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GAME TACTICA
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Mandate Of heaven III

Nation Selection - 07 Nov, Sunday 8:00 PM EDT
First Session - 14 Nov, Sunday 7:00 PM EDT

Final Rankings - Prestige

 Sultanate of Malacca - Iron/Brian - 23 "Paragon of Ganesha"
​​​Tribe of Australia - ekcrbe/Erik - 17
Khanate of the Qing - Braxton - 16 "Dynasty of Tian"
​​Sultanate of Ryukyu - Reqrium - 15
Tribal Empire of the Mongols - DiePie - 14
Kingdom of Majapahit - lookatall/Blake - 13​
Rev. Republic of Shun - Alec - 12​​
​​​Empire of Japan - William - 11 "Spear of Hachiman"
Rev. Republic of Ava - oriemaster198/Wyatt - 10 "Hammer of Samsara"
Celestial Empire of the Chosokabe - Official MrScruff/Brad - 9
Kingdom of Khmer - YoFly/Nate - 8​
​Sultanate of Bengal - Demiwar - 7
Rev. Republic of ​Korea - Dr Decoy - 6
Rev. Republc of Dai Viet - bbaron - 5​​
Rev. Republic of the Tokugawa - spicylunchbox/Weston - 4
​​Rev. Republic of the Yamana - unemployedmale - X​
Duchy of the Ainu - Blyatt/Wyatt - 3
Rev. Republic of Kotte - Aqulan - 2​
Pir. Confederacy of Palembang - Morosaurus - 1
Scoring and Campaign specIfic Rules
In-game points will be ignored for this campaign. Instead, players may accumulate points as described below.

​Scoring Intervals - Scoring will occur immediately at the election of each new Emperor of the Chinese Empire.
Advice: Scoring Intervals are quasi-random to reduce meta-gaming.

The Mandate of Heaven and Religion - The Religion of the Emperor of China and the status of Imperial Reforms will affect scoring in this campaign. The Emperor will count as foreign if the Emperor's religion does not match the Player's religion(s). Confucian nations count as all religions they have harmonized with. Tengri nations will also count as any religion they have as syncretic.
Advice: Some nations will be innately more versatile than others. Confucian nations can attempt to harmonize with religions in order to increase diplomatic relations with foreign subjects or ease life under a foreign emperor. Tengri nations my change their syncretic religion and Buddhist nations may convert between the three schools for the same reasons. Note that any player attempting to become the Emperor of China will need to own Beijing, Nanjing, and Canton in order to successfully gain Mandate, so plan on capturing these provinces as soon as possible. It would be wise to support any non-foreign Chinese Emperor, since helping him pass reforms can stop most other players in the campaign from scoring.

Scoring with Victory Cards - Players will gain score equal to the full value of any owned victory cards (1000, 2000, 3000, or 4000) minus the full value of any victory cards held by other players or AI on any of their former territory (any provinces that were once owned by the player as identified by the in-game VC score system). This value cannot go below 0. Victory Card values are not affected by the Age because they already scale in value accordingly. Victory Cards that spawn on protected areas will be moved to the area that is the least distance (counted by adjacent provinces and sea zones) to the capital of the Victory Card owner, that contains at least one province of the target player, and shares a border or sea zone with the target player. If the Emperor of China is foreign, players will lose 20% of the value of all Victory Cards for each reform the Emperor has passed (i.e. if all 5 reforms are passed, Victory Cards are worth 0 points). Victory Cards must be fully owned by the nation it is assigned to be scored and cannot be scored if held by a subject, although the Victory Cards assigned to subjects can be scored by the subject and stolen by the overlord as detailed below in Scoring with Subjects.
Advice: Victory cards will target Allies and Rivals that you border. Be wary of allying your neighbours and do not allow your old alliances to prevent you from collecting these points. Helping players to capture Victory Cards on another player's territory may useful if the target player is currently winning through the score gained through their own Victory Cards, as this can help negate that score.

Scoring with Trade Centers - Players can score by controlling Centers of Trade. Owning any Center of Trade in the Trade Nodes listed below will be worth 500 points as long as that Center of Trade is not in a player's Protected Area (all players may reannex land in their Protected Area via decision in-game). If the Emperor of China is foreign for a player, 100 pts (20%) will be subtracted from the score awarded to the player for each reform the Emperor has passed (i.e. if 1 reform is passed, a Center of Trade will be reduced to 400 pts). AI who control Centers of Trade will give points to their Overlord as detailed in Scoring with Subjects.
- The Shinto Emperor - As long as the Shogunate exists, the Shogun and all subject Daimyo will ignore penalties from the Chinese Emperor's reforms as long as the Shogun has more subject Daimyo than the Chinese Emperor has Tributaries. No other subject types are counted in this comparison.
Advice: Because of their distribution and visibility. Centers of Trade are the base objective of this campaign, capturing Centers of Trade is always a good idea, but sometimes you can get a higher net gain or avoid assimilating costly, rebellious lands through subjects. However, no matter how far your spread the reach of your nation, a foreign Chinese Emperor can make it all worthless. The Shogunate is unable to go to war to seize the Mandate of Heaven, but if Kyoto has enough subjects to rival the glory of Beijing, it can hold itself above foreign influence.
Scoring Trade Nodes
Yumen
Lhasa
​Burma
​Siam
Beijing
Xi'an
Hangzhou
Chengdu
​Canton
Girin
Nippon
Philippines
Malacca
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Scoring with Market Domination - Any player can score by controlling production of high-demand Chinese goods, and outsiders can score by infiltrating the Chinese markets.
- Players will score 1500 points each for being the Production Leader in Silk, Tea, or Chinaware, as long as another nation does not also have the Trading In bonus for that Good. This score will be reduced by 20% for each reform currently passed by a Foreign Emperor of China.

- Players in the Interlopers nation group can score 1500 points for having the Trading In bonus for Silk, Tea, or Chinaware. This is reduced to 500 points if the player is also the Production Leader of the same Good (for a total of 2000 points for the Production Leader and Trading In bonus). This score will be reduced by 20% for each reform currently passed by a Foreign Emperor of China. If two Interlopers posses the Trading In bonus at once, neither nation can claim them and the points are lost.
Advice: Controlling the production of Chinese goods gives all players a good reason to invade and hold the lands of China, Japan, and Siam. Due to their barbaric cultures and religions, the Enterprising Interlopers are unlikely to gain the Mandate of Heaven, but they do have access to far off trade networks that can make Chinese products more valuable to them than a Chinese throne.


