gains +100 score for each Level of Fame above Disgraced and +100 score for each Level of Devotion up to 1000 for a combination of Living Legend and Religious Icon. The submitted character must be an Involved or Interloper character in the Iberian Struggle.
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- Culture - 
Under the Culture category, all Cultures will be ranked by number of provinces present in Iberia. The Head of Culture for each of the top 5 cultures can claim score for their Dynasty according to the ranking. Other Dynasties of that Culture can also claim score according to the ranking but the award is reduced by 75% (3nd place will award 150 instead of 600). 

- Faith -
Under the Faith category, all Faiths will be ranked by number of provinces in Iberia. Faiths with the "Adaptive" Tenet (Mozarabism, Muwalladism, etc.) add half the number of provinces of all other Faiths with the "Adaptive" Tenet to their own count as well. All Dynasties of that Faith can claim score according to the ranking but the award is reduced by 75% (3nd place will award 150 instead of 600). At the end of the Opportunity phase, if the Conciliation phase was triggered, the points for Faith are doubled for Dynasties with a majority Faith with the "Adaptive" Tenet. At the end of the Opportunity phase, if the Hostility phase was triggered, the points for Faith are doubled for Dynasties with a majority Faith without the "Adaptive" Tenet.
​
​
Council Points

Under all Council Ranking categories, instead of Dynasties, Independent Kingdoms with their capital in Iberia (or Empires) are ranked based on their performance during that phase.
​
- Ruler Leadership -
Ruling Dynasties cannot claim Council Ranking score awards independently. Instead they must strive to assemble Councils of player Dynasties and then balance and facilitate their goals for the good of the Kingdom. Each time one of their Councilors (or former Councilors) claims score from the Ruler's Kingdom, the Ruler may claim score equal to 50% of the points earned by their Councilor. 

- Stewardship - 
The Stewardship ranking is based on having the most important Cities in Iberia. Each Kingdom is ranked based on their City Score which is simply the Total Tax of the Kingdom's "First City." A Steward may change his kingdom's First City at any time by declaration in the score submission channel. Dynasties that occupy the Steward positions of the five Kingdoms with highest City Score can claim points according to their ranked position. At the end of the Opportunity phase, if the Conciliation phase was triggered, Stewardship points (points awarded, not Tax Score) are doubled for that phase.
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​- Diplomacy -
The Diplomacy ranking is based on having the grandest Royal Court and noble network in Iberia. Each Kingdom is ranked based on their Influence Score, which is the sum of the Grandeur Level of the Kingdom's Royal Court plus 1 for each different alliance currently held with an Independent Iberian (Involved or Interloper) Ruler by either the Ruler or the Chancellor. Dynasties that occupy the Chancellor positions of the five courts with highest Influence Score can claim points according to their ranked position.  ​At the end of the Opportunity phase, if the Conciliation phase was triggered, Diplomacy points (points awarded, not Influence Score) are doubled for that phase.
​
​- Martial -
The Martial ranking is based on which realm is winning the most wars against other Iberian Kingdoms, captured in the Kingdom's War Score.  A Kingdom gains 1 War Score for winning any war where either their Ruler or their Marshal is claimed by a player Dynasty and are the primary aggressor against a Kingdom who's ruler must be an Involved or Interloper character, must be the primary defender of the war, and must have at least one player Dynasty as a Ruler or Councilor. A Kingdom also gains 1 War Score for winning or reaching a White Peace as the primary Defender in any war against a Kingdom with at least one player Dynasty as a Ruler or Councilor, or against player-Marshal. The losing kingdom in either situation loses 1 War Score. A screenshot of the victory must be submitted. Dynasties that occupy the Marshal position of the Kingdoms with the highest War Score can claim points according to their ranked position. At the end of the Opportunity phase, if the Hostility phase was triggered, points (points awarded, not War Score) are doubled for that phase.
​
​- Intrigue -
The Intrigue ranking is based on which realm is best at removing their rivals through, by carrying out the most successful assassinations. A Kingdom gains 1 Subterfuge Score for each successful qualifying assassination plot or Strong Hook. A qualifying assassination plot must be carried out by the Ruler of the Kingdom or by the Spymaster, the target must be an Involved or Interloper member of a player Dynasty that is the Ruler of an Iberian Kingdom, or a Councilor of a Kingdom in Iberia with a base (before temporary modifiers, and only including modifiers from Traits) skill value of 15 or higher in their relevant skill.  A qualifying Strong Hook must be held by the Ruler of the Kingdom or by the Spymaster, and must be on a member of a player Dynasty that is the Ruler of an Iberian Kingdom or is a Councilor of an Iberian Kingdom with a skill value of 15 or higher in their relevant skill.  The victim's kingdom loses one Subterfuge Score. A screenshot of the successful assassination or Strong Hook, must be submitted. Dynasties that occupy the Spymaster position of the Kingdoms with the highest Subterfuge Scores can claim points according to their ranked position. At the end of the Opportunity phase, if the Hostility phase was triggered, the Intrigue points (points awarded, not Assassination Score) are doubled for that phase.

- Learning -
The Learning ranking is based on influencing the Faiths of Iberia and will reference the Faith Ranking. Each Faith will have a Learning Score value based on its ranking in the Faith Ranking with the Faith in 1st place being worth 5 Learning Score, the Faith in 2nd place being worth 4 Learning Score, and so on down to 0 Learning Score for Faiths that are below 5th. The Learning Score of a Kingdom is the total Learning Score of all Faiths that the Kingdom is the Center of. A Kingdom will qualify as the Center of a Faith if it owns more provinces of that Faith (also counting provinces outside of Iberia). If tied, no realm can claim to be the Center. Dynasties that occupy the Chaplain position of the Kingdoms with the highest Learning Score can claim points according to their ranked position. For Kingdoms with a Realm Priest, if the Realm Priest has +50 or higher Opinion of the Ruler, this score can be claimed by all Council Members, but the reward is reduced by 75%. 
At the end of the Opportunity phase, if the Conciliation phase was triggered, the Learning points (points awarded, not Learning Score) are doubled for Dynasties with a majority Faith with the "Adaptive" Tenet. At the end of the Opportunity phase, if the Hostility phase was triggered, the Learning points (points awarded, not Learning Score) are doubled for Dynasties with a majority Faith without the "Adaptive" Tenet.


