Krell of Clan Yarn |
Current Location - Desoleum Primus Hive, Desoleum, Sub-Sector Cyclopia
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Role: Warrior - Expert at Violence - In addition to the normal uses of Fate points, after making a successful attack test, but before determining hits, a Warrior character may spend a Fate point to substitute his Weapon Skill (for melee) or Ballistic Skill (for ranged) bonus for the degrees of success scored on the attack test.
Background: Imperial Guard - Hammer of the Emperor - When attacking a target that an ally attacked since the end of the Guardsman’s last turn, the Guardsman can re-roll any results of 1 or 2 on damage rolls. Homeworld: Nurn Delta (Feral World) - The Old Ways - In the hands of a feral world character, any Low-Tech weapon loses the Primitive quality (if it had it) and gains the Proven (3) quality. |
Nurn Delta - A world on the rimward edge of the Stygies sub-sector, and far from any useful routes, Nurn Delta has never truly been counted amongst the sub-sector’s worlds. So far as the houses of Askellon are concerned, it is a world of wind-blasted plains populated by savages, barely able to speak and concerned only with braining one another with large rocks. This combination of isolation, apparent lack of natural resources, and the utterly regressed state of the native human population means that few Askellian ships ever visit it. Vessels from elsewhere visit it, however, drawn there for unique reasons of their own.
Weapon Skill: 41
Ballistic Skill: 36 Strength: 41 Toughness: 32 Agility: 40 |
Intelligence: 32
Perception: 41 Willpower: 24 Fellowship: 28 Influence: 26 |
Skills
Athletics Awareness +10 Command Common Lore (Imperial Guard) Navigate (Surface) Operate (Surface) Parry Stealth Dodge Survival |
Talents
Weapon Training (Las, Low-tech, Chain) Iron Jaw Jaded Counter Attack Double Team Swift Attack |