Scoring with Subjects - Overlords can score through subject nations.
- Players will take a percentage of the score gained for Victory Cards, Trade Power, Market Domination, or Subjects by any of their Subjects, including Tributaries. This applies to both AI and Player subjects (including AI victory cards which can be used to gain score for their overlords if completely held by the respective subject).
Tributaries - 20%
Vassals/Marches/Personal Unions/Trade League Members - 50%
- AI Overlords will take score from Player subjects in the same manner, but this score is simply lost.

- Any score taken from Subjects by the Emperor of China will be increased to the full value that would have been stolen before penalties from reforms.
​- Daimyo - As long as the Shogunate exists, Daimyo give a percentage of their score to the Shogun based on the Daimyo's Isolation Level x 20 (this gives a range of 0 to 80%), up to a maximum of the Shogun's own Isolation Level. Tributaries of a Shinto Overlord give a percentage of their score to their overlord based on the Overlord's Isolation Level x 20 (this gives a range of 0 to 80%). Non-Shinto Daimyo count as Isolation level 1.
- Imperial Shogunate - As long as the Shogunate exists, Tributaries of the Shogunate give a percentage of their score to their Overlord based on the Shogun's Isolation Level x 20 (this gives a range of 0 to 80%), and all Daimyo subjects of the Shogun will gain score from Tributaries of the Shogunate as if they were their own. They must use their own Isolation Level for this calculation but cannot gain more score from a Tributary than the Shogun.  Non-Shinto Daimyo count as Isolation level 1. No percentage of this score can be taken by the Shogun.
Advice: Scoring through subjects can allow you to gain score from the efforts of other players, much faster than it would take to gain the score yourself. A single war can establish Tributary status and net more score than assimilating a costly province. The score taken by the Shogun from his Daimyo will likely change over time based on the confidence of the Shogun and the relationship he has with his Daimyo. By increasing his Isolationism he can force his high-scoring Daimyo to do the same and contribute to the greater-good of Japan. Daimyo can also gain co-operative score by working together to secure tributaries for Kyoto, and the Daimyo that are most focused on the will of the Shogunate will gain greatest from these overseas conquests.
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​Rewards

- $20 worth of Paradox DLC

- Prestige - Earn 1 Prestige for your name on the Campaign Player List for participating in the campaign plus 1 Prestige for each player that you place higher than. The highest scoring player will earn an additional 5 Prestige.

-Titles - In addition, the highest scoring player within each starting group will earn a title for their name on the Campaign Player List.
Top scoring Confucian Kingdom or Tengri Terror - "Dynasty of Tian"
Top scoring Theraveda Throne - "Hammer of Samsara"
​Top scoring Shinto Samurai - "Spear of Hachiman"
Top scoring Enterprising Interloper - "Paragon of Ganesha"


- Nation selection in a future campaign will go in order of prestige earned in this campaign, except players who received prizes will pick last (in order of final score).
Standard House Campaign Rules
​1. Diplomacy Campaign Rules - Rules to frustrate our most successful players

- The Gametactica campaign mod will make maintaining alliances difficult for Great Powers, forcing them to use other diplomatic options such as Guarantees and Enforce Peace in order to shepherd their sphere of influence.

2. The 30% Treaty Rule - To encourage riskier and shorter wars  

In order to encourage more frequent, shorter wars that do not devolve into world-spanning conflicts, we will be using the 30% Rule in this campaign. At any point in a war that the primary aggressor/defender has 30% or more war-score, they may send a peace treaty demanding a white peace or the annexation of one province that they occupy, that is owned by the primary defender/aggressor, and that they share a border with by land or sea, and this peace treaty cannot be refused. To be unrefusable, the treaty must contain no other conditions except a white peace or the annexation of the single province and the province must not be a nation's capital. The sending player may pause the game for this treaty, so that the war-score will not change and the rule can be enforced. For this rule, provinces owned or occupied by non-tributary subjects count as being owned or occupied by their overlord. (Currently under legislative review)

3. Starting Area Protection - Protection rules to maintain a minimal power base of every player.

Any player who loses their capital Area holdings to another nation will be able to pay a nominal fee to immediately seize the territory back. In this way, each player's starting Area is safe from annexation and players are not allowed to eliminate other players.

4. Endless Player Restart - Protection rules to maintain a minimal power base of every player.

If a player is eliminated by the AI, his starting capital, and all provinces in his capital's area that still have cores of his nation, will be released at the start of the next session as a vassal of the nation that now owns his starting capital province.

5. One-Time Absence Protection - Protection rules to maintain a minimal power base of every player.

During a missed session, a player may invoke protection for their nation one time. Other players may not attack a protected nation, and may not demand any peace terms from their nation if they find themselves at war by other means. Otherwise absent players' nations are not protected in missed sessions and players cannot take advantage of protection after the year 1750 regardless. If a war continues into a player's protected session, his enemies may not demand the ceding/release of land they did not occupy at the start of the protected session, or release nations that do not entirely exist within land they occupied at the start of the protected session, but other treaty terms that have no direct effect on province ownership are allowed in this situation. This protection is ignored in any wars initiated by the protected nation that target another player, so players are responsible for ensuring their nation is passive during their absence in their AI settings. Please inform one of the game hosts anytime before the start of a session if you will be absent and would like to use your protection. Protection may be used if arriving late but not for departing early.

6. Switching to a new Nation

A player may use the vassal release mechanic or colonial nation release mechanic to switch to playing another nation. Protected Areas in the campaign will not be changed. Players may switch nations via any in-game decision available, but their Protected Area will never change.

7. Discord War Camps - Public channels for private coordination

Please do not enter occupied War Camp channels unless invited by an occupant. These channels are available for both plotting in peacetime and coordination during wartime. Refusing to respect War Camp privacy will lead to being kicked from the Discord.
NAtion Selection
Selection Order - Nation selection in this campaign will draw from the final rankings of each player's most recent Gametactica campaign (using the previous rewards description). Excluding recent title-winners (who will be selecting last), all players returning from previous campaigns will be able to to select nations in order of their final ranking descending from top score to lowest score, followed by any new players in a randomly determined order, followed by recent title-winners in order of final ranking. A player who has played in earlier campaigns but did not participate in the most recent campaign will be allowed to use the final ranking of their latest campaign to determine their selection placement, and will be placed directly behind the player of equivalent ranking from the most recent campaign. Any players who missed more than 50% of sessions in their last campaign will not pick according to score and will be placed in the random pool with new players.  

