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Emperor II

Nation Selection - Feb 13, Saturday 19:00-20:00 EST
First Session - Feb 21, Sunday 19:00-22:00 EST
Discord: ​https://discordapp.com/invite/mvD8vAR
Twitch: https://www.twitch.tv/officialmrscruff/

FINAL RANKINGS - PRESTIGE

bread - Papacy - 23 "The Inquisitor"
Imperator/zweldon - R. Republic of Hanover - 17 "The Paladin"
Elijah - ​​R. Republic of Silesia - 16
Iron/Brian - ​R. Republic of Franconia - 15
MoneyMaker/Braxton - ​​​R. Republic of Bregenz - 14
Eckrbe/Erik - R. Republic of Venice - 13 "The Autarch"
SpicyLunchbox/Weston - ​R. Republic of Passau - 12
lookatall/Blake​​​ - Sakerhetstinget of Scandinavia - 11
YoFlyMyGuy/Nate - Bishopric of Trier - 10
Cycoboy/​Jorge - ​R. Republic of the Palatinate - 9
Pixel - ​​Duchy of Prussia - 8
piano - Kingdom of Louisiana - 7
​Requiem - ​G. Republic of Andalusia - 6
Alec - Republic of Tuscany - 5
​Captain Dickers/Josh - ​G. Princedom of France - 4
Official Mr. Scruff/Brad - Empire of Hungary - 3
Blyatt/​Wyatt - ​​R. Rep. of Sardinia-Piedmont - 2
Dr Decoy - R. Rep. of the Golden Horde - 1
Scoring Rules
Scoring - Victory Cards and Tier Objectives

In-game points will be ignored for this campaign. Instead, players may accumulate points as described below.

Ages and Scoring - This campaign will count score at the election (or inheritance) of each new Holy Roman Emperor instead of at the end of each Age, with an additional final scoring in 1821 at the campaign's end. 
Most scoring is counted at the end of each Age, giving four opportunities for players to gain most of their score. Achieving these objectives is only counted at the end of the age, and will not count for any score if lost the day before the Age ends. Unless otherwise stated, these scores are multiplied by the number of the Age, meaning objectives become much more valuable over time. Score can also be gained in some ways that are immediate and any immediate score will generally be multiplied by the number of the Age it takes place during (Discovery - x1, Reformation - x2, Absolutism - x3, Revolution - x4). 
Advice: Treachery works best when executed close to the end of an Age, giving others little chance to retaliate before score is counted, but it can also be difficult to quickly pry away an objective from another player. Generally it is more reliable to obtain objectives as early as possible and defend them, rather than steal them. On the other hand, securing objectives early and aggressively can set the field against you in the campaign's early diplomacy. Waiting until the late game to make decisive moves can pay off, as the Age multiplier can quickly catapult a player into the lead as long as previous leaders are deprived of their own sources of score.

Tiers - This campaign will have only 1 Tier, but players are in groups with unique scoring rules.
In order to allow players some choice in competitiveness and difficulty, the nations are placed in tiers that share most of their scoring objectives. A player cannot gain score from objectives from other tiers than their own. Players in Tier 1 will always place before players in Tier 2 in final rankings for the purpose of prestige and future nation selection, no matter the score. In other words, the highest score in Tier 2 will rank directly behind the lowest score in Tier 1 as long as the player finishes the game. This is to ensure that players who wish to challenge themselves with difficult starts and competitive opponents are not unduly punished for a tough campaign. The winner (highest score) from each tier, however, will win +5 to their Gametactica prestige and a Paradox DLC of their choice.
Advice: Allies from other tiers will likely be more reliable than allies from your own tier, since you should not need to directly compete over objectives or ranking. However, allies from other tiers are also less likely to be focused on similar goals.


Victory Cards - Victory Cards will not be used for this campaign.

Objectives - Scoring objectives differ depending on the nation's group (scoring will occur at the coronation of each new Holy Roman Emperor). Objectives count as owned by a nation if that nation owns it or if one of their AI subjects own it (the AI subject does not count as owning the objective unless otherwise specified). If an objective happens to be in a player's protected area, the objective province does not count as protected. Any player that is a subject (including a tributary) must give half the value of any objectives scored to his overlord (this includes any source of points unless specifically stated). If the overlord is an AI, then these points are simply lost. 
 
Exalted Despots

- 1000 points for owning at least one of the objectives from a Conqueror Objective pair. Owning both objectives in a pair will still only be worth 1000 points total, but if any other Despot owns the other Conqueror Objective from that pair, both objectives are worth 0 pts.
- 1000 points for owning at least one Imperial Objective. Owning further Imperial Objectives will not yield any further points, but if two or more different Despots own any Imperial Objectives, all Imperial Objectives are worth 0 points for Despots.

