GAME TACTICA
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GAME TACTICA

final results

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1st - Ryan 
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2nd - Brian
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3rd - Weston
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4th - Brad

Tournament 1 rules

- Factions will be determined randomly, with each player allowed to veto the faction of their first roll.  Players may have the same factions.

- Each player will play each other player once each round, in a randomly determined order. There will be two rounds.

- Army lists will be submitted and posted two days before each round.

- In each battle, players can gain one point by routing/wounding the enemy Lord and one point by achieving any victory above "Pyrrhic" and lose one point if their own Lord is fleeing/wounded or they suffer a defeat below "Valiant". After all rounds, rankings are determined by final score.

- Battlefields will be open land battles. Home advantage will be randomly determined before each match, and the winner will be able to choose from his 'open' or 'chokepoint' maps.

- 1st round: players have 5000 teef
Army list must contain:
1 Lord unit  (your representative)
0-1 Hero units
3+ Core Units
0-3 Special units, 1 of which may be Rare instead

- 2nd round: players have 8000 + (-300*p) teef (p = points from 1st round)
Army list must contain:
All selections from 1st round

1 Lord unit  (your representative)
0-2 Hero units
4+ Core Units

0-5 Special units, 1 of which may be Rare instead
Items, abilities, and spells can be added to characters from round 1, but not taken away

Force Lists

The Empire
The Bretonnians
The Warriors of Chaos
The Beastmen
The Vampire Counts
The Dwarfs
The Orcs and Goblins
The Wood Elves
The High Elves
The Dark Elves
The Skaven
The Lizardmen
The Tomb Kings
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Warbands

Round 1
Round 2 additions
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​The Army of the Gods
Brad
Points
Round 1: -2
Final: ​-2
Battlefields
​Varg Camp
​Frigid Ford
Chaos Lord (Lord)
 - Foe-Seeker
 - Filth Mace
Marauders (Core)
Marauders (Core)
Chaos Warriors (Core)
 - halberds
Forsaken (Core)
Marauder Horsemen (Core)
 - throwing axes

Chaos Chariot (Core)
(Chaos Lord)
 - Chaos Steed

 - Stand or Die

 - Pendent of Slaanesh
​Chosen (Special)
​​Dragon Ogre Shaggoth (Rare)
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The Legion of Khemri
Weston
Points
Round 1: +2
Final: ​-1
Battlefields
​Spice Dunes
​Green River
Tomb King (Lord)
 - Khemrian Warsphinx
 - The Curse
 - Reanimate
​Skeleton Warriors (Core)
​Skeleton Warriors (Core)
​Skeleton Warriors (Core)
Skeleton Spearmen (Core)
Skeleton Archers (Core)
Tomb Scorpion (Special)
(Tomb King)
 - Scorpion Armour
​Skeleton Spearmen (Core)
​Ushabti (Special)

Ushabti (Special)
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The Throng of Karaz-A-Karak
​Brian
Points
Round 1: -4
Final: ​+1
Battlefields
​Karak Bhufdar
​Black Mountain Side
Dwarf Lord (Lord)
 - Silver Horn of Vengeance
Warriors (Core) 
Warriors (Core)
Thunderers (Core)
Thunderers (Core)
Trollslayers (Special)
Rangers (Rare)
 + great weapons
(Dwarf Lord)
 - Foe-Seeker
Runesmith
 - Forgefire
 - Rune of Wrath and Ruin
 - Rune of Negation
 - Master Rune of Groth One-Eye
Longbeards (Core)
 - great weapons
Longbeards (Core)
 - great weapons
Longbeards (Core)
 - great weapons
Cannons (Special)
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The Guardians of Hexoatl
Ryan
Points
Round 1: +4
Final: ​+2
Battlefields
​Aymara Swamps
Chasm of the Condor
​Slann Mage-Priest (Lord)
 - Greater Arcane Conduit
 - Banishment
 - Wind Blast
 - Urranon's Thunderbolt
  -Blood Statuette of Spite
Saurus Warriors (Core)
Saurus Warriors (Core)
Saurus Spears (Core)
Skinki Cohort (Core)
 - javelins
Bastilidon (Special)
 - Revivacation Crystal
Saurus Spears (Core)
​Cold One Spear-Riders (Special)
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Round 1

Points
+1
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Points
​-1
Points
-2
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Points
​+2
Points
​+1
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Points
​-1
Points
​0
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Points
​0
Points
​+2
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Points
​-2
Points
+1
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Points
-​1
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Round 2

Points
-1
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Points
​+1
Points
+2
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Points
​-2
Points
​-2
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Points
​+2
Points
+1​
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Points
​-1
Points
​-1
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Points
​+1
Points
-1​
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Points
​+1
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