Hidden Nations - Once any tier has had all available nations claimed, any Hidden nations in that tier will become available for selection, with possibly drastic changes to that tier's balance of power. This means that these secret nations will be impossible to pick by those with the earliest picks and that some unfortunate players may be be forced to select a lone available nation before more hidden nations become available. These new nations could be of major or insignificant power, may not appear at all if a tier is left unfinished, and will likely be great sources of hope and disappointment for those stuck with the last picks. The campaign designer(s) is not permitted to select one of these secret nations if any other choice is available.

Prestige Awards - Accumulated by participating in Gametactica campaigns, Prestige can be "spent" during Nation Selection to allow for certain alternative options or gain a certain bonus. A player can never purchase any of the below benefits more than once during a nation selection session, but may purchase multiple benefits. Prestige can be used in the following ways:


Cadet Branch - 30 Prestige - Declared while selecting a nation (can declare after selecting a nation and before 1st session with host permission but a player who has already selected a nation should not change nations). Cadet Branches are designed for players who are introducing another player to the game or Gametactica and wish to play on a team with them for the entire campaign. A player that has already selected a nation cannot switch to playing a Cadet Branch nation, so please ensure that the intended Cadet Branch player is not a Confirmed Player included in the nation selection list.
Founding a Cadet Branch nation - A player who founds a Cadet Branch chooses a subject that can be released by his nation, a current subject, a current AI trade league member, or a AI federation member to be the Cadet Branch. The Cadet Branch cannot be a Personal Union or Tributary subject or a trade league leader.  The Cadet Branch cannot share a protected area with another player or an objective province. In cases where the founding nation does not have a possible option for the Cadet Branch, the founding can be deferred until later in the game when the founding nation can meet the criteria for a Cadet Branch. Both players may play the same nation until a suitable nation can be released. The Cadet Branch nation is an additional nation added to the campaign and will be added to the same group or tier as the founding nation/player. The player that will play as the Cadet Branch must be designated before nation selection begins and will not be included in the nation selection list. The Cadet Branch nation does not have to be decided during nation selection but must be determined before the first session.
Playing with a Cadet Branch nation - The Cadet Branch player will be added to the same group as the nation/player that founded it. The Cadet Branch will always give half of any score gained to the nation/player that founded it, similar to score gained through a subject. Though it will start as a subject, trade league member, or federation member, there is no requirement for the Cadet Branch to maintain any specific relationship with the founding nation.

Espionage - 30 Prestige - Declared while selecting a nation. The player using Espionage selects one nation group that still has Hidden nations. The host will then reveal to that player what the Hidden nations in that group will be. This does not allow the choosing player to actually select any of the Hidden nations.

Usurper - 50 Prestige - Declared before nation selection officially begins.  The player using Usurper will advance in the selection order by 1. This can be effectively nullified by the passed-over player also using Usurper.

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​Mandate - 60 Prestige - Declared before nation selection officially begins. The player using Mandate selects one nation group. If at any point only one nation remains available for selection in that group, it will be automatically assigned to the purchasing player. Only up to two players may purchase Mandate before nation selection begins and may not choose the same nation group. If more than two players wish to purchase Mandate or two players want to specify the same group, players will be prioritized based on earliest position in the starting selection order. 

Enlightenment - 100 Prestige - Declared while selecting a nation. The player using Enlightenment selects one nation group that still has Hidden nations. The Hidden nations of that group will be immediately revealed and become available for selection by any player. If any other player has used Enlightenment during this campaign's nation selection, Enlightenment cannot be purchased (only one use by one player per nation selection). The campaign designer may not use this Award.

Imbalance - Obviously, even within tiers, the nation choices are imbalanced in strength, making earlier selection positions very valuable for grabbing the "best" nations in any one tier. The choices available have been selected to allow each player good opportunities to use diplomacy and intrigue to compensate for any lacking in raw military or economic might. Any viewing of the previous campaign final rankings should be sufficient evidence to support the fact that starting nation strength does not predict final ranking.
Gametactica Mod
Gametactica Campaign Mod 
https://steamcommunity.com/sharedfiles/filedetails/?id=2388202502
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Increased Diplomat Reliance:
- Alliances require a mutual 75+ opinion to create and maintain. This means your diplomats will be more vital to alliances, and actions such as guaranteeing independence and enforcing peace will be more useful as unilateral actions.
Decreased ability to rapidly expand:
- Higher war-score costs for annexations. This means discounts from casus belli will be important to your goals.
- Higher Aggressive Expansion, Over-Expansion, and Increased rebellion strength. This means expanding quickly is far more risky and supporting rebels is far more effective.
Idea Group changes:
- Increased significance of non-military Idea Groups
- Increased significance of Stability - higher cost for Stability increase and Stability cannot be increased while at war
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The nations available are listed below, in order of most desirable starting conditions within each grouping.
The Hidden nations for each group will be revealed when all other nations in the group have been selected or if any player only has a single nation to choose from during his turn.
Confucian Kingdoms and Tengri Terrors
​Korea - Dr Decoy
​Dai Viet - bbaron
​Chagatai - DiePie
​Udege - Braxton
Shun - Alec
Ryukyu - Reqrium
Theraveda Thrones
Khmer - YoFly/Nate
Ava - oriemaster198/Wyatt
Sukhothai
Tsang
Kotte - Aqulan
Shinto Samurai
Satake - William
Tokugawa - spicylunchbox/Weston
​Chosokabe - Official MrScruff/Brad
Yamana - unemployedmale
Ainu - Blyatt/Wyatt
Mandate - Offical Mr Scruff
Enterprising Interlopers
Majapahit - lookatall/Blake
Malacca - Iron/Brian
Palembang - Morosaurus
Bengal - Demiwar
Larrakia - ekcrbe/Erik
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Faith of the Emperor 
Confucian
​Harmonized Faiths - Mahayana
​Harmonizing - Animist

​Chinese Market
Tea
Production - Ming  Trading - Ming
Chinaware
Production - Ming  Trading - Ming
Silk
Production - None  Trading - Ming
Confucian Kingdoms - Starting Statistics
These kingdoms on the borders of the Ming Empire, are either Confucian or are of the Mahayana school which has become harmonized with Confucianism in the Ming Empire. They will benefit from the continued supremacy of the Ming, but are also well positioned to usurp the Mandate should they grow strong enough. Their geographic proximity to the key provinces of Beijing, Nanjing, and Canton, and their religious proximity to the Chinese peoples will make this task easier than nations from any other group. Furthermore, their Confucian and Buddhist cultures allow some diplomatic flexibility for these nations. Confucians can harmonize with foreign religions to mitigate the penalties of the Mandate passing to a foreign dynasty or accommodate the religions of useful subjects under their own Confucian Chinese Empire. The Mahayana Buddhists can convert to the school of any Buddhist who seizes the Mandate, or offer conversion to useful Buddhist subjects under their own Mahayana Chinese Empire. However, all this can also be simply avoided if any developing threat to Ming rule can be crushed.