Noble Counts
- For each Imperial Objective owned, Points equal to 10 times the number of member states in the Empire for each Imperial Objective owned with Free Cities counting as 2 states (90 at start).
- 1000 points for each Conqueror Objective owned.
- 500 points for every other Conqueror Objective that is owned by any member of the Holy Roman Empire (even AI or a member of another group) as long as the player is a member of the Empire (cooperative objective).
- 1000 points for any Imperial Reform passed for the first time (awarded to all Counts and scored immediately, not upon Imperial succession). This is increased to 2000 points for any Count that is the Emperor. If the Reform is a Centralization Reform this is increased to 4000 points for a Count who is the Emperor and no points are awarded to any other Counts. Points for Reforms will not be multiplied by Age.
- If a Count is ever Kingdom rank or higher and not a member of the Holy Roman Empire, they will be considered a Despot for the remainder of the campaign and be subject to their scoring rules. Previous score accumulated is not affected.
​​
Righteous Bishops
- Each time that the Papacy gains or renews control of the Curia. The game will pause for the Ecumenical Council (see below). Except during the Ecumenical Council, the Papacy is not allowed to use Curia Treasury funds to appoint Cardinals or Investigate Heresy.
​- 100 points for each province owned with a Cardinal. Cardinals in provinces owned by the Papacy do not count and are worth 0 score. Points for Cardinals will not be multiplied by Age.
- Points for each Papal Bull issued by a Bishop that holds the Curia will be equal to 1000 while the Tier level of the Catholic Defender of the Faith is V, and this value will be halved for each tier lower than V if the tier level drops (e.g. 250 points at tier level III). This is scored immediately, and not upon Imperial Succession.
- 500 points for each Conqueror or Imperial Objective that is held by a Catholic Theocracy or the Catholic Defender of the Faith (cooperative objective).
- 100 points for each Conqueror Objective or Imperial Objective province that is Catholic (cooperative objective).
- If a Bishop is ever Kingdom rank or higher and not a Theocracy, they will be considered a Despot for the remainder of the campaign and be subject to their scoring rules. Previous score accumulated is not affected.
​
Ecumenical Council of Bishops - When the Papacy wins control of the Curia, the game must pause to execute the following steps in order.
1. All Bishops, including the Papacy vote on if 500 ducats of the treasury should be spent to Investigate Heresy. If there is a tie vote, the Papacy decides the outcome. If the result is yes, the Papacy immediately Investigates.
2. The Papacy is allowed to choose or change his rivals as allowed by the game.
3. All Nations in good standing with the Papacy (Papal opinion above 0), may then request one Cardinal from the Papacy. At this time Nations may also spend available power to develop their provinces.
4. Using funds available from the Curia coffers, the Papacy must provide these Cardinals, starting with the owner of the highest development province without a Cardinal until either each requesting Nation has been awarded a Cardinal, 10 Cardinals have been awarded, or there are insufficient funds in the Curia coffers to supply the next Cardinal. Provinces held by subjects of a Nations count as being owned by that Nation during this process and if the Nation’s highest developed province is owned by a subject, than the subject is awarded the Cardinal. If there is a tie in province development at this point the two Nations must roll a d100 with the highest being awarded their Cardinal first. Because awarding a Cardinal uses a diplomat, these Cardinals will have to be owed, and must be instated before any Papal Bull’s may be passed.

​Rewards

- $20 worth of Paradox DLC

- Prestige - Earn 1 Prestige for your name on the Campaign Player List for participating in the campaign plus 1 Prestige for each player that you place higher than. The highest scoring player will earn an additional 5 Prestige.

-Titles - In addition, the highest scoring player within each starting group will earn a title for their name on the Campaign Player List.
​!Clarification for this campaign: A player's starting group cannot change!
Top scoring Noble Count - "The Paladin"
Top scoring Righteous Bishop - "The Inquisitor"
​Top scoring Exalted Despot - "The Autarch"

- Nation selection in a future campaign will go in order of prestige earned in this campaign, except players who received prizes will pick last (in order of final score).
Other Campaign Rules
​1. Diplomacy Campaign Rules - Rules to frustrate our most successful players

- The Gametactica campaign mod will make maintaining alliances difficult for Great Powers, forcing them to use other diplomatic options such as Guarantees and Enforce Peace in order to shepherd their sphere of influence.

2. The 30% Treaty Rule - To encourage riskier and shorter wars

In order to encourage more frequent, shorter wars that do not devolve into world-spanning conflicts, we will be using the 30% Rule in this campaign. At any point in a war that the primary aggressor/defender has 30% or more war-score, they may send a peace treaty demanding a white peace or the annexation of one province that they occupy, that is owned by the primary defender/aggressor, and that they share a border with by land or sea, and this peace treaty cannot be refused. To be unrefusable, the treaty must contain no other conditions except a white peace or the annexation of the single province and the province must not be a nation's capital. The sending player may pause the game for this treaty, so that the war-score will not change and the rule can be enforced. For this rule, provinces owned or occupied by non-tributary subjects count as being owned or occupied by their overlord.

3. Home Area Protection - Protection rules to maintain a minimal power base of every player.

Any player who loses their capital Area holdings to another nation will be able to pay a nominal fee to immediately seize the territory back. In this way, each player's starting Area is safe from annexation and players are not allowed to eliminate other players.

4. Endless Player Restart - Protection rules to maintain a minimal power base of every player.

If a player is eliminated by the AI, his starting capital, and all provinces in his capital's area that still have cores of his nation, will be released at the start of the next session as a vassal of the nation that now owns his starting capital province.

5. One-Time Absence Protection - Protection rules to maintain a minimal power base of every player.

During a missed session, a player may invoke protection for their nation one time. Other players may not attack a protected nation, and may not demand any peace terms from their nation if they find themselves at war by other means. Otherwise absent players' nations are not protected in missed sessions and players cannot take advantage of protection after the year 1750 regardless. If a war continues into a player's protected session, his enemies may not demand the ceding/release of land they did not occupy at the start of the protected session, or release nations that do not entirely exist within land they occupied at the start of the protected session, but other treaty terms that have no direct effect on province ownership are allowed in this situation. This protection is ignored in any wars initiated by the protected nation that target another player, so players are responsible for ensuring their nation is passive during their absence in their AI settings. Please inform one of the game hosts anytime before the start of a session if you will be absent and would like to use your protection. Protection may be used if arriving late but not for departing early.