​Game Over
The game ends at the end of the fourth Opportunity Phase with a final scoring (at base multiplier x4) or if the Iberian Struggle is ended. If the Struggle is ended, a final scoring takes place at the base multiplier of the current phase, except all Dynasties that are the current ruler or council members of the ruler that ended the Iberian Struggle will add 1 to their multiplier for the final phase scoring.

​
Rewards

- $20 worth of Paradox DLC will go to the top scoring player

- Prestige - Earn 1 Prestige for your name on the Campaign Player List for participating in the campaign plus 1 Prestige for each player that you place higher than. Title winners will earn an additional 5 Prestige.

-Titles - In addition, the highest scoring player within each group below will earn a title for their name on the Campaign Player List.
Highest scoring Dynasty of an Adaptive, or non-Christian/Muslim Faith
 - "Tower of Toledo"
Highest scoring Dynasty of a non-Adaptive Christian Faith  - "Savior of Santiago"
Highest scoring Dynasty of a non-Adaptive Muslim Faith - "Caliph of Cordoba"

- Dynasty selection in a future campaign will go in order of prestige earned in this campaign, except players who received prizes will pick last (in order of prestige).
Other Campaign Rules
Last Title Protection - This campaign is not an elimination campaign, and we firmly believe that the point of multiplayer is too provide human challengers, and not replace them with AI. A player may never use Enforce Demands or Revoke Title if it would remove another player-character's last Title and leave the player unlanded. Similarly, Assassination of another player-character if that character has no heir of their Dynasty and no other landed members of their Dynasty is forbidden. Because violation of this rule will require a Dynasty Reset as described below. One Title will be taken from the offending player and transferred to the victim for each occurrence.

Dynasty Reset - Restart rules. Hopefully you will not need these.
At the end of any session, a player may ask to have his Dynasty 'reset' to his starting capital county: All landed members of the Dynasty will give up their titles to a randomly created courtier and the youngest living member of the Dynasty will be given the initial starting Dynasty capital county, no matter their current owners. The title will remain in vassalage within their current feudal hierarchy. If a player's entire Dynasty is deceased, a new random character will be created and given the county title.

Switching Characters - Rules for switching characters within your dynasty.

Players may switch to any landed character in their Dynasty at any time, though this is limited to once a session to prevent slowing the game. Players may use hot-join to do this, and may do this if eliminated from the game for any reason.

Betrothals with other Player-Dynasties - Additional rules for increased interactions between player families.

If a player betroths a male child family member to a family member of another player, the male child must be sent to be a Ward of the other player's character. If the other player has no empty Ward slots, they must drop one of their other Wards to open a slot. This rule gives players a chance to influence potential heirs of other player families, and allows interesting friendships and rivalries to form between player Dynasties.
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Player Dynasties
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House Jalidid
spicy lunchbox
Faith: Ibadi
Culture: Andalusian
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House Banu Musa
achab
Faith: Muwalladi

Culture: Basque
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House Pravia
yolomesh
Faith: Catholic

Culture: Asturleonese
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House Rustamid
​​​iron
Faith: Ibadi

Culture: Maghrebi
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House Wazirid
diabl0
Faith: Ash'ari
Culture: Andalusian
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House Zuhrid
chaching
​Faith: Catholic

Culture: Andalusian
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House Galicia
ekcrbe
Faith: Catholic

Culture: Galico-Norse
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House Hæsteining
​​blyatt
Faith: Asatru

Culture: Galico-Norse
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House Attafid
wander
​Faith: Catholic
Culture: Andalusian
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House Amirid
jeudy100
Faith: Ibadi

Culture: Andalusian
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House Galinda
oriemaster
Faith: Catholic

Culture: Basque
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House Barghawata
lookatall
Faith: Barghawata
Culture: Maghrebi
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House A'idid
alec
Faith: Ash'ari
Culture: Galico-Norse
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House Hafsunid
c0mpa
​Faith: Catholic

Culture: Andalusian
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House Barcelona
william
​Faith: Catholic
Culture: Israelite-Catalan
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House Toulouse
marquest
Faith: Catholic

Culture: Occitan
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​House Salamanqid
dr decoy
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Faith: Mozarabic
Culture: Andalusian
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House Olmedo
morosaurus
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Faith: Mozarabic
Culture: Catalan
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House Burgusid
official mr scruff
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Faith: Mozarabic
Culture: Andalusian
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House Mayurqid
moneymaker
Faith: Asatru

Culture: Galico-Norse
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Phase 6 (Final - Status Quo) - Compromise (1038 - 1039)
Base score multiplier x2
Phase 6 rankings and score
Influence Ranking
​1st -
tie
2nd - al-Sarq, Castille
3rd - al-Andalus​​
4th - Rosgaard
5th - none​
City Ranking
​1st - al-Andalus​
2nd - al-Sarq
​3rd - Castille
4th - Rosgaard
5th - none
War Ranking
​​​​1st - tie
2nd - tie
3rd - tie
4th - al-Andalus, al-Sarq, Castille, Rosgaard, ​
5th - none
Subterfuge Ranking
​​
​1st - tie
2nd - tie
3rd - tie
4th - al-Andalus, al-Sarq, Castille, Rosgaard, ​
5th - none
Learning Ranking
​​1st - al-Andalus​
2nd - al-Sarq
3rd - Castille
4th - Rosgaard
5th - none
Iberian Cultures (Head of Culture)
1st - Andalusian (House Rustamid)
2nd - Galico-Norse (
House Hæsteining)
3rd - Israelite-Catalan ​(Unclaimed)
4th - tie
5th - Catalan (Unclaimed), Asturleonese (​House Barghawata)
​
Iberian Faiths (Center of Faith)
1st - tie
2nd - Catholic (
al-Andalus), Ibadi (al-Sarq)
3rd -Muwalladism (al-Andalus)
4th - Mozarabism (Castille)​
5th - Barghawata (Castille)
Final phase Multiplier x2 - All score earned this phase is x2 before being added to Total Points. Houses that ended the Iberian Struggle receive x3.
Player Dynasty
​House Zuhrid​

