The High Elves
- Intrigue - Influence can be spent on superior Lords and Heroes, or used to affect diplomacy between factions. - Espionage - Trade agreements allow line of sight to settlements controlled by trade partners. - Martial Prowess - Superior coordination in melee combat when High Elves enter battle at full strength. |
The Skaven
- The Under-Empire - Invisible warrens can be established in enemy settlements and all Skaven settlements appear as ruins and must be scouted to reveal the Skaven prescence. - Feed the Swarm - Maintain food supplies to gain growth and other bonuses, and to avoid starvation penalties. - Infestation - Corruption is a detriment to local public order, but allows you to spawn additional units of Clanrats in local battles. |
Deathmaster Snikch
(Brian) - Chief Assassin of Clan Eshin - +10 Armor Piercing Missile Damage for Night/Gutter Runners +200% cost for non-Eshin units, but Clan Eshin Lords never defect Unique Missions: Shadowy Dealings and Clan Contracts (Factionwide) - Nightlord's Agitator - +25% Ambush success chance +8 Melee Attack for Heroes (Lord's Army) - Deathmaster - Ability: Concealment Bombs (Lord) |
High Loremaster Teclis
(Weston) - Dragon Prince - -1 Recruitment Turns for Dragon and Dragon Prince units. (Factionwide) - Heir of Caledor - Unique Missions: Dragon Taming (Factionwide) - Dragonkin - +15% Campaign Movement Range Immunity to Mountain and Desert Attrition -25% Upkeep for Dragon and Dragon Prince units. (Lord's Army) |
Victory Condition
Knights of Caledor loses Ka-Sabar or Complete all Nightlord's Say-So Missions and Deathmaster Snikch has trait "Malus in Underworld" (defeat Malus Darkblade) |
Victory Condition
Clan Eshin loses El-Kalabad or Complete the Ritual of the Defender |
Winter, 2502 IC
Prologue
Prologue
Spring, 2503 IC
Turn 7
Turn 7
Summer, 2503 IC
Turn 18
Turn 18
Autumn, 2503 IC
Turn 27
Turn 27
Ka-Sabar captured by a Tomb Kings Uprising
Victory for Deathmaster Snikch
Victory for Deathmaster Snikch