6. Switching to a new Nation

A player may use the vassal release mechanic or colonial nation release mechanic to switch to playing another nation. Protected Areas in the campaign will not be changed. Players may switch nations via any in-game decision available, but their Protected Area will never change.

7. Nation Selection

Selection Order - Nation selection in this campaign will draw from the final rankings of each player's most recent EU4 Gametactica campaign (using the previous rewards description). Excluding recent title-winners (who will be selecting last), all players returning from previous campaigns will be able to to select nations in order of their final ranking descending from top score to lowest score, followed by any new players in a randomly determined order, followed by recent title-winners in order of final ranking. A player who has played in earlier campaigns but did not participate in the most recent campaign will be allowed to use the final ranking of their latest campaign to determine their selection placement, and will be placed directly behind the player of equivalent ranking from the most recent campaign. Any players who missed more than 50% of sessions in their last campaign will not pick according to score and will be placed at the end of the selection order in a random ranking determined by d100. A roll of 80 or higher will also place them before the 'title-winner' group, just to make things a bit less predictable. 
​
​Tiers - Tiers are not being used in this campaign. Please remember to choose a tier that reflects the challenge and intensity that you wish to experience. While you will interact and compete for the same resources with all other players, your score will only be compared to players from within your own tier. Tier 1 is rewarded with first choice from the (undisclosed) prize pool (winner only) and earliest choices in nation selection in the next campaign (according to the latest "rewards" update seen below), and is intended for players seeking difficult starts, intense diplomacy and intrigue, and experienced competition. Tier 4 is intended for players seeking more secure starts, more room to learn, more leniency for absences, and a fair amount of cooperation alongside their competition, but will have later placement for the next nation selection and its winner gets last selection from the prize pool. With four tiers, it is hoped that each player will be given some chance to customize their game experience.

Imbalance - Obviously, even within tiers, the nation choices are imbalanced in strength, making earlier selection positions very valuable for grabbing the "best" nations in any one tier. The choices available have been selected to allow each player good opportunities to use diplomacy and intrigue to compensate for any lacking in raw military or economic might. Any viewing of the previous campaign final rankings should be sufficient evidence to support the fact that starting nation strength does not predict final ranking.

Hidden Nations - Once any tier has had all available nations claimed, any Hidden nations in that tier will become available for selection, with possibly drastic changes to that tier's balance of power. This means that these secret nations will be impossible to pick by those with the earliest picks and that some unfortunate players may be be forced to select a lone available nation before more hidden nations become available. These new nations could be of major or insignificant power, may not appear at all if a tier is left unfinished, and will likely be great sources of hope and disappointment for those stuck with the last picks. The campaign designer(s) is not permitted to select one of these secret nations if any other choice is available.

8. Discord War Camps - Public channels for private coordination

Please do not enter occupied War Camp channels unless invited by an occupant. These channels are available for both plotting in peacetime and coordination during wartime. Refusing to respect War Camp privacy will lead to being kicked from the Discord.

9. Shared Bloodlines - Mentoring - Only possible in campaigns with Tiers

In order to mitigate the steep learning curve of EU4 for new players and to prevent the worst forms of manipulation, it is helpful to have at least one player that any newer player can know is a trustworthy source of advice. Towards that end, two players may agree to play in a Shared Bloodlines format in this campaign, conferring the below unique mechanics:
- Both players will choose their nation together, at the earliest selection position of the two players.
- The players must choose two nations in different Tiers. The player in the higher tier will be considered the "Mentor".
- The Mentor's nation selection must own 10 provinces or less and the Mentor may never exceed ownership of more than 10 provinces throughout the course of the campaign. Ownership for this purpose will include all Personal Unions, due to their inheritance mechanics, but excludes Vassals, Colonial Nations, and provinces assigned to a Trade Company. Willful violation of this rule will cause the independent release of all foreign cores within the Mentor's nation and all subjects at the end of the session. Violation of this rule outside of the Mentor's control must be immediately rectified by province release in-game.
- All score from Victory Cards and the specific provinces designated as Age Objectives will be combined from both players and split evenly between them. Other objectives will not be split due to possible improportionalities between Tier scoring systems.
- Any victory cards from either nation that fall on land that would penalize their partner will be rerolled.
MoDs
Gametactica Campaign Mod 
https://steamcommunity.com/sharedfiles/filedetails/?id=2388202502
​
Increased Diplomat Reliance:
- Alliances require a mutual 75+ opinion to create and maintain. This means your diplomats will be more vital to alliances, and actions such as guaranteeing independence and enforcing peace will be more useful as unilateral actions.
Decreased ability to rapidly expand:
- Higher war-score costs for annexations. This means discounts from casus belli will be important to your goals.
- Higher Aggressive Expansion, Over-Expansion, and Increased rebellion strength. This means expanding quickly is far more risky and supporting rebels is far more effective.
Idea Group changes:
- Increased significance of non-military Idea Groups
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The nations available are listed below, in order of most desirable starting conditions within each grouping.
The Hidden nations for each group will be revealed when all other nations in the group have been selected or if any player only has a single nation to choose from during his turn.
Groups
(No tiers)
Noble Counts
​Palatinate (Elector) - Jorge
Luneburg - zweldon
Saluzzo - Wyatt
​Bregenz - Braxton
​Florence - Alec
Opole - Elijah
Righteous Bishops
Munster (Elector replacing Cologne) - piano
Trier (Elector) - Nate
Wurzburg (Elector replacing Mainz) - Brian
Teutonic Order - Pixel
Papal State - bread
​Passau - Weston
Exalted Despots
Hungary - Brad
Sweden - Blake
Burgundy - Josh
Venice - Erik
​Tunis - Requiem
Great Horde - Dr Decoy
Conqueror Objectives
(8 objectives, 4 Pairs)
Paris - Sjælland
Warszawa - Riga
Ragusa - Constantinople
Barcelona - Napoli
Imperial Objectives
Wien
​Berlin
Ulm
Frankfurt
Lubeck
​Milano
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the Noble Counts
​The Electoral Palatinate - Elector Palatine Ludwig IV von Wittelsbach
- Starting Development: 40
- Provinces: 4
- Fort Level: 5