The Kingdom of ​Korea - King Sejong Yi
- Development: 130
- Provinces: 20
- Fort Level: 7
- Tributary under Ming


The Kingdom of Dai Viet - King Nguyen Thi Anh
- Development: 118
- Provinces: 10
- Fort Level: 5
- Tributary under Ming

​Princedom of Shun - Prince Gang Mei
- Development: 95
- Provinces: 11
- Fort Level: 7
- Vassal under Ming


Kingdom of Ryukyu - King Shitatsu Sho
- Development: 5
- Provinces: 1
- Fort Level: 1
- Tributary under Ming
- Ming Emperor set to harmonize with Animist at start
TENGRI TERRORS - STARTING STATISTICS
The Tengri nations should expect to be at war constantly, always either expanding or raiding in order to appease their warriors. A large and independent steppe horde is the greatest fear of the Ming and can swiftly lead to the collapse of any Emperor's Mandate, but the Khan of such a horde must first unite a large a realm of diverse peoples under his iron-fisted rule. This task alone should be proof that the Khan is worthy of the Mandate of Heaven, but any who wish for the Mandate must also invade China to seize the traditional seats of power. While the nomadic hordes have been unjustly deprived of the wealth of their southern neighbors, this has allowed them to maintain a superior warrior culture that will be instrumental in correcting this injustice. However, if the nomadic Khans cannot break the strength of the Chinese Empire, there may still be opportunities to feed off its wealth by controlling the surrounding trade routes of its tributaries. The Tengri ways are both pure and pragmatic, and mesh with different cultures without significant dogmatic conflicts, and this can be an asset to both the enterprising Khan that wishes to prosper under the yoke of a southern Emperor, or the conquering Khan who wishes to hold the reins of foreign nations in his own hands.

The Khanate of the Chagatai - Khan Esen Chagatayid
- Development: 83
- Provinces: 13
- Fort Level: 1
- Vassals: Yarkand
- Religion at start date changed from Sunni to Tengri with Sunni syncretic faith


​The Khanate of the Udege - Khan Bahabu Udege
​- Development: 42
- Provinces: 6
- Fort Level: 1
THERAVEDA THRONES  - STARTING STATISTICS
The kings of the southern mountains and jungles can rely on defensible terrain and sparse resources to keep out all but the most determined invaders. While there are plenty of reasons for them to fight among themselves for grudges or control of the few population centers, there will quickly be nothing left worth fighting over once the Ming successfully consolidate their control over Asia via their reforms of Celestial Empire. The Buddhist kings should prepare to unite and strike into the rich lands of the north at any sign of weakness from Beijing. There is no reason that the Mandate of Heaven cannot pass to the illustrious dynasties of the south, but no Buddhist kingdom is strong enough to achieve without support from the others. Meanwhile, the expansion of Muslim and Hindu warlords into the region could undermine any dreams of the Mandate, although particularly far-sighted outsiders might prove valuable allies in exchange for access to the valuable goods of China.

​The Kingdom of Khmer - King Barom II Khmer
- Development: 114
- Provinces: 14
- Fort Level: 1
- Tributary under Ming

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The Kingdom of Ava - King Narapati Ava
- Development: 62
- Provinces: 6
- Fort Level: 3
- Tributary Subjects: Kale, Mong Yang, Taungu, Hsenwi, Mong Kawng, Mong Pai, Mong Nai, Hsipaw, Prome


The Kingdom of Sukhothai - Prince Thammaracha IV Suphannaphum
- Development: 39
- Provinces: 3
- Fort Level: 3
- Vassal under Ayutthaya

Chiefdom of Tsang - Chief Norzang Rinpungpa
- Development: 36
- Provinces: 8
- Fort Level: 1

Kingdom of Kotte  - King Parakramabahu VII Savulu
- Development: 19
- Provinces: 3
- Fort Level: 1
- Vassals: Kandy
Shinto Samurai - starting Statistics
The Ashikaga Shogunate has become weak and complacent, appeasing the ambitions of upstart daimyo to avoid open confrontation. Now these ambitious daimyo have threatened war on their rivals and all watch to see if the shogun has the power and will to maintain order. The weakness of the Ashikaga leave the daimyo of Japan at a crossroads with many different futures possible for the great realm of the Samurai. A strong daimyo can choose to force the shogun to acknowledge their independence from Kyoto and gain the right to forge their own nations across the seas, but if the people of Japan wish to rival the power of the Chinese Emperor, they will likely need to work together. A shogun with loyal daimyo under his command can begin to extend the rule of Kyoto to mainland Asia at the head of a formidable Samurai army, and foreign conquests can in turn be handed to the control of the most loyal. The shogun can also modify his Isolationist policies when the opportunities arise to appease or control the daimyo as the balance of power dictates: restricting foreign influence as much as possible when the shogunate is in a strong position. A clever shogun will ensure that his daimyo remain balanced in power as much as possible, and that those who threaten the balance are punished, while a clever Daimyo will always keep a path clear to Kyoto, should the shogun be complacent and fail to confront the power of the Chinese Empire. At the end of the day, how can any believe in the divinity of the Chrysanthemum Throne if its occupant must defer to a foreign Emperor.