​House Attafid
​​House Rustamid
​
House Burgusid
​
​​House Hæsteining
​
​House Amirid
House Galicia
​
​​House Olmedo
​House Jalidid
​​​House Mayurqid
​​​​House Barghawata

​House Hafsunid
​​House Barcelona
​
​​​House A'idid
​​House Banu Musa
​​House Wazirid
​House Salamanqid

​House Galinda
​House Pravia
​​House Toulouse
Total Points
19850
​17275
16100
​​14400
​13012
​12700
12525
12175
11000
10900
10500
​10350
8400
​​7900
6950

​6050
4600

3550
3300
1700
Council
​1250
625
​800
​​800
​750
​800

500
700
400
​400
​600
​​
​500
​​
500





Culture
250
​250

​1000
​​250
​800​
250

​200
​50
​250
200

​200
250
​150
​​200


​250
​250

​50
Faith
200
​100
​200

​200

​100
​200
​​100

​200
​
​​50​
200
200​


150

100
200
200
200
Prestige and Piety
800
700
400
​300
​500
​400

300
200
400
600
400
500

​400

​
Renown
​​400
​​​400

​600
​​​300
​​​400
​​400

​400
​​500
​4
00
300

​​​​400
​400
​​​300
​300

​​200
300

100
100
100
Mult
​x3
x3
x2
​x2
x2
x2
x2
x2
x2
x2
x2
x2
x2
x2
x2
x2
x2
x2
x2
​x2
Kingdom of Castille
Ruler: House Olmedo (945+, 100%)​
Chancellor: House Burgusid (945+, 100%)
Steward: House Barghawata (1011+, 100%)
Marshal: Unclaimed
​Spymaster: Unclaimed
Chaplain: Realm Priest (disapproves)

​Influence Score: 9​
City Score (First City): 3.81 (Medina del Campo)
War Score: 0
Subterfuge Score: 0
Learning Score: ​3
Kingdom of Rosgaard
Ruler: House Hæsteining (929+, 100%)​
Chancellor: House Barcelona (952+, 100%)​
Steward: House A'idid (945+, 100%)​
Marshal: Unclaimed
​Spymaster: House Galicia (931+, 100%)​
Chaplain: Realm Priest (approves)

Influence Score: 4
City Score (First City): 2.78 (Lugo)
War Score: 0
Subterfuge Score: 0
Learning Score: ​0
Malikate of al-Andalus
Ruler: House Attafid (968+, 100%)
Chancellor: Unclaimed
Steward: House Zuhrid (986+, 100%)
Marshal: Unclaimed
​Spymaster: Unclaimed
Chaplain: Realm Priest (approves)
​
​​Influence Score: 7
City Score (First City): 4.81 (Cantillana)

War Score: 0
Subterfuge Score: 0
Learning Score: 7
Malikate of al-Sarq
Ruler: House Rustamid (879+, 100%)
Chancellor: House Amirid (949+, 100%)
Steward: Unclaimed
Marshal: House Jalidid (986+, 100%)
​Spymaster: House Mayurqid (989+, 100%)
Chaplain: Unclaimed
​
Influence Score: 9
City Score (First City): 4.68 (Iniesta)
War Score: 0
Subterfuge Score: 0
Learning Score: ​4
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​Phase 5 - Conciliation (978 - 1038)
Base score multiplier x2
Phase 5 rankings and score
Influence Ranking
​1st -
tie
2nd - al-Sarq, Castille
3rd - al-Andalus​​
4th - Rosgaard
5th - none​
City Ranking
​1st - al-Andalus​
2nd - al-Sarq
​3rd - Castille
4th - Rosgaard
5th - none
War Ranking
​​1st - al-Sarq
2nd - tie
3rd - Castille, Rosgaard
4th - al-Andalus
5th - none
Subterfuge Ranking
​
​1st - al-Sarq
2nd - Rosgaard
3rd - al-Andalus
4th - Castille
5th - none
Learning Ranking
​​1st - al-Andalus​
2nd - al-Sarq
3rd - Castille
4th - Rosgaard
5th - none
Iberian Cultures (Head of Culture)
1st - Andalusian (House Rustamid)
2nd - Galico-Norse (
House Hæsteining)
3rd - Israelite-Catalan ​(Unclaimed)
4th - tie
5th - Catalan (Unclaimed), Asturleonese (​House Barghawata)
​
Iberian Faiths (Center of Faith)
1st - tie
2nd - Catholic (
al-Andalus), Ibadi (al-Sarq)
3rd -Muwalladism (al-Andalus)
4th - Mozarabism (Castille)​
5th - Barghawata (Castille)
Phase Multiplier x2 - All score earned this phase is multiplied by 2 before being added to Total Points
Player Dynasty
​House Zuhrid
​
​House Burgusid

​House Attafid
​​House Rustamid
House Galicia
​
​​House Olmedo
​
House Amirid
​​House Hæsteining
​​​House Mayurqid
​​House Jalidid

​House Hafsunid
​
​House Barghawata
​
​House Barcelona
​​House Banu Musa
​​House Wazirid
​
​​House A'idid
​House Salamanqid

​House Galinda
​House Pravia
​​House Toulouse
Total Points
11150
​10900
​10750
10100
​9325
​9075
8600
​8112
7900
​7700
​7650
​​​7200
​​6100
6050