The County of Luneburg - Count Otto I von Welf
- Starting Development: 14
- Provinces: 2
- Fort Level: 1

​The County of Saluzzo - Count Ludovico I del Vasto
- Starting Development: 11
- Provinces: 1
- Fort Level: 1

​The County of Bregenz - Countess Elisabeth II von Montfort-Bregenz
- Starting Development: 5
- Provinces: 1
- Fort Level: 1

​The Republic of Florence  - Gonfaloniere Cosimo de'Medici
- Starting Development: 57
- Provinces: 3
- Fort Level: 3

​The County of Opole - Count Mikolaj Piast
- Starting Development: 29
- Provinces: 3
- Fort Level: 1
the Righteous Bishops
The Bishopric of Munster - Bishop-Elector Heinrich II
​- Starting Development: 28
- Provinces: 3
- Fort Level: 3

The Archbishopric of Trier - Archbishop-Elector Jakob von Sirk
​- Starting Development: 22
- Provinces: 2
- Fort Level: 3

The Bishopric of Wurzburg - Bishop-Elector Gottfried IV
​- Starting Development: 16
- Provinces: 2
- Fort Level: 3
- Begins with Vassals: Bamberg (6 development)


The Order of the Teutonic Knights - Hochmeister Konrad von Erlichshausen
​- Starting Development: 99
- Provinces: 11
- Fort Level: 7

The Papacy - Pope Eugenius IV
​- Starting Development: 63
- Provinces: 5
- Fort Level: 5
- Begins with Vassals: Urbino, Perugia (20 development)


The Bishopric of Passau - Bishop Leonard von Laiming
​- Starting Development: 11
- Provinces: 1
- Fort Level: 1
- Begins as a Vassal under the County of Munich
the exalted despots
The Kingdom of Hungary - Interregnum
​- Starting Development: 176
- Provinces: 23
- Fort Level: 11
- Begins with Personal Unions: Croatia (41 Development)


The Duchy of Burgundy - Duke Phillipe III de Bourgogne
​- Starting Development: 147
- Provinces: 11
- Fort Level: 11
- Begins with Vassals: Nevers (27 Development)
- Begins with Personal Unions: Brabant, Flanders, Holland (140 Development)


The Kingdom of Sweden - Arch-King Christopher III von Wittelsbach
​- Starting Development: 119
- Provinces: 26
- Fort Level: 9
- Begins under a Personal Union with the Kingdom of Denmark


The Serene Republic of Venice - Serene Doge Francesco Foscari
​- Starting Development: 175
- Provinces: 16
- Fort Level: 9
- Begins with Vassals: Naxos (6 development)


The Sultanate of Tunis - Sultan Uthman Hafsid
​- Starting Development: 111
- Provinces: 16
- Fort Level: 5

The Khanate of the Great Horde - Khan Kuchuk Genghisid
​- Starting Development: 131
- Provinces: 15
- Fort Level: 3
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Session 1 -- 1444-1479 
2 Imperial elections


​Papacy
Archbishopric of Trier
Archbishopric of Wurzburg
Bishopric of Passau
Archbishopric of Munster
Order of the Teutonic Knights
Kingdom of Venice
Kingdom of Hungary
Electoral Palatinate
Duchy of Luneburg
Duchy of Saluzzo
Duchy of Bregenz
Republic of Florence
Duchy of Opole
Duchy of Burgundy
​
Kingdom of Sweden
Sultanate of Tunis
Khanate of the Great Horde
Total Score
5600
​4800
4700
4700
​4600

4600
​2000
​1000





Conqueror Objectives
2900
2900
2900
2900
2900
​2900
​2000
​1000








Imperial Objectives
​1700
1700
1700
1700
1700
1700







Reforms or Curia Control
​1000
200​
​100

​100​






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 1459 - Emperor Friedrich II von Wettin (Saxony)
Paris - France
Warszawa - Poland
​Ragusa - Ragusa
​Barcelona - Aragon
---​--
Wien - Austria
Ulm - Ulm
Lubeck - Lubeck
Sjaelland - Denmark
Riga - Riga (Bishops)
​Constantinople - Venice
Napoli - Naples
​-----
Berlin - Brandenburg
Frankfurt - Frankfurt
Milano - Milan
1474 - Emperor Jiri z Podebrad (Bohemia)
Paris - France
Warszawa - Hungary
​Ragusa - Venice
​Barcelona - Aragon
​-----
Wien - Austria
Ulm - Ulm
Lubeck - Lubeck
Sjaelland - Denmark
Riga - Riga (Bishops)
​Constantinople - Venice
Napoli - Papal State (Bishops)
-----
Berlin - Brandenburg
Frankfurt - Wurzburg (Bishops)
Milan - Milan
Objectives that are awarding points will be colored to match the benefiting player. e.g. Venice
Objectives that are awarding points to a group will be noted adjacent to the owning nation. e.g.  (Bishops)
Note that despots do not gain points if another despot owns a paired objective. e.g. Paris and Copenhagen 
Objectives that are Catholic and awarding points to the Bishops will be colored yellow.
Points from Imperial Reforms, Cardinals, and Papal Bulls are not indicated as they are not related to objective provinces.
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SESSION 2 -- 1479-1516
​3 Imperial elections