Daimyo of the Satake - Lord Yoshihito Satake
- Development: 6
- Provinces: 1
- Fort Level: 1
- Daimyo under Ashikaga


Daimyo of the Tokugawa - Lord Nobumitsu Matsudaira
- Development: 7
- Provinces: 1
- Fort Level: 1
- Daimyo under Ashikaga


​Daimyo of the Chosokabe - Lord Fumikane Chosokabe
- Development: 7
- Provinces: 1
- Fort Level: 1
- Daimyo under Ashikaga


​Daimyo of the Yamana - Lord Mochitoyo Yamana
- Development: 29
- Provinces: 4
- Fort Level: 1
- Daimyo under Ashikaga


Tribe of the Ainu - Native Council
- Development: 9
- Provinces: 3
- Fort Level: 1
​ENTERPRISING INTERLOPERS - STARTING STATISTICS
The island kingdoms of the south have not yet drawn the attention of the Ming Empire, but as trade across the seas grows these nations can find great profit in controlling access to the markets and vast resources of the Empire's peoples. However, a strong and unified Chinese Empire will minimize opportunities for foreigners and likely seek to extend their control to the prosperous island nations.  No matter how powerful they might become, the foreign dynasties of the southern islands would be unlikely to ever be seen as legitimate rulers of China, and must instead rely on finding regional powers with sympathetic goals and destabilizing hostile empires. Through their connections with the the peoples of India, Persia, Arabia, and Africa, the island kingdoms can profit greatly by usurping control of Chinese exports in ways that the Chinese themselves cannot. Though the island kingdoms might wish to work together in order to rival the Chinese Empire or any other power that seeks to threaten their control of the sea routes, there is never enough gold for all, and only the few who truly dominate the markets will be able to leave their mark on history.
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​The Kingdom of Majapahit - Maharani Suhita Rajasanagara
- Development: 87
- Provinces: 10
- Fort Level: 1
- Tributaries: Palembang, Bali, Banjar, Blambangan


The Sultanate of Malacca - Sultan Ibrahim Srivijaya
- Development: 61
- Provinces: 6
- Fort Level: 1

The Kingdom of Palembang - Maharaja Jisun Shi
​- Development: 27
- Provinces: 3
- Fort Level: 1
- Tributary under Majapahit


Sultanate of Bengal - Sultan Nasir-ud-Din Shahi
- Development: 177
- Provinces: 19
- Fort Level: 5

Tribe of Larrakia - Chief Mogo Odern
- Development: 5
- Provinces: 1
- Fort Level: 1
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Session 1 - 1444-1472
​1 Imperial Succession

​
​Daimyo of the Yamana 
​Kingdom of ​Korea

Daimyo of the Satake 
​
​Princedom of Shun
Khanate of the Chagatai
​Kingdom of Khmer 
​
Kingdom of Dai Viet 
Kingdom of Ryukyu
Kingdom of Ava 
Kingdom of Kotte 
​Khanate of the Udege
Daimyo of the Tokugawa 
​Daimyo of the Chosokabe
Daimyo of the Ainu 
Kingdom of Majapahit 
Sultanate of Malacca 
Confederacy of Palembang 
Sultanate of Bengal 
Tribe of Larrakia 
Accumulated Total
1200
​800
320
​​250
200
​160


Trade Centers 
​1200
​800
​320

​250
​


​









Victory Cards
Market Domination
Subjects
​

​
​
​200
​160










1465 Emperor Shaozong Zhu - Age of Discovery
Picture
Picture
Faith of the Emperor 
Confucian
​Harmonized Faiths - Mahayana
​Harmonizing - Pagan

​Chinese Market
Tea
Production - Ming  Trading - Ming
Chinaware
Production - Ming  Trading - Ming
Silk
Production - Ming  Trading - None
Picture

Session 2 - 1472-1500
​1 Imperial Succession

​
​
Kingdom of ​Korea
​Daimyo of the Yamana 
​
Sultanate of Malacca
Shogunate of the Satake 
​
​Princedom of Shun
Khanate of the Chagatai
​Kingdom of Khmer 
​
Kingdom of Dai Viet 
Kingdom of Ryukyu
Kingdom of Ava 
Kingdom of Kotte 
​Khanate of the Udege
Daimyo of the Tokugawa 
​Daimyo of the Chosokabe
Daimyo of the Ainu 
Kingdom of Majapahit 
Confederacy of Palembang 
Sultanate of Bengal 
Tribe of Larrakia 
Accumulated Total
1920
​1600
​800
720
500
400
​320












Trade Centers 
​800
​400

400
250
​









Victory Cards
Market Domination
Subjects
​​​320

​800
​
​
​200
​160











1478 - Emperor Yousi Zhu - Age of Discovery
Picture
Picture
Faith of the Emperor 
Confucian
​Harmonized Faiths - Mahayana, Pagan
​Harmonizing - None

​Chinese Market
Tea
Production - Ming  Trading - Ming
Chinaware
Production - Ming  Trading - Ming
Silk
Production - Ming  Trading - None
Picture

Session 3 - 1500-1524
​1 Imperial Succession

​
Shogunate of the Satake 
​Kingdom of ​Korea
​Sultanate of Malacca
​Daimyo of the Yamana 
Kingdom of Ryukyu
​​Princedom of Shun
Daimyo of the Tokugawa 
​Daimyo of the Chosokabe
Daimyo of the Ainu 
​
​Kingdom of Khmer 
​​Kingdom of Ava 
Khanate of the Chagatai
Kingdom of Majapahit ​
​Kingdom of Dai Viet ​
Kingdom of Kotte ​
​Khanate of the Udege
Confederacy of Palembang 
Sultanate of Bengal 
Tribe of Larrakia 
\Accumulated Total
2720
​2720

​1600
1600
1500
750
500
500
500
480
​400

400
​400
160

Trade Centers 
​​1000
800
​

​1500
250
500
500
​​
​
400

400
​
Victory Cards
Market Domination




Subjects
​​​​1000

​​800


​
​

​500
​160
​
​
​
160
1514 - Emperor Wenkui Zhu - Age of Discovery
Picture
Picture
Faith of the Emperor 
Confucian
​Harmonized Faiths - Mahayana, Pagan
​Harmonizing - None

Chinese Market
Tea
Production - Ming  Trading - Ming
Chinaware
Production - Ming  Trading - Ming
Silk
Production - Ming  Trading - None
Picture