​5150
​5100
3700

2950
2600
1300
Council
​1000
​800

500
​1150
900
625
800
950
​750
750
​
​450
​500



​500

​
Culture
250
​250
​250

​1000
​200
​50
250
800​
200
​250

250
​200
​150


​250
​200

​250

​50
Faith
200
​100
​200

​200
​200
​100
200
​

200​

200
​​50
​200

150

​​
100
200
200
200
Prestige and Piety
​700
​500

500
700
700
​700
​600
700​
800
500​


​​500

​

​300


Renown
​​400
​​300
​​​400

​600
​400
​​500
​400
​​400
300
​4
00
​400
​​​400
​​​300
​300

​​200
300

100
100
100
Mult
​x2
x2
x2
x2
x2
x2
x2
x2
x2
x2
x2
x2
x2
x2
x2
x2
x2
x2
x2
​x2

Kingdom of Castille
Ruler: House Olmedo (945+, 100%)​
Chancellor: House Burgusid (945+, 100%)
Steward: House Barghawata (1011+, 25%)
Marshal: House Barghawata (948-1011, 50%)
​Spymaster: Unclaimed
Chaplain: Realm Priest (disapproves)

​Influence Score: 9​
City Score (First City): 3.81 (Medina del Campo)
War Score: 0
Subterfuge Score: -7
Learning Score: ​3
Kingdom of Rosgaard
Ruler: House Hæsteining (929+, 100%)​
Chancellor: House Barcelona (952+, 100%)​
Steward: House A'idid (945+, 100%)​
Marshal: House Mayurqid (963-989, 0%)​
​Spymaster: House Galicia (931+, 100%)​
Chaplain: Realm Priest (approves)

Influence Score: 4
City Score (First City): 2.78 (Lugo)
War Score: 0
Subterfuge Score: 4
Learning Score: ​0
Malikate of al-Andalus
Ruler: House Attafid (968+, 100%)
Chancellor: Unclaimed
Steward: House Zuhrid (986+, 75%)
Marshal: House Zuhrid (916-986, 0%)
​Spymaster: Unclaimed
Chaplain: Realm Priest (approves)
​
​​Influence Score: 7
City Score (First City): 4.81 (Cantillana)

War Score: -3
Subterfuge Score: -2
Learning Score: 7
Malikate of al-Sarq
Ruler: House Rustamid (879+, 100%)
Chancellor: House Amirid (949+, 100%)
Steward: Unclaimed
Marshal: House Jalidid (986+, 75%)
​Spymaster: House Mayurqid (989+, 75%)
Chaplain: Unclaimed
​
Influence Score: 9
City Score (First City): 4.68 (Iniesta)
War Score: 3
Subterfuge Score: 5
Learning Score: ​4
Picture
Picture
Picture
Picture
​Phase 4 - Opportunity (945 - 978)
Base score multiplier x2
Phase 4 rankings and score
Influence Ranking
​1st -
al-Andalus
2nd - Tahert
3rd - Rosgaard​
4th - Castille
5th - Xenxir​
City Ranking
​1st - al-Andalus​
2nd - Tahert
​3rd - Castille
4th - Rosgaard
5th - Xenxir
War Ranking
​​1st - Rosgaard
2nd - tie
3rd - tie
4th - al-Andalus 
Castille Tahert

5th - Xenxir
Subterfuge Ranking
​
​1st -  tie​
2nd - tie
3rd - tie
4th - tie
5th - Xenxir Castille Tahert 
 Rosgaard al-Andalus
Learning Ranking
2nd -  Rosgaard​
2nd -  al-Andalus
3rd - tie​​
4th - tie​​
5th - Xenxir Castille Tahert
Iberian Cultures (Head of Culture)
1st - Andalusian (House Wazirid)
2nd - Basque (Unclaimed)

3rd - Asturleonese ​(House Barghawata)
4th - tie
5th - Catalan (Unclaimed) Castillian (Unclaimed)
​
Iberian Faiths (Center of Faith)
1st - Muwalladism (al-Andalus)
2nd - Mozarabism (
Rosgaard)​
3rd - Catholic (Rosgaard)
4th - Ash'ari (al-Andalus)
5th - Asatru (Rosgaard)​
Phase Multiplier x2 - All score earned this phase is multiplied by 2 before being added to Total Points
Player Dynasty
​House Attafid
​
House Burgusid

House Zuhrid
​
House Hafsunid
​​House Banu Musa
​
​House Olmedo
House Galicia
​
​House Wazirid
House Amirid
​
House Barghawata
​House Barcelona
​
​House Mayurqid
​House Jalidid
​House Rustamid
​House Salamanqid
​
House A'idid
​House Hæsteining

​House Galinda
​House Pravia
​​House Toulouse

Total Points
7050
7000
6050
​5950
5150
​5125

4525
​4250
4100
​4000
​3800
​3800
3500
2800
2800
​2500

2412
2350
1900
900

Council
500
400
400
​

​150
200
​
600
​​300
​450
​250

150
300​

400
450

Culture

250
250​​
​250
200
​50

1000

​​600
​50
​



250

​
200
150
Faith
​250
200
250
​250
250
​200
150
​100
100
​
​150
​50

100

200
​100
50
150
150
​150
Prestige and Piety
500
400

​400

600



​800

700

​​700

300


Renown
​300
​300
​​300

​300
​300
​300

​300
​​200

​300
​​300
​​​200
2
00
​300
​400
100
200
​300
100
100
Kingdom of Castille
Ruler: House Olmedo (945+, 100%)​
Chancellor: House Burgusid (945+, 100%)
Steward: Unclaimed
Marshal: House Barghawata (948+, 75%)
​Spymaster: Unclaimed
Chaplain: Realm Priest (Disapproves)

​Influence Score: 5​
City Score (First City): 2.89 (Medina del Campo)
War Score: 0
Subterfuge Score: 0
Learning Score: ​0
Malikate of Xenxir
Ruler: Unclaimed
Chancellor: Unclaimed
Steward: House Jalidid (891-954, 25%)
Marshal: House Jalidid (954+, 50%)
​Spymaster: Unclaimed
Chaplain: Unclaimed