​Papacy
​
Bishopric of Passau
Archbishopric of Trier
Archbishopric of Munster
​Archbishopric of Wurzburg
Order of the Teutonic Knights
Kingdom of Venice
Kingdom of Hungary
Electoral Palatinate
Imperial Duchy of Luneburg
Duchy of Saluzzo
Duchy of Bregenz
Republic of Florence
Duchy of Silesia
Duchy of Burgundy
​
Kingdom of Sweden
Sultanate of Tunis
Khanate of the Great Horde
Total Score
15000
​13600
13500
​13400
​13200

13000
5000
4000
1000
1000
1000
1000
1000
​1000





Conqueror Objectives
5100
5100
5100
5100
5100
​5100
3000
​3000
Imperial Objectives
3300
3300
3300
3300
3300
​3300

Reforms or Curia Control
​1000
​500

300
400
100
​



1000
1000
1000
1000
1000
​1000
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 1479 - Emperor Leopold VIII von Habsburg (Austria)
Paris - France
​Warszawa - Hungary
​Ragusa - Venice
​Barcelona - Castile
​-----
Wien - Austria
Ulm - Ulm
Lubeck - Lubeck
Sjaelland - Denmark
Riga - Riga (Bishops)
​Constantinople - Venice
Napoli - Papal State (Bishops)
-----
Berlin - Brandenburg
Frankfurt - Wurzburg (Bishops)
Milano - Milan
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1493 - Emperor Franz I von Wittelsbach (Austria)
Paris - France
Warszawa - Hungary
​Ragusa - Venice
​Barcelona - Castile
​-----
Wien - Austria
Ulm - Ulm
Lubeck - Lubeck
Sjaelland - Denmark
Riga - Riga (Bishops)
​Constantinople - Venice
Napoli - Papal State (Bishops)
-----
Berlin - Brandenburg
Frankfurt - Wurzburg (Bishops)
Milan - Milan
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1495 - Emperor August I von Welf (Luneburg)
Paris - France
Warszawa - Hungary
​Ragusa - Venice
​Barcelona - Castile
​-----
Wien - Austria
Ulm - Ulm
Lubeck - Lubeck
Sjaelland - Denmark
Riga - Riga (Bishops)
​Constantinople - Venice
Napoli - Papal State (Bishops)
-----
Berlin - Brandenburg
Frankfurt - Wurzburg (Bishops)
Milan - Milan
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Session 3 -- 1516-1555
2 Imperial elections


​Archbishopric of Munster
Papacy
​Order of the Teutonic Knights
Bishopric of Passau
​Archbishopric of Trier
Archbishopric of Wurzburg
Kingdom of Venice
​
Duchy of Hanover
​
Duchy of Silesia
​Duchy of Bregenz
Kingdom of Hungary
​Kingdom of Sweden
​Kingdom of Sardinia-Piedmont
Electoral Palatinate
Republic of Florence
Duchy of Burgundy
Sultanate of Andalusia
Khanate of the Great Horde
Total Score
​23400
​21200
​21000
20500
​20300
19900

9000
​5200
​​5200
​4100

4000
4000
​​3200
3000
3000


Conqueror Objectives
3400
3400
3400

3400
3400
3400
4000
2000
​2000

​2000

4000
​

2000
2000


Imperial Objectives
2800
2800
2800
2800
2800
2800

2200
​2200
​1100



​2200​

​

Reforms or Curia Control
3800

​1800
​700
600
500



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1531 - Emperor Louis XII de Valois (France)
Paris - France (Counts)
Warszawa - Hungary
​Ragusa - Venice
​Barcelona - Aragon
​-----
Wien - Austria
Ulm - Ulm
Lubeck - Hanover
Sjaelland - Sweden
Riga - Sweden
​Constantinople - Venice
Napoli - Papal State (Bishops)
-----
Berlin - Silesia
Frankfurt - Wurzburg (Bishops)
Milan - Saluzzo
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1542 - Emperor Louis XIII de Valois (France)
Paris - France (Counts)
Warszawa - Hungary
​Ragusa - Venice
​Barcelona - Aragon
​-----
Wien - Austria
Ulm - Bregenz
Lubeck - Hanover
Sjaelland - Sweden
Riga - Sweden
​Constantinople - Venice
Napoli - Papal State (Bishops)
-----
Berlin - Silesia
Frankfurt - Wurzburg (Bishops)
Milan - Saluzzo
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Session 4 -- 1555-1588
3 Imperial electionS


​Archbishopric of Westphalia
Papacy
​Order of the Teutonic Knights
Bishopric of Passau
​
Archbishopric of Wurzburg
​Archbishopric of Trier
Kingdom of Venice
​
Duchy of Hanover
​
Duchy of Silesia
​Kingdom of Sweden
​Imperial Duchy of Bregenz
Electoral Palatinate
Republic of Tuscany
Sultanate of Andalusia
​Kingdom of Sardinia-Piedmont
Kingdom of Hungary
Duchy of Burgundy
Khanate of the Great Horde
Total Score
33900
​32200
31800
31000
​29600
​29500

