GAME TACTICA
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GAME TACTICA
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Fire and Poison

The Deathmaster and the Dragon Prince
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The High Elves

- Intrigue -
Influence can be spent on superior Lords and Heroes, or used to affect diplomacy between factions.

- Espionage -
Trade agreements allow line of sight to settlements controlled by trade partners.

- Martial Prowess -
 Superior coordination in melee combat when High Elves enter battle at full strength.
The Skaven
​

- The Under-Empire -
Invisible warrens can be established in enemy settlements and all Skaven settlements appear as ruins and must be scouted to reveal the Skaven prescence.

- Feed the Swarm -
Maintain food supplies to gain growth and other bonuses, and to avoid starvation penalties.

- Infestation -
 Corruption is a detriment to local public order, but allows you to spawn additional units of Clanrats in local battles.
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Deathmaster Snikch
(Brian)
​

- Chief Assassin of Clan Eshin -
+10 Armor Piercing Missile Damage for Night/Gutter Runners 
+200% cost for non-Eshin units, but Clan Eshin Lords never defect
Unique Missions: Shadowy Dealings and Clan Contracts
(Factionwide)


​- Nightlord's Agitator -
+25% Ambush success chance
+8 Melee Attack for Heroes
​(Lord's Army)

- Deathmaster -
Ability: Concealment Bombs
​​(Lord)
High Loremaster Teclis
(Weston)
​

- Dragon Prince -
-1 Recruitment Turns for Dragon and Dragon Prince units.
(Factionwide)

- Heir of Caledor -
Unique Missions: Dragon Taming
(Factionwide)

- Dragonkin -
​+15% Campaign Movement Range
Immunity to Mountain and Desert Attrition
-25% Upkeep for Dragon and Dragon Prince units.
(Lord's Army)
Victory Condition
Knights of Caledor loses Ka-Sabar
or
Complete all Nightlord's Say-So Missions and Deathmaster Snikch has trait "Malus in Underworld" (defeat Malus Darkblade)
Victory Condition
Clan Eshin loses El-Kalabad
or
Complete the Ritual of the Defender
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Winter, 2502 IC
​Prologue
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Spring, 2503 IC
Turn 7
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Summer, 2503 IC
Turn 18
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Autumn, 2503 IC
Turn 27
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Ka-Sabar captured by a Tomb Kings Uprising
Victory for Deathmaster Snikch
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