Influence Score: 3

City Score (First City): 1.37 (Santarem)
War Score: -1
Subterfuge Score: 0
Learning Score: 0
Malikate of al-Andalus
Ruler: House Attafid (968+, 25%)
Chancellor: Unclaimed
Steward: House Attafid (951-968, 50%)
Marshal: House Zuhrid (916+, 100%)
​Spymaster: House Attafid (942-951, 0%)
Chaplain: Unclaimed
​
​Influence Score: 9
City Score (First City): 4.93 (Cantillana)

War Score: 0
Subterfuge Score: 0
Learning Score: 7
Kingdom of Rosgaard
Ruler: House Hæsteining (929+, 100%)​
Chancellor: House Barcelona (952+, 75%)​
Steward: House A'idid (945+, 100%)​
Marshal: House Mayurqid (963+, 25%)​
​Spymaster: House Galicia (931+, 100%)​
Chaplain: Realm Priest (Disapproves)

Influence Score: 6
City Score (First City): 2.59 (Braga)
War Score: 1
Subterfuge Score: 0
Learning Score: ​8
Malikate of Tahert
Ruler: House Rustamid (879+, 100%)
Chancellor: House Amirid (949+, 75%)
Steward: Unclaimed
Marshal: Unclaimed
​Spymaster: Unclaimed
Chaplain: Unclaimed

Influence Score: 8
City Score (First City): 3.57 (Murviedro)
War Score: 0
Subterfuge Score: 0
Learning Score: ​0
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​Phase 3 - Compromise (915 - 945)
Base score multiplier x1
Phase 3 rankings and score
Influence Ranking
​1st -
al-Andalus
2nd - Navarra
3rd - tie
4th - Castille Xenxir
5th - Rosgaard
​
City Ranking
​1st - Rosgaard
2nd - al-Andalus
​
3rd - Navarra
4th - Xenxir
5th - Castille
War Ranking
​​1st - tie
2nd - tie
3rd - tie
4th - tie
5th - Xenxir al-Andalus 
Castille Navarra Rosgaard
Subterfuge Ranking
​
​1st - al-Andalus 
2nd - tie
3rd - tie
4th - tie
5th - Xenxir Castille
Navarra Rosgaard
Learning Ranking
​1st - al-Andalus
2nd -  Rosgaard
3rd - tie​​
4th - tie​​
5th - Xenxir Castille Navarra
Iberian Cultures (Head of Culture)
1st - Andalusian (Unclaimed)
2nd - Basque (Unclaimed)

3rd - Catalan (House Barcelona)
4th - tie
5th - Galician (
Unclaimed), Asturleonese ​(Unclaimed)
​
Iberian Faiths (Center of Faith)
1st - Muwalladism (al-Andalus)
2nd - Mozarabism (
al-Andalus)
3rd - Catholic (Rosgaard)
4th - Ash'ari (al-Andalus)
5th - tie​
Player Dynasty
​House Attafid
​
House Burgusid

House Zuhrid
​
​House Banu Musa
​
House Hafsunid
House Galicia
House Amirid
​House Olmedo
​House Jalidid
House Barcelona
​House Salamanqid

​House Wazirid
​House Galinda
​House Mayurqid
​House Pravia
House A'idid
​House Hæsteining
​​House Toulouse

House Rustamid
House Barghawata
Total Points
3950
​3900
​3650
3650
​​3550

3225
2100
2525
​2400
​2100
1700
1650
1450
1400
1100
1100
​812
600

0
0
Council
700
​200

150
200
​
100

200
400
​

​
​​200




12
Culture

250
​250
200
250
50

150
​
600
250
250
200

50
​​
Faith
​250
​200
​250
250
​250
150
100
200​
​100
​150

200
100
150

​150
100
​
150
Prestige and Piety
300
​500



​300

300
400
500



​500

200

600
Renown
​300
200
​​300

​300
​​200
​300

​200
200
​300
​​200

100
​​100
100
​200
100
200
200
Kingdom of Castille
Ruler: Unclaimed
Chancellor: Unclaimed
Steward: House Burgusid (879-945, 100%)
Marshal: House Olmedo (913-945, 100%)
​Spymaster: House Galicia (910-927, 25%)
Chaplain: Realm Priest (Disapproves)

​Influence Score: 4​
City Score (First City): 1.74 (Medina del Campo)
War Score: 0
Subterfuge Score: 0
Learning Score: ​0
Sultanate of Xenxir
Ruler: Unclaimed
Chancellor: Unclaimed
Steward: House Jalidid (891+, 100%)
Marshal: Unclaimed
​Spymaster: Unclaimed
Chaplain: Unclaimed

Influence Score: 4

City Score (First City): 2.62 (Beja)
War Score: 0
Subterfuge Score: 0
Learning Score: 0
Sultanate of al-Andalus
Ruler: Unclaimed
Chancellor: House Banu Musa (912-917, 0%)
Steward: House Wazirid (913-921, 25%)​
House Banu Musa (921-932, 25%)
House Attafid (932-942, 25%)
Marshal: House Attafid (913-916, 0%)
​
House Zuhrid (916+, 75%)
​Spymaster: House Attafid (916-917. 919-932, 942+, 50%)
House Banu Musa (917-919, 0%)
Chaplain: Unclaimed

​Influence Score: 7
City Score (First City): 3.94 (Cantillana)

War Score: 0
Subterfuge Score: 1
Learning Score: 12
Malikate of Navarra
Ruler: Unclaimed
Chancellor: Unclaimed 
Steward: Unclaimed
Marshal: Unclaimed
​Spymaster: Unclaimed
​Chaplain: Realm Priest (Disapproves)

​Influence Score: 5
City Score (First City): 3.06 (Olite)

War Score: 0
Subterfuge Score: 0
Learning Score: ​0
Kingdom of Rosgaard
Ruler: House Hæsteining (929+, 50%)​
Chancellor: Unclaimed
Steward: Unclaimed
Marshal: Unclaimed
​Spymaster: House Galicia (931+, 25%)​
Chaplain: Realm Priest (Disapproves)