15000
​10640
10640
​10000
9540
6000

6000
​
6000
​​​5200
4000

Conqueror Objectives
5000
5000
5000
5000
5000
5000
6000
3000
3000
​6000

3000
3000
3000
​6000
Imperial Objectives
4000
4000
4000
4000
4000
4000

2440
2440
​
2440


​​
​2000
Reforms or Curia Control
1500
​2000
1800
1500
​700
200

Picture
1560 - Emperor Francois II de Valois (France)
Paris - France (Counts)
Warszawa - Hungary
​Ragusa - Venice
​Barcelona - Andalusia
​-----
Wien - Austria
Ulm - Bregenz
Lubeck - Hanover
Sjaelland - Sweden
Riga - Sweden
​Constantinople - Venice
Napoli - Papal State (Bishops)
-----
Berlin - Silesia
Frankfurt - Wurzburg (Bishops)
Milan - Sardinia-Piedmont
Picture
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1576 - Emperor Ulrich XIII von Montfort-Bregenz (Bregenz)
Paris - France (Counts)
Warszawa - Hungary
​Ragusa - Venice
​Barcelona - Andalusia
​-----
Wien - Hungary
Ulm - Bregenz
Lubeck - Hanover
Sjaelland - Sweden
Riga - Sweden
​Constantinople - Venice
Napoli - Papal State (Bishops)
-----
Berlin - Silesia
Frankfurt - Wurzburg (Bishops)
Milan - Sardinia-Piedmont
1578 - Emperor Hugo XIII von Montfort-Bregenz (Bregenz)
Paris - France (Counts)
Warszawa - Hungary (Bishops)
​Ragusa - Venice
​Barcelona - Andalusia
​-----
Wien - Hungary (Bishops)
Ulm - Bregenz
Lubeck - Hanover
Sjaelland - Sweden
Riga - Sweden
​Constantinople - Venice
Napoli - Papal State (Bishops)
-----
Berlin - Silesia
Frankfurt - Wurzburg (Bishops)
Milan - Sardinia-Piedmont
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Session 5 -- 1588-1621
1 Imperial election


​Bishopric of Westphalia
Papacy
​Order of the Teutonic Knights
Bishopric of Passau
​
Bishopric of Franconia
​Bishopric of Trier
Kingdom of Venice
​
Kingdom of Hanover
​
Kingdom of Silesia
Imperial Kingdom of Sweden
Duchy of Bregenz

Electoral Palatinate
G. Republic of Tuscany
Empire of Andalusia
​Kingdom of Sardinia-Piedmont
Kingdom of Hungary
Duchy of Burgundy
Khaganate of the Golden Horde
Total Score
36500
​35800
34900
34800
​32600
30950

17000
​14460
​14460
​​13450
​13360
9000

9000
​8
000
​​​5200
4000

Conqueror Objectives
1200
1200
1200
1200
1200
600
​2000
3000
3000
​2600
​3000

3000
​3000
​2000
Imperial Objectives
​1400
1400
1400
1400
1400
700
​​
820
820
​​700
​820
Reforms or Curia Control

1000
500
1200
400
150



​150

Picture
1603 - Emperor Karl IX Haard (Sweden)
Paris - France (Counts)
Warszawa - Hungary
​Ragusa - Venice
​Barcelona - Andalusia
​-----
Wien - Hungary
Ulm - Bregenz
Lubeck - Hanover
Sjaelland - Sweden (Counts)
Riga - Sweden (Counts)
​Constantinople - Venice
Napoli - Papal State (Bishops)
-----
Berlin - Silesia
Frankfurt - Wurzburg (Bishops)
Milan - Sardinia-Piedmont
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Session 6 -- 1621-1652
2 Imperial election

​
​​Papacy
​
Bishopric of Passau
​
Bishopric of Franconia
Bishopric of Westphalia
​Duchy of Prussia
​Bishopric of Trier
​Imperial Kingdom of Hanover
​
Kingdom of Silesia
​Kingdom of Bregenz
​Kingdom of Scandinavia
Empire of Venice
Electoral Palatinate
G. Republic of Tuscany
Empire of Andalusia
Kingdom of Hungary
​Kingdom of Sardinia-Piedmont
Duchy of Burgundy
Empire of the Golden Horde
Total Score
50500
47200

45100
42350
40950
37500
​29160

29160
​28060
​25850

23000
21000
21000
14000
10050
​​​5200


Conqueror Objectives
​​7500
​​​
7500
7500
3750
​3750
​3750
12000

12000
​​​12000
​7500

6000
12000
12000
6000
​3750

Imperial Objectives
4200​
4200​

4200​
​2100

2100
2100
2700
2700
2700

​4200​




​2100

Reforms or Curia Control
3000
700
800

200
700



700




​200

Picture
1626 - Emperor Mose III Zorzi (Venice)
Paris - Burgundy (Counts)
Warszawa - Hungary
​Ragusa - Venice
​Barcelona - Andalusia
​-----
Wien - Hungary
Ulm - Bregenz
Lubeck - Hanover
Sjaelland - Sweden (Counts)
Riga - Sweden (Counts)
​Constantinople - Venice
Napoli - Papal State (Bishops)
-----
Berlin - Silesia
Frankfurt - Franconia (Bishops)
Milan - Sardinia-Piedmont
Picture
​1632 - Emperor Wilhelm Piast (Hanover)
Paris - Burgundy (Counts)
Warszawa - Hungary
​Ragusa - Venice (Counts)
​Barcelona - Andalusia
​-----
Wien - Hungary
Ulm - Bregenz
Lubeck - Hanover
Sjaelland - Sweden (Counts) (Bishops)
Riga - Sweden (Counts) (Bishops)
​Constantinople - Venice (Counts)
Napoli - Papal State (Bishops)
-----
Berlin - Silesia
Frankfurt - Franconia (Bishops)
Milan - Sardinia-Piedmont
Picture
Picture
Picture
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Session 7 -- 1652-1685
1 Imperial election