Session 4 - 1524-1559
​1 Imperial Succession

​
Shogunate of the Satake 
​Kingdom of ​Korea
​
Kingdom of Ryukyu
​Daimyo of the Chosokabe
​Sultanate of Malacca
Daimyo of the Ainu 
​
​​Princedom of Shun
Kingdom of Khmer 
​Daimyo of the Yamana 
​Kingdom of Dai Viet ​
Daimyo of the Tokugawa ​
Kingdom of Majapahit ​
​​Kingdom of Ava 
​Tribe of the Manchu
Khanate of the Chagatai
Kingdom of Kotte ​
Confederacy of Palembang 
Sultanate of Bengal 
Tribe of Larrakia 
Accumulated Total
10120
​5720
​4700
​4300

​3600
2100
1750
​1680

1600
​1560
​1500
1200
​1200
​​1000

400

Trade Centers 
​​2000
3000
2000
​600

800
​
​1000
800



​1000
800
800
1000


Victory Cards
Market Domination


​1200


Subjects
5400

​
​3200
1200
​1600

​400
​
​1400

​
​

1539 - Emperor Wenkui II Zhu - Age of Reformation
Picture
Picture
Faith of the Emperor 
Confucian
​Harmonized Faiths - Mahayana, Pagan
​Harmonizing - None

Chinese Market
Tea
Production - Wu  Trading - None
Chinaware
Production - Ryukyu  Trading - None
Silk
Production - Wu  Trading - None
Picture

Session 5 - 1559-1590
​1 Imperial Succession

​
Shogunate of the Satake
​
​Daimyo of the Chosokabe
​Kingdom of Ryukyu
​
Celestial Empire of ​Korea
​Sultanate of Malacca
​Tribe of the Manchu
​​​Princedom of Shun
Daimyo of the Ainu 
Kingdom of Khmer 
​
Kingdom of Dai Viet 
Kingdom of Majapahit 
Daimyo of the Tokugawa 
​Daimyo of the Yamana 
​​Kingdom of Ava 
Khanate of the Chagatai
Kingdom of Kotte ​
Confederacy of Palembang 
Sultanate of Bengal 
Tribe of Australia
Accumulated Total
17920
​9500
7900
​​​6720

6100
​​​4000
​3750

3700
3180
​​3060
​2700
​2
500
2400
​2200
400

Trade Centers 
​​2000
​​400

2000
1000
​1000
3000
​2000

1000

​1000
​1000

800
1000
Victory Cards
Market Domination
​
​
​1200


Subjects
5800
​​4800


​​1500

​
​1600
​500
​​
1500
​500
​
​

1562 - Emperor Yun O - Age of Reformation
Picture
Picture
Faith of the Emperor 
Confucian
​Harmonized Faiths - Mahayana
​Harmonizing - None

Chinese Market
Tea
Production - Wu  Trading - None
Chinaware
Production - Ryukyu  Trading - None
Silk
Production - Qara Qoyunlu  Trading - None
Picture

Session 6 - 1590-1624
​2 Imperial Successions

​
Shogunate of the Satake
​Sultanate of Ryukyu
​Tribe of the Manchu
​​​​Kingdom of Shun
Kingdom of Majapahit 
​Sultanate of Malacca
​​Daimyo of the Chosokabe
Kingdom of Khmer 
Celestial Empire of ​Korea
​Kingdom of Dai Viet 
​
Daimyo of the Tokugawa 
​
​​Kingdom of Ava ​
Daimyo of the Ainu 
​Khanate of the Chagatai
​Tribe of Australia
​Daimyo of the Yamana 
Sultanate of Bengal ​
Kingdom of Kotte ​
Confederacy of Palembang
Accumulated Total
35520
​25900
​17500

15750
​14950
13100
10900
​10680

9220
​​​8060
​​6500
​4700

3700
​2900
​​2500
2400
1500
Trade Centers 
​​5000
​15000
​7500

7500
​2500
4000
​​1400
​7500

​2500
​5000
​4000
​2500
​

​2500
​2500

1500
Victory Cards


​6000



Market Domination
​7500
3000
​
4500
​​4500



​




Subjects
5100


​
​5250
3000
​

​​
​​

​
​

1593 - Emperor Yeong O - Age of Reformation
Picture
Picture
Faith of the Emperor 
Confucian
​Harmonized Faiths - Mahayana
​Harmonizing - Shinto

Chinese Market
Tea
Production - Yi  Trading - None
Chinaware
Production - Ryukyu  Trading - None
Silk
Production - Satake  Trading - None
1610 - Emperor Hyosun O - Age of Absolutism
Picture
Picture
Faith of the Emperor 
Confucian
​Harmonized Faiths - Mahayana
​Harmonizing - Shinto

Chinese Market
Tea
Production - Majapahit   Trading - None
Chinaware
Production - Shun  Trading - Shun
Silk
Production - Satake  Trading - None
Picture

Session 7 - 1624-1652
​1 Imperial Succession

​
Shogunate of the Satake
​Sultanate of Ryukyu
​Celestial Empire of the Manchu
Kingdom of Majapahit 
​​​​Kingdom of Shun
​Sultanate of Malacca
Kingdom of Khmer 
​​Daimyo of the Chosokabe
​Kingdom of Dai Viet 
Kingdom of ​Korea
​Daimyo of the Tokugawa 
​
​​Kingdom of Ava 
Khanate of the Chagatai
​Tribe of Australia​
Daimyo of the Ainu 
Sultanate of Bengal 
​Daimyo of the Yamana ​
Kingdom of Kotte ​
Confederacy of Palembang
Accumulated Total
41220
34100
27300
21250

20550
16700
​14280
12700
​11060

10720
8300
5900

4900
4900
​3700
​2700

2400
Trade Centers 
​​3000
7200
4500


4800
2400
​3600
1800
​3000

1500
1800
1200
​1200

2400

​1200

Victory Cards

1000
3000









800
Market Domination

​
​
​​​3600



​




Subjects
2700

2300
​​2700

​1200
​

​​
​​

​
​

1625 - Emperor Yong II Niohuru - Age of Absolutism
Picture
Picture
Faith of the Emperor 
Confucian
​Harmonized Faiths - Pagan
​Harmonizing - None

Chinese Market
Tea
Production - Majapahit   Trading - None
Chinaware
Production - Shun  Trading - Shun/Satake
Silk
Production - Ajam  Trading - None
Picture