Influence Score: 3
City Score (First City): 4.02 (Lugo)
War Score: 0
Subterfuge Score: 0
Learning Score: ​3
Picture
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Picture
​Phase 2 - Hostility (892 - 915)
Base score multiplier x1
Phase 2 rankings and score
Influence Ranking
​1st -
al-Andalus
2nd - tie
3rd - Leon Xenxir
4th - al-Sarq
5th - empty
​
City Ranking
​1st - al-Andalus
2nd - Leon
​
3rd - Xenxir
4th - al-Sarq
5th - empty
War Ranking
​​1st - tie
2nd - tie
3rd - tie
4th - Xenxir al-Andalus 
​
al-Sarq
 Leon
5th - empty​
Subterfuge Ranking
​
​1st - tie
2nd - tie
3rd - tie
4th - Xenxir al-Andalus
al-Sarq Asturias

5th - empty​
Learning Ranking
​1st - al-Andalus
2nd -  tie​​
3rd - tie​​
4th - Asturias Xenxir al-Sarq
5th - empty
Iberian Cultures (Head of Culture)
1st - Andalusian (Unclaimed)
2nd - Basque (
House Banu Musa)
3rd - tie
4th - Galician (House Galicia), Asturleonese ​(Unclaimed)
5th - Catalan (
House Barcelona)
​
Iberian Faiths (Center of Faith)
1st - Muwalladism (al-Andalus)
2nd - Mozarabism (
al-Andalus)
3rd - Catholic (al-Andalus)
4th - Ash'ari (al-Andalus)
5th - Karaism (al-Andalus)
​
Player Dynasty
​House Zuhrid
​
​House Banu Musa
House Galicia
House Hafsunid
House Burgusid
House Attafid
House Amirid
​House Olmedo
​
House Salamanqid

House Barcelona
​
House Jalidid
​House Galinda
House Wazirid
​
House Pravia
​
House Mayurqid
House A'idid
​
​House Toulouse

​House Hæsteining
House Rustamid
House Barghawata
Total Points
2950
​​2700

​2625
​2550
​​2550
2400
1500
1375
1150
1150
​1100
1000
1000
​800
​​700
600
450

0
0
0
Council
300​
​500
​100

​475
​900

350
400
375


​600





Culture
250
​800
​400
250
​250


50
250
200
​
200
250
100





​
Faith
250
​​250

​150
250
​​200

250
100
​200
​200
​150
​100
​150
100
150
​
100

​150
Prestige and Piety

200
​500


​300
​







​​500



Renown
​200
​200
​200
​​200
100

​200
​200
100
100
​200
100

100
100
100
​100
100


Kingdom of Leon
Ruler: Unclaimed
Chancellor: House Galicia (871-904, 50%)​
Steward: House Burgusid (879+, 100%)
Marshal: House Galicia (904-910, 25%)
House Olmedo (913+, 0%)​
​Spymaster: House Olmedo (881-910, 75%)​
House Galicia (910+, 0%)
Chaplain: Realm Priest (Approves)

​Influence Score: 4​
City Score (First City): 3.81 (Lugo)
War Score: 0
Subterfuge Score: 0
Learning Score: ​0
Sultanate of Xenxir
Ruler: Unclaimed
Chancellor: Unclaimed
Steward: House Jalidid (891+, 100%)​
Marshal: Unclaimed
​Spymaster: Unclaimed
Chaplain: Unclaimed

Influence Score: 4

City Score (First City): 2.69 (Beja)
War Score: 0
Subterfuge Score: 0
Learning Score: 0
Sultanate of al-Andalus
Ruler: Unclaimed
Chancellor: House Hafsunid (879-906, 50%)​
House Attafid (906-912, 25%)
House Banu Musa (912+, 0%)
Steward: House Wazirid (913, 0%)​
Marshal: House Zuhrid (879-913, 75%)​
House Attafid (913+, 0%)
​Spymaster: House Banu Musa (879-898, 25%), House Attafid (898-906, 25%)​
Chaplain: Unclaimed

​Influence Score: 7
City Score (First City): 4.65 (Cantillana)
War Score: 0
Subterfuge Score: 0
Learning Score: 15
Sultanate of al-Sarq
Ruler: Unclaimed
Chancellor: Unclaimed 
Steward: Unclaimed
Marshal: House Amirid (877, 100%)​
​Spymaster: Unclaimed
Chaplain: Unclaimed

Influence Score: 2
City Score (First City): 1.28 (Daroca)
War Score: 0
Subterfuge Score: 0
Learning Score: ​0
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Previous Phases
​Phase 1 - Opportunity (867 - 892)
Base score multiplier x1
Phase 1 rankings and score
Influence Ranking
​1st -
al-Andalus
2nd - Navarra
3rd - tie
4th - Asturias, Xenxir
5th - al-Sarq
​
City Ranking
​1st - al-Andalus
2nd - Xenxir
3rd - Asturias
4th - al-Sarq
5th - Navarra
War Ranking
​​1st - tie
2nd - tie
3rd - tie
4th - tie
5th - Xenxir, al-Andalus, al-Sarq, Asturias, Navarra
Subterfuge Ranking
​
​1st - tie
2nd - tie
3rd - tie
4th - tie
5th - Xenxir, al-Andalus, al-Sarq, Asturias, Navarra
Learning Ranking
​1st - al-Andalus
2nd -  al-Sarq
3rd - Xenxir
4th - tie​
5th - Asturias, Navarra
Iberian Cultures (Head of Culture)
1st - Andalusian (House Zuhrid)
2nd - Catalan (Unclaimed)

3rd - Basque (Unclaimed)
4th - Galician (Unclaimed)
5th - Asturleonese ​(Unclaimed)
​