​
​​Papacy
​Bishopric of Franconia
​Bishopric of Passau
Bishopric of Westphalia
​Duchy of Prussia
​Bishopric of Trier
​Imperial Kingdom of Hanover
​
​Kingdom of Scandinavia
​Kingdom of Silesia
​Kingdom of Bregenz
Empire of Venice
Electoral Palatinate
G. Republic of Tuscany
Empire of Andalusia
Kingdom of Hungary
​Kingdom of Sardinia-Piedmont
Duchy of Burgundy
Empire of the Golden Horde
Total Score
55000
​51700
50450
44600
43200
40200
34890
​34050

33390
32290

27500
24000
22500
17000
12300
​​​5200
3000

Conqueror Objectives
2400
​2400
​1200
1200
1200
1200
4500
​3600
3000
3000
4500
3000
1500
3000
1200

3000
Imperial Objectives
​2100
​2100
1050​
1050​
1050​
1050​
1230
​3150
​1230
​1230




1050​
Reforms or Curia Control

2100
1000


450

​1450


Picture
​1668 - Emperor Karl Piast (Hanover)
Paris - Burgundy (Counts)
Warszawa - Hungary
​Ragusa - Venice
​Barcelona - Andalusia
​-----
Wien - Hungary
Ulm - Bregenz
Lubeck - Hanover
Sjaelland - Hanover (Counts)
Riga - Scandinavia
​Constantinople - Venice
Napoli - Papal State (Bishops)
-----
Berlin - Silesia
Frankfurt - Franconia (Bishops)
Milan - Sardinia-Piedmont
Picture
Picture
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Session 8 -- 1685-1718
2 Imperial election

​
​​Papacy
​Bishopric of Franconia
​Bishopric of Passau
​
Bishopric of Trier
Kingdom of Hanover
Bishopric of Westphalia
​Duchy of Prussia
​​Kingdom of Silesia
​Kingdom of Bregenz
​​Kingdom of Scandinavia
Empire of Venice
Electoral Palatinate
G. Republic of Tuscany
Empire of Andalusia
Kingdom of Hungary
Duchy of Burgundy
​Kingdom of Sardinia-Piedmont
Empire of the Golden Horde
Total Score
63400
61300
55150
50000

49350
48800
47400
44850

43750
42950

38000
33000
27000
23000
16500
​9000

​​​5200

Conqueror Objectives
4200
4200
2100
4200
12000
2100
2100
9000
9000
​​4200
10500
9000
4500

6000
2100
6000

Imperial Objectives
4200
4200
2100
​4200

2460
2100
2100
2460
2460
4200




2100
Reforms or Curia Control

1200
500
1400




​
500
Picture
​1694 - Emperor Giovanni II Zorzi (Venice)
Paris - Burgundy (Counts)
Warszawa - Hungary
​Ragusa - Venice
​Barcelona - Andalusia
​-----
Wien - Hungary
Ulm - Bregenz
Lubeck - Hanover
Sjaelland - Hanover (Counts)
Riga - Scandinavia
​Constantinople - Venice
Napoli - Papal State (Bishops)
-----
Berlin - Silesia
Frankfurt - Franconia (Bishops)
Milan - Sardinia-Piedmont
Picture
​1695 - Emperor Mose Zorzi (Venice)
Paris - Burgundy (Counts)
Warszawa - Hungary
​Ragusa - Venice (Counts)
​Barcelona - Andalusia
​-----
Wien - Hungary
Ulm - Bregenz
Lubeck - Hanover
Sjaelland - Hanover (Counts)
Riga - Scandinavia
​Constantinople - Venice (Counts)
Napoli - Papal State (Bishops)
-----
Berlin - Silesia
Frankfurt - Franconia (Bishops)
Milan - Sardinia-Piedmont
Picture
Picture
Picture
Picture

Session 8 -- 1718-1749
1 Imperial election

​
​​Papacy
​Bishopric of Franconia
Kingdom of Hanover
​Bishopric of Passau
​​Kingdom of Silesia
​​Kingdom of Bregenz
​Bishopric of Trier
Bishopric of Westphalia
​Duchy of Prussia
​​Kingdom of Scandinavia
Empire of Venice
Electoral Palatinate
G. Republic of Tuscany
Empire of Andalusia
Kingdom of Hungary
Duchy of Burgundy
​Kingdom of Sardinia-Piedmont
Empire of the Golden Horde
Total Score
68200
66700
​​60790
56900
​55730
​
53190
51750

50200
48800

46100
46000
42440
31000
27000
17900
14750

​​​9200

Conqueror Objectives
2800
2800
​​10000
1400
​8000
​8000
1400
1400
1400
2800
8000
8000
4000
4000
1400
5400


