Final Results
Tournament 2 rules- Factions will be determined randomly, with each player allowed to veto the faction of their first roll. Players may have the same factions.
- Each player will play each other player once each round, in a randomly determined order. There will be two rounds. - Army lists will be submitted and posted two days before each round. - In each battle, players can gain one point by routing/wounding the enemy Lord and one point by achieving any victory above "Pyrrhic" and lose one point if their own Lord is fleeing/wounded or they suffer a defeat below "Valiant". After all rounds, rankings are determined by final score. - Each player will have a open and chokepoint battlefield. Home advantage will be randomly determined before each match, and the winner will host the game and be able to choose from his open or chokepoint maps. - Game hosts must set unit size to 'Large' in game options before hosting. - 1st round: players have 8000 teef Army list must contain: 1 Lord unit (your representative) 0-2 Hero units 4+ Core Units 0-4 Special units, 1 of which may be Rare instead - 2nd round: players have 11000 + (-400*p) teef (p = points from 1st round) Army list must contain: All selections from 1st round 1 Lord unit (your representative) 0-3 Hero units 5+ Core Units 0-6 Special units, 2 of which may be Rare instead Items, abilities, and spells can be added to characters from round 1, but not taken away. Mounts can be upgraded. |
Force Lists |
Warbands |
Round 1
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Round 2
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The Army of the Gods
Brad
|
Sorcerer Lord (Lord)
- Barded Warhorse - Gehenna's Golden Hounds - Glittering Robe - Final Transmutation - Blasted Standard Marauders (Core) - great weapons Marauders (Core) - great weapons Warriors (Core) - halberds Warhounds (Core) Warhounds (Core) Warhounds (Core) Chaos Knights (Special) Hellcannon (Rare) Trolls (Special) |
(Sorcerer Lord)
- Evasion - Metalshifting - Arcane Conduit - Sword of Anti-Heroes Exalted Hero (Hero) - Mark of Khorne - Hellfire Sword Warriors (Core) Chosen (Special) Manticore (Rare) |
The Muster of Couronne
Weston
|
Prophetess (Lord)
- Royal Pegasus - Life Bloom - Arcane Conduit - Earth Blood - Regrowth - Flesh to Stone - Channeling Staff Knights of the Realm (Core) Knights of the Realm (Core) Men-at-Arms (Core) Men-at-Arms (Core) Questing Knights (Special) Mounted Yeomen Archers (Special) Mounted Yeomen Archers (Special) Grail Guardians (Rare) |
Men-at-Arms (Core)
- shields Peasent Bowmen (Core) - pox arrows Grail Reliquae (Special) Royal Hippogryph Knights (Rare) |
The Legion of Khemri
Brian
|
Tomb King (Lord)
- The Curse - My Will Be Done - Reanimate Liche Priest (Hero) - Curse of Khsar - Shem's Burning Gaze - Net of Amyntok Skeleton Warriors (Core) Skeleton Warriors (Core) Skeleton Spearmen (Core) Nehekara Warriors (Core) Tomb Guard (Special) - halberds Skeleton Archers (Core) Skeleton Archers (Core) Sepulchral Stalkers (Special) Casket of Souls (Rare) |
(Tomb King)
- Tombstrike (Liche Preist) - Neferra's Scrolls Skeleton Spearmen (Core) Tomb Guard (Special) - halberds Ushabti (Special) - great bows |
The Waaagh! of Black Crag
Ryan
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Orc Warboss (Lord)
- Wyvern - Waaagh! - Potion of Strength Orc Shaman (Hero) - Fists of Gork - 'Ere We Go Orc Big 'Uns (Core) Orc Big 'Uns (Core) Black Orcs (Special) Forest Goblin Spider Riders (Core) Forest Goblin Spider Riders (Core) Arachnarok Spider (Rare) |
Goblin Big Boss (Hero)
- Giant Spider Orc Big 'Uns (Core) Forest Goblin Spider Riders (Core) |