Iberian Faiths (Center of Faith)
1st - Mozarabism (al-Sarq)
2nd - Muwalladism (al-Andalus)
3rd - Catholic (tie)
4th - Ash'ari (al-Andalus)
5th - Rabbinic (Xenxir)
​

Player Dynasty
​House Zuhrid
House Hafsunid
House Attafid
​
House Banu Musa
House Burgusid
​
​House Galicia
House Amirid
​House Olmedo
​
House Salamanqid

House Barcelona
​
House Galinda
House Wazirid
​
House Pravia
House A'idid
​
​House Toulouse

House Jalidid
House Mayurqid
​House Hæsteining

House Rustamid
House Barghawata
Total Points
1950
​1350
​1300
​​1150
​1100
​​900
​800
​650
​600
​600
​550
​550
​450
​400
​​300

300
​100
0
0
0
Council
250 (partial x2)
500
​700
​​200 (x2)

​300
​​​300

200 (x2)
​​100 (x2)
​






Culture
1000 (Head)
250
​
​​150
​250
​100
​
​200​
​250
​200
​150
​250
​50



Faith
200
​200
​200
​​200
​250
​​300 (x2)
​200 (x2)
​250
​250
​300 (x2)
​300 (x2)
​200 (x2)
​300 (x2)

200 (x2)
300 (x2)
200 (x2)


Prestige and Piety
400
​300
​300
​400
​200
​
300

​



​
​
​100




Renown
​100
100
100
​200
100
​200
100
100
100
100
100
100
100
100

100
100


Sultanate of Xenxir
Ruler: Unclaimed
Chancellor: House Zuhrid (870-878, 25%)​
House Hafsunid (878-879, 0%)​
House Jalidid (887-891, 0%)​
Steward: House Attafid (870-879, 25%)​,
House Jalidid (891+, 0%)​
Marshal: Unclaimed
​Spymaster: House Banu Musa (875-879, 0%)
Chaplain: Unclaimed

Influence Score: 4
​City Score (First City): 2.10 (Beja)

War Score: 0
Subterfuge Score: 0
Learning Score: 1
Sultanate of al-Andalus
Ruler: Unclaimed
Chancellor: House Hafsunid (879+, 50%)​
Steward: House Attafid (879+, 50%)​
Marshal: House Zuhrid (879+, 50%)​
​Spymaster: House Banu Musa (879+, 50%)​
Chaplain: Unclaimed

​Influence Score: 6
City Score (First City): 3.31 (Cantillana)

War Score: 0
Subterfuge Score: 0
Learning Score: 6
Sultanate of al-Sarq
Ruler: Unclaimed
Chancellor: Unclaimed 
Steward: Unclaimed
Marshal: House Amirid (877+, 50%)​
​Spymaster: Unclaimed
Chaplain: Unclaimed

​Influence Score: 0​
City Score (First City): 1.54 (Amposta)
War Score: 0
Subterfuge Score: 0
Learning Score: ​5
Kingdom of Asturias
Ruler: Unclaimed
Chancellor: House Galicia (871+, 75%)​
Steward: House Burgusid (879+, 50%)​
Marshal: Unclaimed 
​Spymaster: House Olmedo (881+, 25%)​
Chaplain: Realm Priest (Disapproves)

Influence Score: 4
City Score (First City): 1.86 (Palencia)
War Score: 0
Subterfuge Score: 0
Learning Score: ​0
Kingdom of Navarra
Ruler: Unclaimed
Chancellor: Unclaimed 
Steward: Unclaimed
Marshal: Unclaimed
​Spymaster: Unclaimed
​Chaplain: Realm Priest (Disapproves)

​Influence Score: 5
City Score (First City): 1.41 (Tafalla)

War Score: 0
Subterfuge Score: 0
Learning Score: ​0
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Start - Opportunity (867)
Base score multiplier x1
Kingdom of Asturias
Ruler: Unclaimed
Chancellor: Unclaimed 
Steward: Unclaimed
Marshal: Unclaimed 
​Spymaster: Unclaimed
Chaplain: Realm Priest

Influence Score: 4
City Score (First City): 0.91 (Betanzos)
War Score: 0
Subterfuge Score: 0
Learning Score (Faith Centers): ​3 (Catholic)
Sultanate of al-Andalus
Ruler: Unclaimed
Chancellor: Unclaimed 
Steward: Unclaimed
Marshal: Unclaimed
​Spymaster: Unclaimed
Chaplain: Unclaimed

Influence Score: 5
City Score (First City): 1.71 (Cantillana)
War Score: 0
Subterfuge Score: 0
Learning Score (Faith Centers): ​9 (Mozarabism, Muwalladism)
Kingdom of Navarra
Ruler: Unclaimed
Chancellor: Unclaimed 
Steward: Unclaimed
Marshal: Unclaimed
​Spymaster: Unclaimed
​Chaplain: Realm Priest

Influence Score: 3
City Score (First City): 1.40 (Barbastro)

War Score: 0
Subterfuge Score: 0
Learning Score (Faith Centers): ​0
Iberian Cultures
1st - Andalusian
3rd - Basque
3rd - Catalan
5th - Galician
5th - Empty (Tie)
Iberian Faiths
1st -Mozarabism
2nd - Muwalladism
3rd - Catholic
4th - Empty
5th - Empty
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Confirmed PLayers 21/21 - Selection Order
Legacy Placement - placement determined by ranking in player's latest Crusader Kings campaign
​1 - Spicylunchbox/Weston - placement from "The Old Gods"
2 - chaching/Eric - placement from "The Holy Land"

3 - Blyatt/Wyatt - placement from "The Holy Land"
4 - Ekcrbe/Erik - placement from "The Holy Land"
5 - oriemaster/Wyatt - placement from "The Old Gods"

6 - Official mr scruff/Brad - placement from "The Holy Land"
​7 - Jeudy100/Jordan - placement from "The Holy Land"
​8 - William - placement from "The Holy Land"
​9 - Alec - placement from "Holy Fury"