Session 8 - 1652-1673
​1 Imperial Succession

​
Shogunate of the Satake
​​Celestial Empire of the Qing
​Sultanate of Ryukyu
​​​​Kingdom of Shun
Kingdom of Majapahit 
​Sultanate of Malacca
​​Daimyo of the Chosokabe
Kingdom of Khmer 
​Daimyo of the Tokugawa 
​
​Tribe of Australia​
​Kingdom of Dai Viet 
Kingdom of ​Korea
Khaganate of the Chagatai
​​​Kingdom of Ava 
​​Daimyo of the Yamana ​
Daimyo of the Ainu 
Sultanate of Bengal 
Kingdom of Kotte ​
Confederacy of Palembang
Accumulated Total
49660
​42500
38660
28950
23350

19100
​18440
16480
12240
​11700
​11060

10720
10500

8300
​5440
5220
3300
Trade Centers 
​​3000
​7500
4320

​4800

2400
​2700
​1800

​900
​4800



1200
600
​


600
Victory Cards

3000
240



​
400

2000


800

Market Domination

​
​
3600
​



​

​

​3600
1800

Subjects
5440
4700

​
2100

​​​3040

​​3040
​




​3040
1520
1660 - Emperor Xuanye Niohuru - Age of Absolutism
Picture
Picture
Faith of the Emperor 
Confucian
​Harmonized Faiths - Pagan
​Harmonizing - None

Chinese Market
Tea
Production - Ava    Trading - None
Chinaware
Production - Shun  Trading - Shun
Silk
Production - Chagatai  Trading - None
Picture

Session 9 - 1673-1706
​2 Imperial Successions

​
​Celestial Empire of the Qing
Empire of Japan
Kingdom of Shun
​Sultanate of Ryukyu​​​
Kingdom of Majapahit 
​​Tribe of Australia
​Sultanate of Malacca
​​Daimyo of the Chosokabe
Kingdom of Khmer 
Khaganate of the Chagatai
​Daimyo of the Tokugawa 
​Kingdom of Dai Viet 
Kingdom of ​Korea
​​​Kingdom of Ava 
​​Daimyo of the Yamana ​
Daimyo of the Ainu 
Sultanate of Bengal 
Kingdom of Kotte ​
Confederacy of Palembang
Accumulated Total
66000
​50560
46950
40020
29750
​28800

20300
​18680
17580
​14400
12240
​11060

10720
9500
​5740
5220
3600
Trade Centers 
​13500
​900
​​10800
1200

300
13500
1200
240
900
​3000

​​


300
​300


300
Victory Cards
6000
​


160

3600
​

200





Market Domination

​
7200
​


​
​
​
​4500
​
​

900

Subjects
4000
​



​6100

​




​



1677 - Empress Xiaozhuang Gioro - Age of Absolutism
Picture
Picture
Faith of the Emperor 
Confucian
​Harmonized Faiths - Pagan
​Harmonizing - None

Chinese Market
Tea
Production - Ava    Trading - None
Chinaware
Production - Shun  Trading - Shun
Silk
Production - Chagatai  Trading - None
1698 - Emperor Changning Niohuru - Age of Absolutism
Picture
Picture
Faith of the Emperor 
Confucian
​Harmonized Faiths - Pagan
​Harmonizing - Dharmic

Chinese Market
Tea
Production - Majapahit     Trading - None
Chinaware
Production - Shun  Trading - Shun
Silk
Production - Bengal ​  Trading - None
Picture

Session 10 - 1706-1738
​2 Imperial Successions

​​
​Celestial Empire of the Qing
Kingdom of Shun
Empire of Japan
​​Tribe of Australia
Kingdom of Majapahit 
​Sultanate of Ryukyu​​​
​Sultanate of Malacca
​​Duchy of the Chosokabe
​
Khaganate of the Chagatai
Kingdom of Khmer 
​Daimyo of the Tokugawa 
​Kingdom of Dai Viet 
Kingdom of ​Korea
​​​Kingdom of Ava 
​​Daimyo of the Yamana ​
Daimyo of the Ainu 
Sultanate of Bengal 
Kingdom of Kotte ​
Confederacy of Palembang
Accumulated Total
86000
​63950
​50560
50300
​48750
40020

20300
​18680
​17900
17580
12240
​11060

10720
9500
​5740
5220
3600
Trade Centers 
14000
​​14000
​​

17500
4000

​

​3500
​​



​​


Victory Cards
6000
​3000
​

4000



​

​





Market Domination

​


8000









​

Subjects

​


7000
​




​



1709 - Emperor Suiha Niohuru - Age of Absolutism
Picture
Picture
Faith of the Emperor 
Confucian
​Harmonized Faiths - Pagan
​Harmonizing - Dharmic

Chinese Market
Tea
Production - Ava  Trading - Majapahit
Chinaware
Production - Malacca  Trading - Shun
Silk
Production - Bengal ​ Trading - None
1730 - Emperor Yongqi Niohuru - Age of Revolutions
Picture
Picture
Faith of the Emperor 
Confucian
​Harmonized Faiths - Pagan, Dharmic
​Harmonizing - None

Chinese Market
Tea
Production - Majapahit Trading - Majapahit
Chinaware
Production - Malacca  Trading - Shun
Silk
Production - Bengal ​ Trading - None
Picture

Session 11 - 1738-1764
​2 Imperial Successions

​
Khanate of the Qing
Celestial Empire of Shun
Kingdom of Majapahit 
​
​​Tribe of Australia
Empire of Japan
​Sultanate of Ryukyu
​​Sultanate of Malacca​​
Khaganate of the Chagatai
Kingdom of Khmer ​
Kingdom of the Chosokabe
​
Rev. Republic of Ava 
Sultanate of Bengal 
​Kingdom of Dai Viet ​​
​Daimyo of the Tokugawa 
Kingdom of ​Korea
​​Daimyo of the Yamana ​
Daimyo of the Ainu 
Rev. Republic of Kotte ​
Confederacy of Palembang
Accumulated Total
104000
84750
​78350
​66300
63360
​60820
58300

27900
27180
23480
14500
​13600
​​13060
12240

10720
7340
5220

Trade Centers 
16000
​​16000
​8000
​14000
​​12000

​​16000
​16000
4000
9600
4800
​​4000
​4000
2000
​

​1600


Victory Cards
2000
4800
​
​

2000
​4800

​6000
​

​
1000

Market Domination

​
6000


​
​​16000
6000

​

6000
Subjects

​
​15600

800


​




​



1748 - Empress Yuying II Tang - Age of Revolutions
Picture
Picture
Faith of the Emperor 
Confucian
​Harmonized Faiths - Vajrayana, Pagan, Muslim
​Harmonizing - None

