The High Elves
- Intrigue -
Influence can be spent on superior Lords and Heroes, or used to affect diplomacy between factions.
- Espionage -
Trade agreements allow line of sight to settlements controlled by trade partners.
- Martial Prowess -
Superior coordination in melee combat when High Elves enter battle at full strength.
- The Under-Empire -
Invisible warrens can be established in enemy settlements and all Skaven settlements appear as ruins and must be scouted to reveal the Skaven prescence.
- Feed the Swarm -
Maintain food supplies to gain growth and other bonuses, and to avoid starvation penalties.
- Infestation -
Corruption is a detriment to local public order, but allows you to spawn additional units of Clanrats in local battles.
- Chief Assassin of Clan Eshin -
+10 Armor Piercing Missile Damage for Night/Gutter Runners
+200% cost for non-Eshin units, but Clan Eshin Lords never defect
Unique Missions: Shadowy Dealings and Clan Contracts
- Nightlord's Agitator -
+25% Ambush success chance
+8 Melee Attack for Heroes
- Deathmaster -
Ability: Concealment Bombs
High Loremaster Teclis
- Dragon Prince -
-1 Recruitment Turns for Dragon and Dragon Prince units.
- Heir of Caledor -
Unique Missions: Dragon Taming
- Dragonkin -
+15% Campaign Movement Range
Immunity to Mountain and Desert Attrition
-25% Upkeep for Dragon and Dragon Prince units.
Knights of Caledor loses Ka-Sabar
Complete all Nightlord's Say-So Missions and Deathmaster Snikch has trait "Malus in Underworld" (defeat Malus Darkblade)
Clan Eshin loses El-Kalabad
Complete the Ritual of the Defender
Winter, 2502 IC
Spring, 2503 IC
Summer, 2503 IC
Autumn, 2503 IC