GAME TACTICA
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GAME TACTICA
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The Great Troll War

The Slayer-King and the Troll King
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The Dwarfs

- Grudges -
All scores against the Dwarfs must be settled to gain the support of the holds and maintain order.

- The Underway -
Dwarfs can use the tunnel systems of the Underway to avoid impassable terrain and enemy forces.

- Forge-Masters -
 Field heavily-armoured armies supported by powerful war machines and forge custom runic magic items.
The Norscans
​

- Patron Gods -
Showing allegiance to specific Gods of Chaos will provide corresponding blessings to Norscan armies.

- Monster Hunts -
Track and Fight the most fearsome creatures of the Old World to force them into your service.

- Invaders -
 Field aggressive units with fast cavalry and monstrous units.
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Ungrim the Slayer-King
(Weston)
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- Oathbound -
-75% Construction Cost for Slayer building chain
-50% Recruitment Cost for Slayer units
+10% Speed for infantry units
(Factionwide)


​- Slayer-King -
-25% Upkeep for Slayer units
Passive Ability: Journey's End for Slayer units

​(Lord's Army)

- Ironfist -
+10 Melee Attack for Slayer units
​(Lord's Army)
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Throgg the Troll King
(Brian)
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- Lord of the Trolls -
+15% Physical Resistance for Troll units
-20% Upkeep for Troll units
(Factionwide)

- Clans of the Ice -
Resilience to all Attrition
(Lord's Army)

- Monstrous Ruler -
​+1 local Public Order
+2 local Chaos Corruption
Attribute: Siege Attacker
(Lord)
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Victory Condition
Wintertooth loses Winter's Pyre
Victory Condition
Karak Kadrin loses Karak Kadrin
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Winter, 2502 IC
​Prologue
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Spring, 2503 IC
Turn 14
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Summer, 2503 IC
Turn 
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Autumn, 2503 IC
Turn 27
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Victory for -
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