Chinese Market
Tea
Production - Majapahit Trading - None
Chinaware
Production - Malacca  Trading - Malacca 
Silk
Production - Chagatai ​ Trading - None
1757 - Emperor Cijiang Tang - Age of Revolutions
Picture
Picture
Faith of the Emperor 
Confucian
​Harmonized Faiths - Vajrayana, Pagan, Muslim
​Harmonizing - None

Chinese Market
Tea
Production - Majapahit Trading - Majapahit/Malacca
Chinaware
Production - Malacca  Trading - Malacca 
Silk
Production - Bengal ​ Trading - None
Picture

Session 12 - 1764-1792
​1 Imperial Succession

​
Khanate of the Qing
Kingdom of Majapahit ​
Rev. Republic of Shun
​​​Sultanate of Malacca
​​​Tribe of Australia
​Sultanate of Ryukyu
​​​Empire of Japan
Khaganate of the Chagatai
Kingdom of Khmer ​
Celestial Empire of the Chosokabe
​
Rev. Republic of Ava 
Sultanate of Bengal 
Rev. Republc of Dai Viet ​​
​Daimyo of the Tokugawa 
Kingdom of ​Korea
​​Daimyo of the Yamana ​
Daimyo of the Ainu 
Rev. Republic of Kotte ​
Confederacy of Palembang
Accumulated Total
113000
​97550
89550
77300
74300
72820

69360
37900
33180
29480
17500
​15600
​​13060
12240

10720
7340
5220

​
Trade Centers 
8000
6000
4800
8000
6000
9600
6000
4000
6000
​6000
2000
2000





​

Victory Cards
1000

​
​3000
2000
2400




1000
​

Market Domination

​​6000
​
8000


​
6000

​


Subjects

​7200


​




​



1773 - Emperor Kanetsuna Chosokabe - Age of Revolutions
Picture
Picture
Faith of the Emperor 
Shinto
​Harmonized Faiths - None
​Harmonizing - None

Chinese Market
Tea
Production - Ava  Trading - Majapahit
Chinaware
Production - Malacca  Trading - Malacca 
Silk
Production - Chagatai ​ Trading - None
Picture

Session 13 - 1792-1821
​4 Imperial Successions

​
Sultanate of Malacca
​​​Tribe of Australia
Khanate of the Qing
​
​Sultanate of Ryukyu
Tribal Empire of the Mongols
Kingdom of Majapahit ​
Rev. Republic of Shun​​
​​​Empire of Japan
Rev. Republic of Ava 
Celestial Empire of the Chosokabe
Kingdom of Khmer ​
​Sultanate of Bengal 
Rev. Republic of ​Korea
Rev. Republc of Dai Viet ​​
Rev. Republic of the Tokugawa 
​​Rev. Republic of the Yamana ​
Duchy of the Ainu 
Rev. Republic of Kotte ​
Pir. Confederacy of Palembang
Accumulated Total
189300
160300
137000
​134820
​131900
124550
113550

97360
​49500
​33480

33180
​23600
20720
​​13060
12240

7340
5220

Trade Centers 
40000
50000
16000
62000
​38000

18000
24000
​12000
16000
4000

8000
​​6000


Victory Cards
24000
36000
8000
​
32000
​

16000
16000



​​4000

Market Domination
​48000



24000
​



​


Subjects


​
​
​
9000


​





1812 - Emperor Fumikane Chosokabe - Age of Revolutions
Picture
Picture
Faith of the Emperor 
Confucian
​Harmonized Faiths - Shinto
​Harmonizing - None

Chinese Market
Tea
Production - Ava  Trading - Malacca ​
Chinaware
Production - Australia  Trading - Malacca 
Silk
Production - Mongols ​ Trading - Mongols
1819 - Emperor Shigeyoshi Chosokabe - Age of Revolutions
Picture
Picture
Faith of the Emperor 
Confucian
​Harmonized Faiths - Shinto
​Harmonizing - None

Chinese Market
Tea
Production - Ava  Trading - Malacca ​
Chinaware
Production - Australia  Trading - Malacca 
Silk
Production - Mongols ​ Trading - Mongols
1820 - Emperor Kanemitsu Chosokabe - Age of Revolutions
Picture
Picture
Faith of the Emperor 
Confucian
​Harmonized Faiths - Shinto
​Harmonizing - None

Chinese Market
Tea
Production - Ava  Trading - Malacca ​
Chinaware
Production - Australia  Trading - Malacca 
Silk
Production - Mongols ​ Trading - Mongols
1821 - Final - Age of Revolutions
Picture
Picture
Faith of the Emperor 
Confucian
​Harmonized Faiths - Shinto
​Harmonizing - None

Chinese Market
Tea
Production - Ava  Trading - Malacca ​
Chinaware
Production - Australia  Trading - Malacca 
Silk
Production - Mongols ​ Trading - Mongols
Picture
Final World State
Picture
Picture
Confirmed Players 19/21
​Legacy Players
1 - moneymaker/Braxton - Placement from Conquest of Paradise II
2 - oriemaster198/Wyatt - Placement from Conquest of Paradise II
3 - DiePie - Placement from Conquest of Paradise II
​4 - Dr. Decoy - Placement from Conquest of Paradise II
5 - SpicyLunchbox/weston - Placement from Conquest of Paradise II
6 - YoFlyMyGuy/Nate - Placement from Conquest of Paradise II
7 -lookatall26/Blake 
- Placement from Conquest of Paradise II
8 - Iron/Brian - Placement from Conquest of Paradise II
9 - Jeudy100/Jordan - Placement from Conquest of Paradise II
10 - Alec - Placement from Conquest of Paradise II

11 - Reqrium - Placement from Emperor II
12 - Official Mr. Scruff/Brad - Placement from Conquest of Paradise II
​13 - William/Biggus - Placement from Emperor I


Random Players (14 - 16)
​14 - morosaurus - 75
15 - unemployedmale - 63

16 - Demiwar - 42

Title-Winner Penalty Box
17 - ekcrbe/Erik - Placement from Conquest of Paradise II
​18 - Blyatt/Wyatt - Placement from Conquest of Paradise II

19 - Aqulan - Placement from Conquest of Paradise II
Picture
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