Imperial Objectives


1440

​2880
​1440





1440




4000
Reforms or Curia Control
2000
​2600

350
​​

350


350





350
Picture
​1741 - Emperor Giovanni III Zorzi (Venice)
Paris - Burgundy (Counts)
Warszawa - Hungary
​Ragusa - Venice (Counts)
​Barcelona - Andalusia
​-----
Wien - Silesia
Ulm - Bregenz
Lubeck - Hanover
Sjaelland - Hanover (Counts)
Riga - Scandinavia (Bishops)
​Constantinople - Venice (Counts)
Napoli - Papal State (Bishops)
-----
Berlin - Silesia
Frankfurt - Palatinate
Milan - Sardinia-Piedmont
Picture
Picture
Picture
Picture

Session 9 -- 1749-1781
3 Imperial elections

​
Kingdom of Hanover
Papacy
​Bishopric of Franconia
​R. Republic of Silesia
​​​Kingdom of Bregenz
Empire of Venice
​Order of Passau
​​​Kingdom of Scandinavia
​R. Republic of the Palatinate
​Bishopric of Trier
Bishopric of Westphalia
​Duchy of Prussia
​
Empire of Andalusia
Republic of Tuscany
​R. Empire of France
Kingdom of Hungary
​​R. Rep. of Sardinia-Piedmont
Empire of the Golden Horde
Total Score
91510
86600

85200
​81810
75230
​67000

65150
​61850

61800
60000
57700
56000
​47000

40000
​28000
25100

​21200

Conqueror Objectives
24000
14400

14400
​18000

​18000
​21000

7200
14400
18000
7200
7200
7200
​20000

9000
​11200
7200

Imperial Objectives
6720

​
​8080

​4040

​​1360





​​


​
12000
​Reforms or Curia Control

​4000
4100

​
​
1050
1350

1050
300
​


1050


Picture
​1749 - Emperor Adolf von Osterna (Hanover)
Paris - France
Warszawa - Hungary
​Ragusa - Venice (Counts)
​Barcelona - Andalusia
​-----
Wien - Silesia
Ulm - Bregenz
Lubeck - Hanover
Sjaelland - Hanover (Counts)
Riga - Scandinavia (Bishops)
​Constantinople - Venice (Counts)
Napoli - Papal State (Bishops)
-----
Berlin - Silesia
Frankfurt - Palatinate
Milano - Sardinia-Piedmont
Picture
​1764 - Emperor Michele IV Castracani (Venice)
Paris - Andalusia
Warszawa - Hungary
​Ragusa - Venice (Counts)
​Barcelona - Andalusia
​-----
Wien - Silesia
Ulm - Bregenz
Lubeck - Hanover
Sjaelland - Hanover (Counts)
Riga - Scandinavia (Bishops)
​Constantinople - Venice (Counts)
Napoli - Papal State (Bishops)
-----
Berlin - Silesia
Frankfurt - Hanover
Milano - Sardinia-Piedmont
Picture
​1766 - Emperor Francesco Castracani (Venice)
Paris - Andalusia
Warszawa - Hungary
​Ragusa - Venice (Counts)
​Barcelona - Andalusia
​-----
Wien - Silesia
Ulm - Bregenz
Lubeck - Hanover
Sjaelland - Hanover (Counts)
Riga - Scandinavia (Bishops)
​Constantinople - Venice (Counts)
Napoli - Papal State (Bishops)
-----
Berlin - Silesia
Frankfurt - Hanover
Milano - Sardinia-Piedmont
Picture
Picture
Picture
Picture

Session 10 -- 1781-1821
2 Imperial elections?

​
Papacy
R. Republic of Hanover
​​R. Republic of Silesia
​R. Republic of Franconia
​​​R. Republic of Bregenz
R. Republic of Venice
​R. Republic of Passau
​​​Sakerhetstinget of Scandinavia
Bishopric of Trier
​R. Republic of the Palatinate
​
​Duchy of Prussia
Kingdom of Louisiana
​G. Republic of Andalusia
Republic of Tuscany
​G. Princedom of France
Empire of Hungary
​​R. Rep. of Sardinia-Piedmont
R. Rep. of the Golden Horde
Total Score
103400
100070

88370
85200
80510
​73000

67900
67150
​68100

63800
​63400
60250
59000
42000
38100
27500

​26200
​9000
Conqueror Objectives
10400
6000
​4000
​
4000
6000
2400
4800
​5200

2000
​5200
2400
12000
2000
7200
2400
​
6800
Imperial Objectives
​4400
2560
2560

1280



2200

​2200



2200

​4000
2200
Reforms or Curia Control
​2000





350
500
700
​

150


700
Picture
​1788 - Emperor Eduard von Osterna (Hanover)
Paris - Andalusia
Warszawa - Hungary
​Ragusa - Hungary
​Barcelona - Andalusia
​-----
Wien - Silesia
Ulm - Bregenz
Lubeck - Hanover
Sjaelland - Hanover (Counts)
Riga - Scandinavia (Bishops)
​Constantinople - Venice (Counts)
Napoli - Papal State (Bishops)
-----
Berlin - Silesia
Frankfurt - Hanover
Milano - Sardinia-Piedmont
Picture
1821 - Viva Revolution
Paris - France
Warszawa -  Golden Horde
​Ragusa - Venice
​Barcelona - Andalusia
​-----
Wien - Silesia
Ulm - Bregenz
Lubeck - Hanover
Sjaelland - Scandinavia
Riga - Golden Horde
​Constantinople - Papal State (Bishops)
Napoli - Papal State (Bishops)
-----
Berlin - Prussia (Bishops)
Frankfurt - Trier (Bishops)
Milano - Sardinia-Piedmont
Picture
Picture
Picture
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