New Placement - placement determined by join order of this campaign
​10 - Dr Decoy 
11 - Morosaurus
​12 - Wander
13 - YoloMesh
​14 - Marquest
15 - Diabl0
​16 - vMao

17 - C0mpa

Title-Winners Penalty Box - placement determined by ranking with winner-penalty applied
​18 - Achab - placement from "The Holy Land"
19 - Moneymaker/Braxton - placement from "The Old Gods"

20 - Iron/Brian - placement from "The Holy Land"
21 - Lookatall/Blake - placement from "The Holy Land"
The Sheikhs of Al-Andalus
The nobility of Al-Andalus are a diverse collection of Islamic cultures descended from the Berber and Arab conquerors who destroyed the kingdom of the Visigoths. They are ruled over by the remnants of the once world-spanning Umayyad dynasty, who were relegated to this frontier of the Islamic world by the rise of the Abbasids. The court of the Umayyads follows the Ash'ari and Mashriqi traditions of their Arabian origins, but the clans of the sheikhs that serve them differ in their choice of whether to adhere to the old aristocratic ways or follow the popular pragmatism of the diverse communities they lead. Though the Umayyad hold over al-Andalus appears solid, challenges to their rule have been growing. The frontier emirates of Burtughal and Tulaytulah have already risen in a rebellion that could see the Sultanate's influence drastically reduced if successful, though success is only likely if the Sultan is distracted with further challenges. Even if this rebellion is put down however, the Umayyad dynasty is a withering force in the world, and the great Sultanate of al-Andalus seems destined to a fraught and fractured future. Now is a great time of opportunity for the lesser clans of al-Andalus.
House Jalidid
Sheikh Ibrahim of Yaburah
Spicy Lunchbox
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House Dhunnunid
​Sheikh Suleyman of Uqlish
Diabl0
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House Attafid
​Sheikh Ibrahim of Yaiyan
Wander
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House A'idid
​Sheikh Aid of Turtusah
Alec
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House Banu Musa
​Sheikh Lubb of Najera
Achab
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House Zuhrid
​Sheikh Ahmad of Isbiliyyah
chaching
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House Amirid
​Sheikh al-Sabbah of Mursiyyah
Jeudy100/Jordan
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House Hafsunid
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​Sheikh Ya'far of Malaqah
C0mpa
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the Catholic Counts
As the superior Umayyad armies swept aside the divided and ineffectual leadership of the Visigoths, those who chose not to submit retreated to the mountain highlands of Asturias and the Pyrenees. Recently, the Cantabria dynasty has had some success extending their rule from their mountain refuge, including securing the famed pilgrim road to Santiago de Compostela, and more recently, the new King of Asturias, Alfonso III, has wagered he can take advantage of rebellions against the Sultanate al-Andalus to extend his hand further still, into Portucale. Success in this war would be a major success for Christian authority in Iberia, but the kingdoms of Asturia and Navarra will still be precariously placed between the powerful Umayyads to the south and the Karlings to the north. After the political disruption and isolation of the Umayyad conquests, the Iberian people have diverged into many separate cultures, with varying influences of Islamic and Christian, or coastal and highland traditions. These cultures will each need charismatic and cunning rulers if they wish to play a part in the political future of Iberia, and not quietly follow the Visigoths into the obscurity of history. Leaders that will need to decide if their people are best served by allegiance to Rome, Paris, or Cordoba...or if they can stand on their own and be a beacon of Iberia's unique values.
House Pravia
Count Velascu of Pravia
YoloMesh
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House Galicia
Count Vitiza of Monterrei
Ekcrbe
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House Galinda
Count Azeari of Alto Aragon
oriemaster
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House Barcelona
Count Guifre of Urgell
William
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The Border Princes
In Iberia's borderlands, between the Sultanate of Cordoba and the northern kingdoms, brave and opportunistic families have arisen to protect or extort the local communities. These lands were most recently conquered by the Umayyad armies in generations past, but the authority of Cordoba has now weakened to the point of nonexistence in the region. Though the local nobles currently enjoy complete autonomy, it will not be long before an ambitious monarch wishes to fly his banner over their lands. To maintain their influence, these Dynasties will likely need to band together in defense or swear allegiance in exchange for favored treatment, but if they can play the Catholic and Ash'ari against each other perhaps one of these Dynasties can build a new realm. A realm that leaves behind these old allegiances and is instead founded on the unique ideas and traditions of Iberia.
​House Salamanqid
Count Boutros of Salamanqa
Dr Decoy 
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House Olmedo
Countess Sibilia of Olmedo
Morosaurus
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House Burgusid
Count Lubb of Burgus
Official mr scruff
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House Mayurqid
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Count Yuhanna of Mayurqid
Moneymaker
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The Interlopers
At many points through history, Iberia's political landscape has been radically altered by foreign conquerors, and their violent wake inevitably brings a vibrant clash of cultures that brings together far-flung traditions and shapes new faiths. As the Umayyad dynasty of Cordoba grows complacent in its power, a time of opportunity emerges for Iberians and, perhaps, for foreign rulers of a particularly ambitious disposition. From the north, when not warring among themselves, Karling rulers stretch their reach over the Pyrenees with Rome's blessing. From the south, the African rulers that emerged from under collapsing Umayyad control see the merchants return from Cordoba with purses full of gold, and wonder if they should be sending soldiers instead of diplomats. While the kings of Iberia fight among themselves, they would be wise to keep an eye towards the mountains and the coasts, lest they return from the battlefield to find foreign flags over their castles. Of course, one cannot truly influence the course of Iberia from a foreign throne and so these Dynasties will need to plant seeds in Iberian soil, by setting up members of their Dynasty as local, Iberian, monarchs who may bring their culture and faith with them, or may adopt those of their new home.
House Rustamid
​Emir Aflah of the Rustamids
​​​Iron
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House Hæsteining
Count Hæsteinn of Montaigu
​​Blyatt/Wyatt
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House Barghawata
Wali Yunus of Tamasna
Lookatall
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Hidden
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